/*
* MSGFILT.CPP
* Koala Client #2, Chapter 6
*
* Implementation of a message filter object.
*
* Copyright (c)1993-1995 Microsoft Corporation, All Rights Reserved
*
* Kraig Brockschmidt, Microsoft
* Internet : kraigb@microsoft.com
* Compuserve: >INTERNET:kraigb@microsoft.com
*/
#include "objuser2.h"
/*
* CMessageFilter::CMessageFilter
* CMessageFilter::~CMessageFilter
*
* Parameters (Constructor):
* pApp PAPP of the application
*/
CMessageFilter::CMessageFilter(PAPP pApp)
{
m_cRef=0;
m_pApp=pApp;
return;
}
CMessageFilter::~CMessageFilter(void)
{
return;
}
/*
* CMessageFilter::QueryInterface
* CMessageFilter::AddRef
* CMessageFilter::Release
*
* Purpose:
* Delegating IUnknown members for CMessageFilter.
*/
STDMETHODIMP CMessageFilter::QueryInterface(REFIID riid
, LPVOID *ppv)
{
*ppv=NULL;
if (IID_IUnknown==riid || IID_IMessageFilter==riid)
*ppv=this;
if (NULL!=*ppv)
{
((LPUNKNOWN)*ppv)->AddRef();
return NOERROR;
}
return ResultFromScode(E_NOINTERFACE);
}
STDMETHODIMP_(ULONG) CMessageFilter::AddRef(void)
{
return ++m_cRef;
}
STDMETHODIMP_(ULONG) CMessageFilter::Release(void)
{
if (0!=--m_cRef)
return m_cRef;
delete this;
return 0;
}
/*
* CMessageFilter::HandleInComingCall
*
* Purpose:
* Requests that the container call OleSave for the object that
* lives here. Typically this happens on server shutdown.
*
* Parameters:
* dwCallType DWORD indicating the type of call received, from
* the CALLTYPE enumeration
* hTaskCaller HTASK of the caller
* dwTickCount DWORD elapsed tick count since the outgoing call
* was made if dwCallType is not CALLTYPE_TOPLEVEL.
* Ignored for other call types.
* pInterfaceInfo LPINTERFACEINFO providing information about the
* call. Can be NULL.
*
* Return Value:
* DWORD One of SERVERCALL_ISHANDLED (if the call might
* be handled), SERVERCALL_REJECTED (call cannot
* be handled), or SERVERCALL_RETRYLATER (try
* again sometime).
*/
STDMETHODIMP_(DWORD) CMessageFilter::HandleInComingCall
(DWORD dwCallType, HTASK htaskCaller, DWORD dwTickCount
#ifdef WIN32
, LPINTERFACEINFO pInterfaceInfo)
#else
, DWORD dwReserved)
#endif
{
/*
* Because ObjectUser2 doesn't serve any objects itself,
* this should never occur in this message filter.
*/
m_pApp->Message(TEXT("CMessageFilter::HandleInComingCall called"));
return SERVERCALL_ISHANDLED;
}
/*
* CMessageFilter::RetryRejectedCall
*
* Purpose:
* Informs the message filter that an call from this process has
* been rejected or delayed from a local or remote server, thus
* asking the message filter what to do.
*
* Parameters:
* hTaskCallee HTASK of the caller
* dwTickCount DWORD elapsed tick count since the call was made
* dwRejectType DWORD either SERVERCALL_REJECTED or
* SERVERCALL_RETRYLATER as returned by
* HandleInComingCall.
*
* Return Value:
* DWORD (DWORD)-1 to cancel the call, any number between
* 0 and 100 to try the call again immediately, or
* a value over 100 (but not (DWORD)-1) to instruct
* COM to wait that many milliseconds before trying
* again.
*/
STDMETHODIMP_(DWORD) CMessageFilter::RetryRejectedCall
(HTASK htaskCallee, DWORD dwTickCount, DWORD dwRejectType)
{
UINT uRet;
TCHAR szMsg[256];
/*
* A message is pointless as ObjectUserWndProc will
* output a message as soon as the call returns, overwriting
* anything we might print here.
*/
if (SERVERCALL_REJECTED==dwRejectType)
return (DWORD)-1;
wsprintf(szMsg, TEXT("RetryRejectedCall waiting %lu")
, dwTickCount);
m_pApp->Message(szMsg);
/*
* If we've waited over 5 seconds, put up the busy dialog.
* Otherwise continue waiting.
*/
if (dwTickCount < 5000)
return 200;
m_pApp->Message
(TEXT("CMessageFilter::RetryRejectedCall showing busy dialog"));
uRet=DisplayBusyDialog(htaskCallee, 0L);
switch (uRet)
{
case OLEUI_CANCEL:
return (DWORD)-1;
case OLEUI_BZ_SWITCHTOSELECTED:
/*
* This case won't happen without BZ_NOTRESPONDINGDIALOG,
* but we would wait maybe 10 seconds if it did.
*/
return 10000;
case OLEUI_BZ_RETRYSELECTED:
m_pApp->Message(TEXT("Waiting another second"));
return 1000;
default:
break;
}
return 0;
}
/*
* CMessageFilter::MessagePending
*
* Purpose:
* Gives the caller a chance to process messages while waiting for
* a call to an object to complete, to handle things like focus
* changes and input. Usually returning PENDINGMSG_DEFPROCESS
* takes care of most things, except that it discards input. This
* function is really useful is you want to process input while
* a call is in progress.
*
* Parameters:
* hTaskCallee HTASK of the caller
* dwTickCount DWORD elapsed tick count since the call was made
* dwPendingType DWORD with the type of call made from the
* PENDINGTYPE enumeration.
*
* Return Value:
* DWORD One of PENDINGMSG_CANCELCALL (cancels the call
* under extreme conditions), PENDINGMSG_WAITNO-
* PROCESS (continue waiting), or PENDINGMSG_WAIT-
* DEFPROCESS (invoke default handling).
*/
STDMETHODIMP_(DWORD) CMessageFilter::MessagePending
(HTASK htaskCallee, DWORD dwTickCount, DWORD dwPendingType)
{
return PENDINGMSG_WAITDEFPROCESS;
}
/*
* CMessageFilter::DisplayBusyDialog
*
* Purpose:
* Invokes the standard Busy dialog using hTask to find the
* window handle of the server that's busy.
*
* Parameters:
* hTask HTASK received in the message filter.
* dwFlags DWORD flags to use when invoking the dialog
*
* Return Value:
* UINT Result of the dialog, one of OLEUI_BZ_:
* SWITCHTOSELECTED, RETRYSELECTED, CALLUNBLOCKED.
*/
UINT CMessageFilter::DisplayBusyDialog(HTASK hTask, DWORD dwFlags)
{
OLEUIBUSY bz;
//Clear out everything we don't use
memset(&bz, 0, sizeof(bz));
bz.cbStruct=sizeof(OLEUIBUSY);
bz.dwFlags=dwFlags;
bz.hWndOwner=m_pApp->m_hWnd;
bz.hTask=hTask;
bz.lphWndDialog=NULL;
return OleUIBusy(&bz);
}