LoadBitmap

  HBITMAP LoadBitmap(hinst, lpszBitmap)    
  HANDLE hinst; /* handle of application instance */
  LPCTSTR lpszBitmap; /* address of bitmap-resource name */

The LoadBitmap function loads the specified bitmap resource from the given module's executable file.

Parameters

hinst

Identifies the instance of the module whose executable file contains the bitmap to be loaded.

lpszBitmap

Points to a null-terminated string that contains the name of the bitmap resource to be loaded. Alternatively, this parameter can consist of the resource identifier in the low-order word and zero in the high-order word. The MAKEINTRESOURCE macro can be used to create this value.

Return Value

The return value is the handle of the specified bitmap if the function is successful. Otherwise, it is NULL.

Comments

If the bitmap pointed to by lpszBitmap does not exist or if there is insufficient memory to load the bitmap, the function fails.

The application must call the DeleteObject function to delete each bitmap handle returned by the LoadBitmap function. This also applies to the following predefined bitmaps.

An application can use the LoadBitmap function to access the predefined bitmaps used by Windows. To do so, the application must set the hinst parameter to NULL and the lpszBitmap parameter to one of the following values:

OBM_BTNCORNERS OBM_OLD_RESTORE
OBM_BTSIZE OBM_OLD_RGARROW
OBM_CHECK OBM_OLD_UPARROW
OBM_CHECKBOXES OBM_OLD_ZOOM
OBM_CLOSE OBM_REDUCE
OBM_COMBO OBM_REDUCED
OBM_DNARROW OBM_RESTORE
OBM_DNARROWD OBM_RESTORED
OBM_DNARROWI OBM_RGARROW
OBM_LFARROW OBM_RGARROWD
OBM_LFARROWD OBM_RGARROWI
OBM_LFARROWI OBM_SIZE
OBM_MNARROW OBM_UPARROW
OBM_OLD_CLOSE OBM_UPARROWD
OBM_OLD_DNARROW OBM_UPARROWI
OBM_OLD_LFARROW OBM_ZOOM
OBM_OLD_REDUCE OBM_ZOOMD

Bitmap names that begin with OBM_OLD represent bitmaps used by Windows versions earlier than 3.0.

Note that for an application to use any of the OBM_ constants, the constant OEMRESOURCE must be defined before the WINDOWS.H header file is included.

The LoadBitmap function may be used as either a wide-character function (where text arguments must use Unicode) or an ANSI function (where text arguments must use characters from the Windows 3.x character set installed).

See Also

DeleteObject, LoadIcon, LoadCursor, CreateBitmap