The following table lists the notification codes that a client application can receive from the OLE DLL through the client's Callback function. For more information on the client Callback function, see Chapter 7, "Callback Functions and Data Structures."
OLE_CHANGED |
0 |
The object was modified in the server application. |
OLE_SAVED |
1 |
The object was saved in the server application. |
OLE_CLOSED |
2 |
The object was closed in the server application. |
OLE_RENAMED |
3 |
The linked object was renamed in the server application. |
OLE_QUERY_PAINT |
4 |
The client DLL needs to know if it should continue a lengthy painting operation. |
OLE_RELEASE |
5 |
The object is released because an asynchronous operation completed. |
OLE_QUERY_RETRY |
6 |
The client DLL needs to know whether it should continue trying to connect to a busy server application (returned in response to an OLE_BUSY from the server application). |