IPLAY.H
// This code and information is provided "as is" without warranty of 
// any kind, either expressed or implied, including but not limited to 
// the implied warranties of merchantability and/or fitness for a 
// particular purpose. 
 
// Copyright (C) 1996 - 1997 Intel corporation.  All rights reserved. 
 
// IPlay.h : main header file for the IPLAY application 
// 
 
#ifndef __AFXWIN_H__ 
#error include 'stdafx.h' before including this file for PCH 
#endif 
 
#include "resource.h"       // main symbols 
 
///////////////////////////////////////////////////////////////////////////// 
// CIPlayApp: 
// See IPlay.cpp for the implementation of this class 
// 
 
class CIPlayDoc;  // defined in IPlayDoc.h 
 
class CIPlayApp : public CWinApp 
{ 
public: 
CIPlayApp(); 
 
// Overrides 
// ClassWizard generated virtual function overrides 
//{{AFX_VIRTUAL(CIPlayApp) 
public: 
virtual BOOL InitInstance(); 
virtual int Run(); 
//}}AFX_VIRTUAL 
 
// Notify when document created / destroyed 
public: 
    void OnDocumentCreated( CIPlayDoc *pIPlayDoc ); 
    void OnDocumentDestroyed( CIPlayDoc *pIPlayDoc ); 
 
// Point to our single document 
protected: 
    CIPlayDoc *m_pIPlayDoc; 
 
// Implementation 
 
//{{AFX_MSG(CIPlayApp) 
afx_msg void OnAppAbout(); 
// NOTE - the ClassWizard will add and remove member functions here. 
//    DO NOT EDIT what you see in these blocks of generated code ! 
//}}AFX_MSG 
DECLARE_MESSAGE_MAP() 
}; 
 
 
/////////////////////////////////////////////////////////////////////////////