// -----------------------------------------------------------------------------
// Property.h : Define classes that deals with IMAPIProp properties.
//
// Copyright (C) Microsoft Corp. 1986-1996. All Rights Reserved.
// -----------------------------------------------------------------------------
#ifndef _PROPERTY_H_
#define _PROPERTY_H_
#include "edkutcpp.h"
extern IDList PropTags[];
extern IDList PropTypes[];
typedef union _PV UPropVal;
// -----------------------------------------------------------------------------
#define PR_ROW_SET_END (ULONG) ~0
// -----------------------------------------------------------------------------
// This class lets the user get properties using an IMAPIProp interface (such as
// a mapi message interface).
//
// It lets you move through the properties using the First(), Next(), and
// bAtEnd() member functions.
//
// It lets you get the properties type, id, and value in either its native format
// of in a readable string.
// -----------------------------------------------------------------------------
class CProperty
{
public:
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Construction, destruction, and setting defaults.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CProperty();
~CProperty() {Free();}
// Set the default sign format for int and long.
BOOL bSetUnsigned( BOOL bUnsigned = TRUE);
// Set the default format used for doubles and floats.
CString SetDblFmt( LPSTR pszDblFmt);
// Frees the property list array.
void Free( ULONG cValues = 0, LPSPropValue pProps = NULL);
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Set up the count of values and pointer to them.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Gets the properties using an IMAPIProp interface.
HRESULT GetProps( IMAPIProp* imapiProp, LPSPropTagArray pta, ULONG ulFlags = 0);
// Set up the properties array to work with.
void Set( ULONG cValues, LPSPropValue pProps) {Free( cValues, pProps);}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Moving through the property list array.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void First() {m_pCurProp = m_pFirstProp;}
void Next();
BOOL bAtEnd() {return( m_pCurProp == NULL);}
ULONG GetCount(){return( m_cValues);}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Getting info about the current property.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Get the current property ID as a ULONG.
ULONG ulGetPrID();
// Get the current property ID as a ptr to a char array string.
const LPSTR szGetPrID() {return( m_idlPropIDs.Find( ulGetPrID()));}
// Get the current property TYPE as a ULONG.
ULONG ulGetPrType();
// Get the current property TYPE as a ptr to a char array string.
const LPSTR szGetPrType() {return( m_idlPropTypes.Find( ulGetPrType()));}
// Get the current property VALUE as a union _PV as defined in MAPI.
UPropVal upvGetPrValue();
// Get the current property VALUE as a formated CString. Pass TRUE to treat
// ints or longs as unsigned, FALSE otherwise. If no params passed in we
// default to a value that may be set through bSetUnsigned().
CString szGetPrValue( BOOL bUnsigned = -1);
protected:
// Initializes property counters and pointers.
void Init( ULONG cValues = 0, LPSPropValue pProps = NULL);
ULONG m_cValues; // Count of values pointed to by m_pFirstProp.
LPSPropValue m_pFirstProp; // Ptr to first property in array.
LPSPropValue m_pLastProp; // Ptr to last property.
LPSPropValue m_pCurProp; // Ptr to current property.
CIDList m_idlPropIDs; // ID list for valid property ids.
CIDList m_idlPropTypes; // ID list for valid property types.
BOOL m_bUnsigned; // Default signed format for int and long.
CString m_sDblFmt; // Default format for doubles.
};
// -----------------------------------------------------------------------------
// This class gives you the functionality of the above CProperty class but for
// rows of properties. Set up the row set by calling HrGetTblRows().
//
// Use FirstRow(), NextRow(), and bAtEndRows() to move through the rows of
// properties. Then access the properties using the methods of the CProperty
// class.
// -----------------------------------------------------------------------------
class CPropertyRows : public CProperty
{
public:
CPropertyRows();
~CPropertyRows() {Free();}
// Frees the rows of properties.
void Free();
// Gets a row of properties from a MAPI table.
HRESULT HrGetTblRows( // RETURNS: return code
LPMAPITABLE lpTable, // Ptr to a mapi table.
ULONG cMaxNRows = 10); // Max.# of rows to return
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Moving through the rows of property list arrays.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void FirstRow() {SetCurRow(TRUE);}
void NextRow() {SetCurRow(FALSE);}
BOOL bAtEndOfRows()
{
if( !m_pRowSet)
return( TRUE);
return( m_ulCurRowIndex >= m_pRowSet->cRows);
}
ULONG GetRowCount()
{
if( !m_pRowSet)
return( 0);
return( m_pRowSet->cRows);
}
protected:
void SetCurRow( BOOL bFirst); // TRUE sets to first row, FALSE sets to next row.
LPSRowSet m_pRowSet; // Ptr to rows of properties.
ULONG m_ulCurRowIndex; // Index of current row.
};
// -----------------------------------------------------------------------------
#endif //_PROPERTY_H_