Insert CTRL+I

The Insert command adds a new menu or command to the prototyped menu system.

If there is currently a double-chevron marker (<< >>) where you want to insert the menu or command, you can click the marker or use the keyboard to highlight the double braces and press ENTER. Proceed directly to Step 3 for each of the two procedures below.

·To add a new menu to the menu bar:

1.Make the prototyped menu bar active. (Press ALT+F6 to switch the focus between the QuickCase:W menu and the prototyped menu, then press ALT again to activate the menu bar.)

2.Use the ARROW keys to highlight the existing menu to be behind the new menu.

3.From the Edit menu, choose Insert.

4.Fill out the Insert Menu Item dialog box for the new menu, then choose OK.

QuickCase:W inserts the new menu in front of the menu you selected in Step 1.

·To add a new command to an existing menu:

1.Make the prototyped menu bar active. (Press ALT+F6 to switch the focus between the QuickCase:W menu and the prototyped menu, then press ALT again to activate the menu bar.)

2.Use the ARROW keys to highlight the existing command that you want to be below the new command.

3.From the Edit menu, choose Insert.

4.Fill out the Insert Menu Item dialog box for the new command, then choose OK.

QuickCase:W inserts the new command above the command you selected in
Step 1.

The Insert command invokes slightly different versions of the Insert Menu Item dialog box for menus (left) and commands (right).

The following options are available.

String

Sets the new menu name or command name to be a standard character string.

Separator

Places a vertical line in the menu bar (for menu names) or a horizontal line in a pulldown menu (for command names).

Bitmap

Places the contents of a bitmap file on the menu instead of a command name. (If chosen, the filename replaces the Menu Item Name.) Available for commands only.

Name

Determines the name for the new menu or command. Place an ampersand (&) in front of the letter that the keyboard will use to activate the menu or command (an underscore appears beneath the letter).

Accelerator

Determines a key or key-combination that invokes a command directly, bypassing the menu system. Accelerators are also called “shortcut keys.” Available for commands only.

Acceptable accelerator values are

F1–F12

ALT + F1–F12, HOME, END, BACKSPACE, All ARROW keys

CTRL, SHIFT + F1–F12, HOME, END, BACKSPACE, All ARROW keys, A–Z

Note that accelerator keys must be typed out. For example, to add F3 as an accelerator key, you must type F3 in the Accelerator edit field rather than press the F3 key.

Active

Makes the menu or command initially active.

Grayed

Makes the menu or command initially inactive. If applied to a menu, all the commands on that menu are also initially inactive.

Checked

Makes a command initially checked (a check appears to the left of the command name). Available for commands only.

None

Inserts no links for the menu or command.

Dropdown Menu

Creates a standard dropdown menu (when linked to a menu name), or a cascading menu (when linked to a command name).

Dialog box

Links the menu or command to a dialog box. Choose the Configure Link button to identify the dialog box.

User-defined code

Links the menu or command to a separate file containing source-code statements. QuickCase:W references this file in the codes it generates. Choose the Configure Link button to identify the include file.

Configure Link

Identifies a dialog box or an include file when you select either one in the Link To dropdown list box.

Related Command:

Edit Menu: Paste