Some applications translate (or shift) objects which were drawn in the client area. If your application requires this capability, you can use the SetWorldTransform function to set the appropriate world-space to page-space transformation. This function receives a pointer to an XFORM data structure which contains the appropriate values. The member eDx specifies the horizontal translation component and the member eDy specifies the vertical translation component.
The following illustration shows a rendering of the house after it was translated by 3/4 of an inch in the positive-x direction:
Translated Front-View of House