Standard DISPIDS

A number of standard dispids have been defined for the 96 controls specification.

DISPID_MOUSEPOINTER

#define DISPID_MOUSEPOINTER -521

Property of type integer.

The Mousepointer property identifies standard mouse icons:

Value Description
0 (Default) Shape determined by the object.
1 Arrow
2 Cross (cross-hair pointer)
3 I Beam
4 Icon (small square within a square)
5 Size (four-pointed arrow pointing north, south, east, and west)
6 Size NE SW (double arrow pointing northeast and southwest)
7 Size N S (double arrow pointing north and south)
8 Size NW, SE
9 Size E W (double arrow pointing east and west)
10 Up Arrow
11 Hourglass (wait)
12 No Drop
13 Arrow and hourglass
14 Arrow and question mark
15 Size all
99 Custom icon specified by the MouseIcon property

DISPID_MOUSEICON

#define DISPID_MOUSEICON -522

Property of type Picture.

DISPID_PICTURE

#define DISPID_PICTURE -523

Property of type picture.

DISPID_VALID

#define DISPID_VALID -524 // Is data in control valid?

Property of type BOOL.

Used to determine if the control has valid data or not.

DISPID_ AMBIENT_PALETTE

#define DISPID_AMBIENT_PALETTE -726 // Container's HPAL

Used to allow the control to get the container's HPAL. If the container supplies an ambient palette then that is the only palette that may be realized into the foreground. Controls that wish to realize their own palettes must do so in the background. If their is no ambient palette provided by the container then the active control may realize its palette in the foreground. Palette handling is further discussed in Palette Behaviour for OLE Controls which is in the ActiveX SDK.