// Movelist.h -- Maintain forward/back/etc goodies for Wcheck.
struct rBoardNode
{
SQUARE b[SQRS_MAX];
int iPlayerTurn;
struct rBoardNode *prNextBoard;
struct rBoardNode *prPrevBoard;
};
class CMoveList
{
private:
int m_iNumBoards;
BOOL m_fClassInitialized;
struct rBoardNode *m_prFirstBoard;
struct rBoardNode *m_prCurrentBoard;
struct rBoardNode *m_prCurrentSearchBoard;
public:
CMoveList();
~CMoveList();
Init();
BOOL NewMove(BOARD b, int iPlayerTurn);
BOOL BackMove(BOARD b, int *piPlayerTurn);
BOOL ForwardMove(BOARD b, int *piPlayerTurn);
BOOL PurgeBoards();
BOOL ClearBoards();
BOARD GetFirstBoard(BOARD b, int *piPlayerTurn);
BOARD GetNextBoard(BOARD b, int *piPlayerTurn);
};