//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
//
/******************************Module*Header*******************************\
* Module Name: Decoder.h
*
*
\**************************************************************************/
#ifndef _INC_DECODER_H
#define _INC_DECODER_H
// -------------------------------------------------------------------------
// Forward declaration to resolve circular reference.
// -------------------------------------------------------------------------
//
class CMpegAudioCodec;
// -------------------------------------------------------------------------
// Audio decoder class
//
// This class encapsulates a low-level mpeg video decoder.
// -------------------------------------------------------------------------
//
// Decode control option
enum {
DECODE_MONO = 0x00000001L,
DECODE_STEREO = 0x00000002L,
DECODE_QUARTER = 0x00000800L,
DECODE_HALF = 0x00001000L,
DECODE_FULL = 0x00002000L,
DECODE_HALF_HIQ = 0x00004000L,
DECODE_HALF_FULLQ = 0x00008000L,
DECODE_16BIT = 0x00010000L,
DECODE_8BIT = 0x00020000L,
DECODE_QSOUND = 0x00040000L,
DECODE_QUART_INT = 0x00080000L
};
// Function Return Values
enum {
DECODE_SUCCESS = 0x0000L,
DECODE_ERR_MEMORY = 0x0001L,
DECODE_ERR_DATA = 0x0002L,
DECODE_ERR_PARAM = 0x0004L,
DECODE_ERR_QUARTZ = 0x0008L // error from Quartz callback
};
struct AudioCtrl {
//
// Output Frame Buffer
//
DWORD dwOutBuffUsed;
DWORD dwOutBuffSize;
DWORD dwMpegError;
//
// Frame decoder control
//
DWORD dwCtrl;
//
// Input buffer fields
//
DWORD dwNumFrames;
LPBYTE pCmprRead;
LPBYTE pCmprWrite;
LPBYTE pOutBuffer;
};
class CAudioDecoder
: public CCritSec {
private:
//
// Back pointer to the object that created us.
//
CMpegAudioCodec *m_pCodec;
AudioCtrl *m_pCtrl;
BOOL SkipFrame();
public:
CAudioDecoder(CMpegAudioCodec *pMpegCodec);
DWORD ResetAudio();
DWORD DecodeAudioFrame(AudioCtrl *pCtrl);
};
#endif