INF: Introduction to STRICT and Message Crackers

ID Number: Q83456

3.10

WINDOWS

Summary:

The WINDOWS.H and WINDOWSX.H header files in version 3.1 of the

Microsoft Windows Software Development Kit (SDK) provide new features

to make developing applications for the Windows environment faster and

easier. These features enable the C compiler to find many common

programming errors at compile time.

This article provides an overview and examples of the new features, as

well as a road map to other resources in the SDK that explain them.

More Information:

The WINDOWS.H and WINDOWSX.H header files provide the following

features:

- New data types and their associated definitions

- A preprocessor variable, STRICT, which enforces the strictest

possible type checking by the compiler

- Macros to simplify many common operations in Windows programming

- Control macros to simplify communication with Windows controls

- Message crackers (which are a convenient, portable, and type-safe

method to handle messages) and their associated parameters and

return values in the Windows environment

The new types and STRICT type checking are implemented in the

WINDOWS.H file; the macros, control macros, and message crackers are

implemented in WINDOWSX.H. The Windows SDK installation program copies

each of these files into the include directory (by default,

C:\WINDEV\INCLUDE).

The SDK also provides the following resources:

- WINDOWS.TXT, which explains the new types and STRICT features

provided by WINDOWS.H.

- WINDOWSX.TXT, which explains the macros, control macros, and

message crackers provided by WINDOWSX.H.

- MAKEAPP sample application, which uses all the new features of

WINDOWS.H and WINDOWSX.H. MAKEAPP can create application templates

that use all the new features.

- MAKEAPP.TXT, which explains how to use MAKEAPP as an application

template generator.

Any new code developed for Windows should use the new data types and

define the STRICT preprocessor variable. Doing so provides powerful

type checking and enables the C compiler to find many problems at

compile time.

Using the macros, control macros, and message crackers assists in the

process of finding errors and increases code portability; however,

using these features is a matter of taste. Some developers like them

and find them useful, others do not.

The simplest way to become familiar with the new features is to review

the WINDOWS.H and WINDOWSX.H header files, the associated WINDOWS.TXT

and WINDOWSX.TXT text files, and the MAKEAPP sample application. Each

of the new features is implemented in one of the header files (usually

as a fairly simple macro) and is explained in one of the text files.

Each of the new features is designed to address three goals:

- Make the source code for an application easier to read

- Enable the C compiler to catch programming errors

- Ease porting to 32-bit Windows

In general, the new features can be used as appropriate throughout an

application. Some of the code can use traditional methods and other

code can use various combinations of the new features. The one

exception to this is the STRICT preprocessor variable--if STRICT is

defined in any source module, the entire module must be "STRICT

compliant" before it will compile successfully.

Each of the new features is compatible with Windows 3.0. You can use

the new features in an application that will run under version 3.0 and

you can modify existing code to use the new features.

The remainder of this article provides an introduction to each of the

new features.

New Data Types, Type Definitions, and Helper Macros

---------------------------------------------------

The new data types are implemented in WINDOWS.H and described in

WINDOWS.TXT. Examples of new data types are WPARAM, LPARAM, and UINT.

Examples of new handle types are HINSTANCE, HMODULE, and HTASK. Using

the new data types can make source code easier to read and simplify

porting to 32-bit Windows.

STRICT Preprocessor Variable

----------------------------

The STRICT preprocessor variable is implemented in WINDOWS.H and

described in WINDOWSX.TXT. When an application defines STRICT, the C

compiler enforces the highest possible level of type checking, which

enables the compiler to find as many errors as possible. It is much

more productive to find errors at compile time than to find them later

using a debugger.

While an application can use the new data types described above

without defining STRICT, it must use the new types if STRICT is

defined.

To enable STRICT type checking, an application must define the STRICT

environment variable before including WINDOWS.H, as follows:

#define STRICT

#include windows.h

The STRICT environment variable and the new data types are compatible

with Windows 3.0, C++, the Microsoft C Compiler's highest warning

level (specified by the -W4 option switch), and ANSI C.

An Example of Using STRICT

--------------------------

The ReleaseDC function is prototyped as follows:

int WINAPI ReleaseDC(HWND, HDC);

In an application, a programmer might mistakenly switch the two

parameters to the ReleaseDC function, as follows:

ReleaseDC(hDC, hWnd);

Traditionally, the compiler will not catch this error because both the

HDC and HWND data types are defined to be UINT variables. However, if

STRICT is enabled, the HDC and HWND data types are defined as

completely different types, which enables the compiler to catch the

error at compile time. (For more information about how the HWND and

HDC data types are defined, see the DECLARE_HANDLE macro in

WINDOWS.H.)

The WINDOWS.TXT file contains step-by-step instructions for writing

STRICT-compliant Windows code. WINDOWS.TXT also lists the most common

compiler errors generated while compiling an application with STRICT

defined, and methods to address these errors.

Converting Existing Code to STRICT

----------------------------------

WINDOWS.TXT describes how to convert existing Windows code to be

compatible with STRICT. However, this conversion requires a fair

amount of effort. If the existing code is stable and not modified very

often, the effort to convert the code may not be worthwhile.

Macros

------

The macros are implemented in WINDOWSX.H. Each one is listed and

described in WINDOWSX.TXT.

The macros can be used to simplify many common Windows programming

operations. Macros are designed to make code easier to read and write.

They can eliminate much typing and prevent type casting errors. The

macros are compatible with 32-bit Windows.

As an example, the traditional method to subclass a window involves

code such as the following:

lpfnOldWndProc = SetWindowLong(hwnd, GWL_WNDPROC,

(LPARAM)(WNDPROC)lpfnNewWndProc);

The following code, which uses a new macro, accomplishes the same

task:

lpfnOldWndProc = SubclassWindow(hwnd, lpfnNewWndProc);

Other macros include: GlobalAllocPtr, DeletePen, SelectBitmap, and

GetWindowID.

Control Message Macros

----------------------

The control message macros are implemented in WINDOWSX.H. Each one is

listed and described in WINDOWSX.TXT.

The control message macros simplify dealing with Windows controls

(edit controls, list boxes, and so forth). Using the control message

macros makes code smaller, potentially more readable, and handles all

type casting required. When used in conjunction with the STRICT

preprocessor variable, the control message functions prevent type

errors and incorrect parameter passing.

Examples of control message macros are: Static_Enable,

Button_GetCheck, Edit_GetLineCount, and ScrollBar_SetRange.

Each control message macro corresponds to an existing control message

or window manager function. For example, Button_GetCheck can be used

in place of the BM_GETCHECK message and Button_SetText can be used in

place of SetWindowText.

A Control Message Macro Example

-------------------------------

The following example illustrates the power of the control message

macros.

The following code uses traditional SendMessage calls to retrieve all

the lines of text from an edit control:

void PrintLines(HWND hwndEdit)

{

int line;

int lineLast = (int)SendMessage(hwndEdit, EM_GETLINECOUNT,

0, 0L);

for (line = 0; line < lineLast; line)

{

int cch;

char ach[80];

*((LPINT)ach) = sizeof(ach);

cch = (int)SendMessage(hwndEdit, EM_GETLINE,

line, (LONG)(LPSTR)ach);

printf(ach); // or whatever ...

}

}

The following code uses control message macros to perform the same

task, retrieving all the lines of text from an edit control:

void PrintLines(HWND hwndEdit)

{

int line;

int lineLast = Edit_GetLineCount(hwndEdit);

for (line = 0; line < lineLast; line++)

{

int cch;

char ach[80];

cch = Edit_GetLine(hwndEdit, line, ach, sizeof(ach));

printf(ach); // or whatever ...

}

}

Message Crackers

----------------

The message crackers are implemented in WINDOWSX.H. The message

crackers are described in WINDOWSX.TXT, which also explains in some

detail how to use them. WINDOWSX.TXT does not list all message

crackers; the list is available in WINDOWSX.H.

The two biggest advantages to using message crackers are:

- Data type safety, because the message crackers perform a great deal

of type casting

- Simplified porting to 32-bit Windows

An application can use message crackers whether or not it defines

STRICT. Also, an application can use message crackers to process some

messages and traditional code to process others.

Using message crackers radically alters the appearance of a window

procedure (see the example below). Whether or not this change of

appearance is a desirable side effect depends on the coding tastes of

the application developer.

Typically, a window procedure will handle many messages, with code in

the procedure to process each message. This often leads to the source

code for a window procedure continuing on for many pages. When an

application uses message crackers, almost any window procedure can be

listed very concisely. The bulk of the code is transferred to message-

handling functions that the message crackers call.

A Simple Message Cracker Example

--------------------------------

The following code sample demonstrates using the HANDLE_WM_* message

crackers in a window procedure:

LRESULT _export CALLBACK Template_WndProc(HWND hwnd, WORD msg,

WPARAM wParam,

LPARAM lParam)

{

switch (msg)

{

case WM_MOUSEMOVE:

return HANDLE_WM_MOUSEMOVE(hwnd, wParam, lParam,

Template_OnMouseMove);

case WM_LBUTTONDOWN:

return HANDLE_WM_LBUTTONDOWN(hwnd, wParam, lParam,

Template_OnLButtonDown);

case WM_LBUTTONUP:

return HANDLE_WM_LBUTTONDUP(hwnd, wParam, lParam,

Template_OnLButtonUp);

case WM_CTLCOLOR:

return HANDLE_WM_CTLCOLOR(hwnd, wParam, lParam,

Template_OnCtlColor);

default:

return Template_DefProc(hwnd, msg, wParam, lParam);

}

}

The application must also contain the following message-handling

functions that are called by the message crackers:

void Template_OnMouseMove(HWND hwnd, int x, int y, UINT keyFlags)

{

// code to handle WM_MOUSEMOVE...

}

void Template_OnLButtonDown(HWND hwnd, BOOL fDoubleClick, int x,

int y, UINT keyFlags)

{

// code to handle WM_LBUTTONDOWN...

}

void Template_OnLButtonUp(HWND hwnd, int x, int y, UINT keyFlags)

{

// code to handle WM_LBUTTONUP

}

HBRUSH Template_OnCtlColor(HWND hwnd, HDC hdc, HWND hwndChild,

int type)

{

// code to handle WM_CTLCOLOR

}

While the window procedure code given above is compact, the HANDLE_MSG

macro simplifies the code even further. For example:

LRESULT _export CALLBACK Template_WndProc(HWND hwnd, WORD msg,

WPARAM wParam,

LPARAM lParam)

{

switch (msg)

{

HANDLE_MSG(hwnd, WM_MOUSEMOVE, Template_OnMouseMove);

HANDLE_MSG(hwnd, WM_LBUTTONDOWN, Template_OnLButtonDown);

HANDLE_MSG(hwnd, WM_LBUTTONDBLCLK, Template_OnLButtonDown);

HANDLE_MSG(hwnd, WM_LBUTTONUP, Template_OnLButtonUp);

default:

return Template_DefProc(hwnd, msg, wParam, lParam);

}

}

Message Cracker Basics

----------------------

If a window procedure uses a message cracker to process a particular

message, it must also implement a function to process that message.

This function must have a specific "signature" (the order and types of

parameters and the function's return type). The correct signature for

each function is listed in WINDOWSX.H next to the corresponding

message cracker.

For example, if the window procedure in the example above uses the

HANDLE_WM_MOUSEMOVE message cracker, it must also implement the

Template_OnMouseMove function, which the message cracker calls.

Once the application implements Template_OnMouseMove, the message

cracker processes the message as follows:

1. Splits wParam and lParam into component parts

2. Type casts the parts correctly

3. Passes the values as parameters to the application-supplied

function (in this case, the Template_OnMouseMove function)

4. Returns an appropriate value from processing the message

For more information on the inner workings of the message crackers,

see the section titled "How Message Crackers Work" in WINDOWSX.TXT.

Message Crackers Have Many Uses

-------------------------------

The WINDOWSX.TXT text file explains and illustrates how to use message

crackers in many different application programming situations,

including the following:

- Passing messages to DefWindowProc, CallWindowProc, and so forth.

- Private and registered window messages.

- Windows with instance data.

- Dialog box procedures.

- Window subclassing.

- Another way to create dialog box procedures that allows a dialog

box procedure to return an LRESULT data type. This method allows an

application to bypass the traditional limitation that dialog box

procedures must return a BOOL data type.

Additional reference words: 3.10