ID Number: Q74225
3.00 3.10
WINDOWS
Summary:
In the Microsoft Windows graphical environment, the amount of text
that a user can enter into a multiline edit control is limited by the
number of characters the user can type into the edit control (set
using the EM_LIMITTEXT message) and by the size of the buffer the edit
control uses to hold the text.
In general, Windows edit controls were designed as vehicles into which
the user can enter and edit small amounts of text. They cannot be used
as large-scale text editors.
More Information:
Initially, the user can enter a maximum of 30,000 bytes into a
multiline edit control. If the user attempts to enter more text, the
edit control beeps and does not accept the characters. An application
can set this limit to any value between 1 and 65,535 (0xFFFF)
characters by sending the edit control an EM_LIMITTEXT message.
A multiline edit control is also subject to the following limitations:
1. The maximum number of characters in a single line is 1024.
2. The maximum width of a line is 30,000 pixels.
3. The maximum number of lines is approximately 16,350.
By default, the edit control's text buffer is allocated from the
application's local heap. Windows can dynamically grow and shrink the
text buffer as the user enters text into and deletes text from the
edit control. The amount of text that can be edited is determined by
how large a buffer Windows can allocate from the local heap. Because
the heap shares the application's default data segment with many other
objects, the maximum size of the text buffer is likely to be
substantially smaller than 64K.
An application can specify a global text buffer for an edit control.
By using a global buffer, an edit control can store almost 64K of
data. The actual size limit of an edit control depends on the number
of lines stored in the edit control. Edit controls contain a
dynamically allocated buffer, which contains offsets into the text
buffer for each line. Because each line requires 2 bytes of storage,
the buffer grows as the number of lines in the edit control grows. In
addition to the buffer, there are slightly less than 100 bytes of
fixed overhead associated with an edit control. Windows does not
provide any built-in method to process a single block of more than 64K
of text.
One major drawback of using a global memory buffer is that the
EM_GETHANDLE and EM_SETHANDLE messages cannot be used to change the
memory used by the edit control.
For more information on using a global memory buffer, query the
Microsoft Knowledge Base on the following words:
prod(winsdk) and GLBEDIT
Editing features such as Cut and Paste do not affect the amount of
text that can be edited because Windows uses global memory to
implement these features.
Additional reference words: 3.00 3.10