Within your program, you use the LoadAccelerators function to load the accelerator table into memory and obtain a handle to it. The LoadAccelerators statement is very similar to the LoadIcon, LoadCursor, LoadBitmap, and LoadMenu statements.
First, define a handle to an accelerator table as type HANDLE:
HANDLE hAccel ;
Then load the accelerator table:
hAccel = LoadAccelerators (hInstance, "MyAccelerators") ;
As with icons, cursors, bitmaps, and menus, you can use a number for the accelerator table name and then use that number in the LoadAccelerators statement with the MAKEINTRESOURCE macro or in quotations preceded by a # character.