// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__CBFE257B_B030_11D0_B188_00AA00BA3258__INCLUDED_)
#define AFX_STDAFX_H__CBFE257B_B030_11D0_B188_00AA00BA3258__INCLUDED_
#if _MSC_VER >= 1000
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#define STRICT
#define _WIN32_WINNT 0x0400
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
class CExeModule : public CComModule
{
public:
LONG Unlock();
DWORD dwThreadID;
};
extern CExeModule _Module;
#include <atlcom.h>
#include <atlctl.h>
#include <atlwin.h>
#define SafeRelease(pUnk) {if (pUnk){pUnk -> Release();pUnk = NULL; }}
#endif // _MSC_VER >= 1000
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__CBFE257B_B030_11D0_B188_00AA00BA3258__INCLUDED)