Chapter 9 The Graphical Development Environment Linker

The Graphical Development Environment builds your program by first compiling your source files into object files and then calling the linker. The linker creates the type of program you select using your object files, one or more libraries, and possibly a module-definition file.

This chapter describes the following:

How to prepare for linking

How to provide files to the linker

How to specify options to control the linker