// stdafx.h : TV Viewer sample application
//
// Copyright (C) 1997 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Broadcast Architecture Programmer's Reference.
// For detailed information regarding Broadcast
// Architecture, see the reference.
//
#if !defined(AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_)
#define AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN// Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC OLE automation classes
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
// This macro is the same as IMPLEMENT_OLECREATE, except it passes TRUE
// for the bMultiInstance parameter to the COleObjectFactory constructor.
// We want a separate instance of this application to be launched for
// each OLE automation proxy object requested by automation controllers.
#ifndef IMPLEMENT_OLECREATE2
#define IMPLEMENT_OLECREATE2(class_name, external_name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
AFX_DATADEF COleObjectFactory class_name::factory(class_name::guid, \
RUNTIME_CLASS(class_name), TRUE, _T(external_name)); \
const AFX_DATADEF GUID class_name::guid = \
{ l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } };
#endif // IMPLEMENT_OLECREATE2
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__FF52102E_0CE4_11D1_98AE_080009DC95C5__INCLUDED_)