GDI calls are handled using batch processing. Each thread has a batch limit. The GDI calls for a thread are not sent until the batch limit is reached or until the thread calls a function which flushes the batch. To increase performance, make sure that the batch limit is as large as appropriate and that your code is structured to minimize flushing the batch.
Three function calls help you manage the batching of GDI calls. The GdiSetBatchLimit function allows you to raise and lower the batch limit, which defaults to ten. For best performance, you should set the limit as high as possible while avoiding jerky drawing on the display. You will want to test any changes to the batch limit on a very slow machine and a very fast one to be sure you have not introduced a problem which will only appear in one environment or the other. You can call GdiGetBatchLimit to determine the current limit. Finally, you can call GdiFlush to flush the batch at the end of an operation you would like to see displayed immediately.
In general, you can batch graphical output functions that return a Boolean value, indicating success or failure. A few frequently used functions that return non-Boolean results which were seldom used have new replacement calls that just return Boolean results. The SetPixelV and MoveToEx functions are two important cases.
Most calls that manipulate the window system flush the batch. One reason is that much of the window system is visible to all processes on the desktop and so the central data repository. The PeekMessage function does not flush the batch, but the GetMessage function does. Graphics calls that return a handle or a number flush the batch. An important exception to this is the group of calls for selecting fonts, brushes, and pens. These calls are batched. However, selecting bitmaps and regions flush the batch. So do the SetWorldTransform and SetMapMode functions. When possible, you should organize your code so that GDI calls that do not flush the batch are grouped together, then make the calls that flush the batch.
There are circumstances in which you will want to minimize the batching of GDI calls. For example, when you need the display to immediately reflect the drawing you do, you want to flush the batch explicitly no matter how large or small it is. Failing to do this causes the data to be updated with noticeably odd timing. Also, you want to minimize the batch when you are debugging your application. Otherwise, an error returned in the middle of a batch may not be received until some other call flushes the batch; it will appear then that the wrong call failed. Finally, if you are obtaining certain performance measurements on your application, you will want to set the batch to one.