LOCALSRV.H

//=--------------------------------------------------------------------------= 
// LocalSrv.H
//=--------------------------------------------------------------------------=
// Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//=--------------------------------------------------------------------------=
//
// global routines that are specific to the inproc server itself, such as
// registration, object creation, object specification, etc...
//
#ifndef _LOCALSRV_H_

void WINAPI InitializeLibrary(void);
void WINAPI UninitializeLibrary(void);
BOOL WINAPI RegisterData(void);
BOOL WINAPI UnregisterData(void);
BOOL WINAPI CheckForLicense();
BOOL WINAPI CheckLicenseKey(LPWSTR wszCheckme);
BSTR WINAPI GetLicenseKey(void);

// global variables that various people use to get information about the control.
//
extern const char g_szLibName [];
extern const CLSID *g_pLibid;

//=--------------------------------------------------------------------------=
// Global object information table
//=--------------------------------------------------------------------------=
// for each object in your application, you have an entry in this table. they
// do not necessarily have to be CoCreatable, but if they are used, then they
// should reside here. use the macros to fill in this table.
//
typedef struct tagOBJECTINFO {

unsigned short usType;
void *pInfo;

} OBJECTINFO;

extern OBJECTINFO g_ObjectInfo[];

//=--------------------------------------------------------------------------=
// these things are used to set up our objects in our global object table
//
#define OI_UNKNOWN 0
#define OI_AUTOMATION 1
#define OI_CONTROL 2
#define OI_PROPERTYPAGE 3
#define OI_BOGUS 0xffff

#define OBJECTISCREATABLE(index) (((UNKNOWNOBJECTINFO *)(g_ObjectInfo[(index)]).pInfo)->rclsid != NULL)
#define ISEMPTYOBJECT(index) (g_ObjectInfo[index].usType == OI_BOGUS)

// these are the macros you should use to fill in the table. Note that the name
// must be exactly the same as that used in the global structure you created
// for this object.
//
#define UNKNOWNOBJECT(name) { OI_UNKNOWN, (void *)&(name##Object) }
#define AUTOMATIONOBJECT(name) { OI_AUTOMATION, (void *)&(name##Object) }
#define CONTROLOBJECT(name) { OI_CONTROL, (void *)&(name##Control) }
#define PROPERTYPAGE(name) { OI_PROPERTYPAGE, (void *)&(name##Page) }
#define EMPTYOBJECT { OI_BOGUS, NULL }

#define _LOCALSRV_H_
#endif // _LOCALSRV_H_