STDAFX.H

// stdafx.h : TV Viewer sample application 
// 
// Copyright (C) 1997 Microsoft Corporation 
// All rights reserved. 
// 
// This source code is only intended as a supplement to the 
// Broadcast Architecture Programmer's Reference. 
// For detailed information regarding Broadcast 
// Architecture, see the reference. 
// 
 
#if !defined(AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_) 
#define AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_ 
 
#if _MSC_VER >= 1000 
#pragma once 
#endif // _MSC_VER >= 1000 
 
#define VC_EXTRALEAN// Exclude rarely-used stuff from Windows headers 
 
#include <afxwin.h>         // MFC core and standard components 
#include <afxext.h>         // MFC extensions 
#include <afxdisp.h>        // MFC OLE automation classes 
#ifndef _AFX_NO_AFXCMN_SUPPORT 
#include <afxcmn.h>// MFC support for Windows Common Controls 
#endif // _AFX_NO_AFXCMN_SUPPORT 
 
 
// This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE 
//  for the bMultiInstance parameter to the COleObjectFactory constructor. 
//  We want a separate instance of this application to be launched for 
//  each OLE automation proxy object requested by automation controllers. 
#ifndef IMPLEMENT_OLECREATE2 
#define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ 
AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \ 
RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \ 
const AFX_DATADEF GUID class_name::guid = \ 
{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; 
#endif // IMPLEMENT_OLECREATE2 
 
//{{AFX_INSERT_LOCATION}} 
// Microsoft Developer Studio will insert additional declarations immediately before the previous line. 
 
#endif // !defined(AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_)