UNION.CPP

/*========================================================================== 
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: union.cpp
*
* This sample takes a empty direct draw primary surface which is created
* in this file and passed to the DAView object for rendering.
*
***************************************************************************/

#define NAME "UNION"
#define TITLE "UNION"

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <ddrawex.h>
#include "resource.h"
#include "dxa.h"


BOOL gExclusive = FALSE;
BOOL bPaused = FALSE;
HWND hWndMain;
DXA Danim;

IDirectDrawFactory *lpDDF;
LPDIRECTDRAW lpDD; // DirectDraw object
LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
LPDIRECTDRAWSURFACE lpDDSDA; // Offscreen surface for DA
LPDIRECTDRAWCLIPPER lpClipper; // Clipper for the primary surface
BOOL bActive; // is application active?
RECT windowRect; // windows' client rectangle

/*
* releaseSurfaces
*
* Release the global surfaces and clipper.
*/
void releaseSurfaces( void )
{
if( lpDDSPrimary != NULL )
{
lpDDSPrimary->Release();
lpDDSPrimary = NULL;
}
if( lpDDSDA != NULL )
{
lpDDSDA->Release();
lpDDSDA = NULL;
}
if( lpClipper != NULL )
{
lpClipper->Release();
lpClipper = NULL;
}
}

/*
* finiObjects
*
* Finish with all objects we use; release them
*/
static void finiObjects( void )
{
if( lpDD != NULL )
{
releaseSurfaces();
lpDD->Release();
lpDD = NULL;
}

// Clean up the screen on exit
RedrawWindow( NULL, NULL, NULL, RDW_INVALIDATE | RDW_ERASE |
RDW_ALLCHILDREN );

} /* finiObjects */

/*
* initFail
*
* This function is called if the initialization function fails
*/
BOOL initFail( HWND hWnd, LPCTSTR msg )
{
finiObjects();
MessageBox( hWnd, msg, TITLE, MB_OK );
DestroyWindow( hWnd );
return FALSE;

} /* initFail */

/*
* createSurfaces
*
* Create the front and back buffers.
*/
BOOL createSurfaces( void )
{
HRESULT ddrval;
DDSURFACEDESC ddsd;

// Create the primary surface
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;

ddrval = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL );
if( ddrval != DD_OK )
return false;

if(!gExclusive)
{
//
// now create a DirectDrawClipper object.
//
ddrval = lpDD->CreateClipper(0, &lpClipper, NULL);

if( ddrval == DD_OK )
{
ddrval = lpClipper->SetHWnd(0, hWndMain);

if( ddrval == DD_OK )
{
ddrval = lpDDSPrimary->SetClipper(lpClipper);
}
}
if( ddrval != DD_OK )
return false;
}

//
// Create a DirectDrawSurface to hand to Direct Animation.
//
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN |
DDSCAPS_3DDEVICE;
ddsd.dwWidth = WINDOW_WIDTH;
ddsd.dwHeight = WINDOW_HEIGHT;

ddrval = lpDD->CreateSurface(&ddsd, &lpDDSDA, NULL);
if (ddrval != DD_OK)
return false;

return true;
} /* createSurfaces */

/*
* recreateSurfaces
*
* The screen resolution or bitdepth has changed, re-create
* all surfaces.
*/
BOOL recreateSurfaces( void )
{
releaseSurfaces();

if (createSurfaces())
{
return Danim.resetDXASurfaces(lpDDSDA);
}
return false;
} /* recreateSurfaces */

/*
* restoreAll
*
* Restore all lost objects
*/
BOOL restoreAll( void )
{
HRESULT ddrval;

ddrval = lpDDSPrimary->Restore();
if (ddrval == DDERR_WRONGMODE)
{
if (recreateSurfaces())
return true;

}
else if (ddrval == DD_OK)
{
ddrval = lpDDSDA->Restore();
}

return initFail(hWndMain, "DirectDraw: Can't Recreate Surfaces");
} /* restoreAll */

/*
* updateFrame
*
* Decide what needs to be blitted next, wait for flip to complete,
* then flip the buffers.
*/
void updateFrame( void )
{
static DWORD lastTickCount = 0;
static int currentFrame = 0;
static BOOL haveBackground = FALSE;
DWORD thisTickCount;
DWORD delay = 17;
HRESULT ddrval;

thisTickCount = GetTickCount();
if((thisTickCount - lastTickCount) <= delay)
{
return;
}

thisTickCount = GetTickCount();
if((thisTickCount - lastTickCount) > delay)
{
// Move to next frame;
lastTickCount = thisTickCount;
currentFrame++;
if(currentFrame > 59)
{
currentFrame = 0;
}
}

// DA doesn't like lost surface. We should restore lost surface
// before asking DA to render.
if (lpDDSDA && lpDDSDA->IsLost() == DDERR_SURFACELOST)
{
// This function will destroy the window if failed.
if (!restoreAll())
return;
}

// Ask DA to render to the DA surface the next image/sound for _view.
Danim.tick();

// Blit from the DA surface to the screen.
RECT daRect;
daRect.left = 0;
daRect.top = 0;
daRect.right = WINDOW_WIDTH;
daRect.bottom = WINDOW_HEIGHT;
RECT screenRect;
screenRect.left = windowRect.left;
screenRect.top = windowRect.top;
screenRect.right = windowRect.left + WINDOW_WIDTH;
screenRect.bottom = windowRect.top + WINDOW_HEIGHT;

while( 1 )
{
ddrval = lpDDSPrimary->Blt(&screenRect, lpDDSDA,
&daRect, DDBLT_WAIT, NULL);

if( ddrval == DD_OK )
{
break;
}
if( ddrval == DDERR_SURFACELOST )
{
ddrval = restoreAll();
if( ddrval != DD_OK )
{
return;
}
}
if( ddrval != DDERR_WASSTILLDRAWING )
{
return;
}
}

} /* updateFrame */

long FAR PASCAL WindowProc( HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam )
{
switch( message )
{
case WM_SIZE:
case WM_MOVE:
if (IsIconic(hWnd))
{
bPaused = true;
}

if (!gExclusive)
{
GetClientRect(hWnd, &windowRect);
ClientToScreen(hWnd, (LPPOINT)&windowRect);
ClientToScreen(hWnd, (LPPOINT)&windowRect+1);
} else {
SetRect(&windowRect, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
}
break;

case WM_ACTIVATEAPP:
bActive = wParam && GetForegroundWindow() == hWnd;

// Unpause when we're no longer iconic.
if (bPaused && bActive)
{
bPaused = false;
}
break;

case WM_SETCURSOR:
if (gExclusive && bActive)
{
SetCursor(NULL);
return TRUE;
}
break;

case WM_CREATE:
break;

case WM_KEYDOWN:
switch( wParam )
{
case VK_ESCAPE:
case VK_F12:
PostMessage(hWnd,WM_CLOSE,0,0);
break;
}
break;

case WM_DESTROY:
finiObjects();
PostQuitMessage( 0 );
break;
}

return DefWindowProc(hWnd, message, wParam, lParam);

} /* WindowProc */

/*
* doInit - do work required for every instance of the application:
* create the window, initialize data
*/
static BOOL doInit( HINSTANCE hInstance, int nCmdShow )
{
WNDCLASS wc;
HRESULT ddrval;

/*
* set up and register window class
*/
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( hInstance, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1));
wc.lpszMenuName = NAME;
wc.lpszClassName = NAME;
RegisterClass( &wc );

/*
* create a window
*/
DWORD wndStyle = WS_OVERLAPPEDWINDOW;
if( gExclusive)
wndStyle = WS_POPUP;

hWndMain = CreateWindowEx(
WS_EX_APPWINDOW,
NAME,
TITLE,
wndStyle,
0,
0,
WINDOW_WIDTH,
WINDOW_HEIGHT,
NULL,
NULL,
hInstance,
NULL );

if( !hWndMain )
{
return FALSE;
}

ShowWindow( hWndMain, nCmdShow );
UpdateWindow( hWndMain );

/*
* create the main DirectDraw object
*/

ddrval = CoCreateInstance(CLSID_DirectDrawFactory,
NULL, CLSCTX_INPROC_SERVER,
IID_IDirectDrawFactory,
(void **) & lpDDF);

char strDDFailed[] = "DirectDraw Init Failed";
if( ddrval != DD_OK )
{
return initFail(hWndMain, strDDFailed);
}

ddrval = lpDDF->CreateDirectDraw(NULL, hWndMain, DDSCL_NORMAL, 0, NULL, &lpDD);
if( ddrval != DD_OK )
{
return initFail(hWndMain, strDDFailed);
}

// Get exclusive mode if requested
if(gExclusive)
{
ddrval = lpDD->SetCooperativeLevel( hWndMain, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
}
else
{
ddrval = lpDD->SetCooperativeLevel( hWndMain, DDSCL_NORMAL );
}
if( ddrval != DD_OK )
{
return initFail(hWndMain, strDDFailed);
}

if (!createSurfaces())
{
return initFail(hWndMain, strDDFailed);
}

// Create a DAView object and construct the model.
if (!Danim.initDXAViewObj(lpDDSDA))
{
return initFail(hWndMain, "DirectX Animation Init FAILED");
}

return TRUE;
} /* doInit */

/*
* WinMain - initialization, message loop
*/
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
MSG msg;
LPSTR c;

for(c=lpCmdLine; *c != '\0'; c++)
{
switch( *c )
{
case 'X': gExclusive = TRUE; break;
}
}

if( !doInit( hInstance, nCmdShow ) )
{
return FALSE;
}

while( 1 )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if( !GetMessage( &msg, NULL, 0, 0 ) )
return msg.wParam;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else if (!bPaused && (bActive || !gExclusive))
{
updateFrame();
}
else
{
WaitMessage();
}
}
} /* WinMain */