To create a hypergraphic, you must first import the graphic that you want to use to define hot spots. Because Hotspot Editor is not a draw or paint program (it’s an editor only), you must create the actual graphic image outside Hotspot Editor. Hotspot Editor creates a hypergraphic (.SHG) file when the imported graphic image is saved.
Hotspot Editor can open and save any standard Windows bitmap (.BMP) or device-independent bitmap (.DIB) created by a Windows draw or paint program, such as Windows Paintbrush. If you are using Windows Paintbrush, you should save the image file as a monochrome bitmap or 16-color bitmap. Hotspot Editor is also compatible with standard Windows metafile (.WMF) files.
Note:
If Hotspot Editor cannot open the file because it is in an unsupported format, you can take a screen shot of it, paste it into Windows Paintbrush, and then save it as a Windows bitmap. If you can’t display the picture in Windows, you must use a conversion utility to convert the file to a supported format.
Note:
If you change an image file after you have edited the graphic in Hotspot Editor, you can re-import the modified image file in Hotspot Editor without losing any hot spot information. For more information, see “Editing and Replacing Images,” later in this chapter.