KOALAA.H

/* 
* KOALAA.H
*
* Definition of the Koala object using Aggregation, Chapter 2
* Included only from KOALAA.CPP.
*
* Copyright (c)1993-1995 Microsoft Corporation, All Rights Reserved
*
* Kraig Brockschmidt, Microsoft
* Internet : kraigb@microsoft.com
* Compuserve: >INTERNET:kraigb@microsoft.com
*/


#ifndef _KOALAA_H_
#define _KOALAA_H_


class CImpIKoala_A;
typedef CImpIKoala_A *PCImpIKoala_A;

class CKoalaA : public IUnknown
{
friend CImpIKoala_A;

private:
DWORD m_cRef; //Object reference count

PCImpIKoala_A m_pImpIKoala; //Interface implementation

IUnknown *m_pIUnknown; //From Animal
IAnimal *m_pIAnimal; //From Animal, released

public:
CKoalaA(void);
~CKoalaA(void);

BOOL Init(void);

//IUnknown members, non-delegating
STDMETHODIMP QueryInterface(REFIID, PPVOID);
STDMETHODIMP_(DWORD) AddRef(void);
STDMETHODIMP_(DWORD) Release(void);
};


typedef CKoalaA *PCKoalaA;


class CImpIKoala_A : public IKoala
{
private:
DWORD m_cRef; //For debugging
PCKoalaA m_pObj; //Back pointer

public:
CImpIKoala_A(PCKoalaA);
~CImpIKoala_A(void);

//IUnknown members
STDMETHODIMP QueryInterface(REFIID, PPVOID);
STDMETHODIMP_(DWORD) AddRef(void);
STDMETHODIMP_(DWORD) Release(void);

//IKoala members
STDMETHODIMP ClimbEucalyptusTrees(void);
STDMETHODIMP PouchOpensDown(void);
STDMETHODIMP SleepForHoursAfterEating(void);
};


#endif _KOALAA_H_