VDMFC.CPP

// VdMFC.cpp : Defines the class behaviors for the application. 
// 
// Copyright (C) 1997 Microsoft Corporation 
// All rights reserved. 
// 
// This source code is only intended as a supplement to the 
// Broadcast Architecture Programmer's Reference. 
// For detailed information regarding Broadcast 
// Architecture, see the reference. 
// 
 
#include "stdafx.h" 
#include "VdMFC.h" 
#include "VdMFCDlg.h" 
 
#ifdef _DEBUG 
#define new DEBUG_NEW 
#undef THIS_FILE 
static char THIS_FILE[] = __FILE__; 
#endif 
 
///////////////////////////////////////////////////////////////////////////// 
// CVdMFCApp 
 
BEGIN_MESSAGE_MAP(CVdMFCApp, CWinApp) 
//{{AFX_MSG_MAP(CVdMFCApp) 
// NOTE - the ClassWizard will add and remove mapping macros here. 
//    DO NOT EDIT what you see in these blocks of generated code! 
//}}AFX_MSG 
ON_COMMAND(ID_HELP, CWinApp::OnHelp) 
END_MESSAGE_MAP() 
 
///////////////////////////////////////////////////////////////////////////// 
// CVdMFCApp construction 
 
CVdMFCApp::CVdMFCApp() 
{ 
// TODO: add construction code here, 
// Place all significant initialization in InitInstance 
} 
 
///////////////////////////////////////////////////////////////////////////// 
// The one and only CVdMFCApp object 
 
CVdMFCApp theApp; 
 
///////////////////////////////////////////////////////////////////////////// 
// CVdMFCApp initialization 
 
BOOL CVdMFCApp::InitInstance() 
{ 
AfxEnableControlContainer(); 
 
// Standard initialization 
// If you are not using these features and wish to reduce the size 
//  of your final executable, you should remove from the following 
//  the specific initialization routines you do not need. 
 
#ifdef _AFXDLL 
Enable3dControls();// Call this when using MFC in a shared DLL 
#else 
Enable3dControlsStatic();// Call this when linking to MFC statically 
#endif 
 
CVdMFCDlg dlg; 
m_pMainWnd = &dlg; 
int nResponse = dlg.DoModal(); 
if (nResponse == IDOK) 
{ 
// TODO: Place code here to handle when the dialog is 
//  dismissed with OK 
} 
else if (nResponse == IDCANCEL) 
{ 
// TODO: Place code here to handle when the dialog is 
//  dismissed with Cancel 
} 
 
// Since the dialog has been closed, return FALSE so that we exit the 
//  application, rather than start the application's message pump. 
return FALSE; 
}