Further Information on Development Tasks in Broadcast Architecture
[This is preliminary documentation and subject to change.]
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For more information on working with display surfaces, also called drawing surfaces, see the documentation for the Microsoft® DirectDraw® application programming interface (API) in the DirectX 5 section of the Platform SDK.
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For information on the registry and retrieving data from it, see the Registry section of the Platform SDK.
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For information on the CdbDBEngine object used when creating a custom database loader, see the Data Access Objects (DAO) SDK documentation in the Platform SDK.
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For information on how to sign an ActiveX control, see the article "Signing and Marking ActiveX Controls" on the http://www.microsoft.com/workshop/prog/controls/signmark-f.htm Web page.
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For information about the GetActiveObject function used when connecting to WebTV for Windows, see the Automation section of the Platform SDK.