//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
// In the C++ versions of Player the MFC class CToolbar handles all of the
// toolbar implementation, including creating a 'disabled' bitmap from the
// toolbar bitmap. In this app, the pure C version, of Player we insist on
// a seperate disabled bitmap being supplied by the programmer. This
// drastically reduces the amount of code required to maintain the toolbar.
// The buttons in this app are controls with the owner draw attribute set.
#include "stdwin.h"
#include "media.h"
#include "resource.h"
// Constants for the bitmap
const int nButtonImageWidth = 32;
const int nButtonImageHeight = 32;
// Constants for the toolbar implementation
const int nButtonBorder = 8;
const int nSeperatorGap = 6;
const int nToolbarBorderWidth = 5;
const int nToolbarBorderHeight = 3;
// The window for each button
struct{
HWND hwndPlayButton;
HWND hwndPauseButton;
HWND hwndStopButton;
} toolbar;
//
// CalcRequiredSize
//
void CalcRequiredSize( SIZE *pSize )
{
// Calculate the area required for this toolbar
// size for 3 buttons, 2 borders and a seperator
// ...but we'll add on a some extra seperators for good measure
pSize->cx = (nButtonImageWidth + nButtonBorder) * 3
+ nToolbarBorderWidth * 2 + nSeperatorGap*5;
// size for 1 button and 2 borders
pSize->cy = nButtonImageHeight + nButtonBorder
+ nToolbarBorderHeight * 2;
} // CalcRequiredSize
//
// UpdateToolbar
//
// Maintains the enabled/disabled state of the buttons - we should be
// called periodically and/or whenever there is a change of graph state
//
void UpdateToolbar()
{
EnableWindow( toolbar.hwndPlayButton, CanPlay() );
EnableWindow( toolbar.hwndPauseButton, CanPause() );
EnableWindow( toolbar.hwndStopButton, CanStop() );
} // UpdateToolbar
//
// InitToolbar
//
// Create the controls for the buttons
//
BOOL InitToolbar( HINSTANCE hInstance, HWND hwnd )
{
int x; // Position of the next button
x = nToolbarBorderWidth;
// The 'Play' button
toolbar.hwndPlayButton = CreateWindow( "BUTTON",
NULL,
BS_OWNERDRAW | WS_VISIBLE | WS_CHILD,
x,
nToolbarBorderHeight,
nButtonImageWidth + nButtonBorder,
nButtonImageHeight + nButtonBorder,
hwnd,
(HMENU) ID_MEDIA_PLAY,
hInstance,
NULL);
x += nButtonImageWidth + nButtonBorder;
// The 'Pause' button
toolbar.hwndPauseButton = CreateWindow( "BUTTON",
NULL,
BS_OWNERDRAW | WS_VISIBLE | WS_CHILD,
x,
nToolbarBorderHeight,
nButtonImageWidth + nButtonBorder,
nButtonImageHeight + nButtonBorder,
hwnd,
(HMENU) ID_MEDIA_PAUSE,
hInstance,
NULL);
x += nButtonImageWidth + nButtonBorder + nSeperatorGap;
// The 'Stop' button
toolbar.hwndStopButton = CreateWindow( "BUTTON",
NULL,
BS_OWNERDRAW | WS_VISIBLE | WS_CHILD,
x,
nToolbarBorderHeight,
nButtonImageWidth + nButtonBorder,
nButtonImageHeight + nButtonBorder,
hwnd,
(HMENU) ID_MEDIA_STOP,
hInstance,
NULL);
// We don't call UpdateToolbar to set the button states as
// the multimedia variables may not have been initialized yet
return TRUE;
} // InitToolbar
//
// DrawRect
//
// Draws a filled rectangle using the given stock object.
// The rectangle starts at left,top and includes right,bottom
//
void DrawRect( HDC hDC, int left, int top, int right, int bottom, UINT nStockObject )
{
RECT rect;
rect.left = left;
rect.top = top;
rect.bottom = bottom+1;
rect.right = right+1;
FillRect( hDC, &rect, GetStockObject( nStockObject ) );
} // DrawRect
//
// DrawButton
//
// Called by the main window whenever a button needs to be redrawn
//
void DrawButton( HINSTANCE hInstance, DRAWITEMSTRUCT FAR * lpDrawItem )
{
HDC hSourceDC = CreateCompatibleDC( NULL );
HGDIOBJ hgdiOldBitmap;
int nIndex;
UINT nUpperBrush, nLowerBrush;
int lFrame = lpDrawItem->rcItem.left;
int tFrame = lpDrawItem->rcItem.top;
int rFrame = lpDrawItem->rcItem.right -1;
int bFrame = lpDrawItem->rcItem.bottom - 1;
// Draw a black, rounded frame around the bottom top and bottom lines
DrawRect( lpDrawItem->hDC, lFrame+1, tFrame, rFrame-1, tFrame, BLACK_BRUSH );
DrawRect( lpDrawItem->hDC, lFrame+1, bFrame, rFrame-1, bFrame, BLACK_BRUSH );
// left and right lines
DrawRect( lpDrawItem->hDC, lFrame, tFrame+1, lFrame, bFrame-1, BLACK_BRUSH );
DrawRect( lpDrawItem->hDC, rFrame, tFrame+1, rFrame, bFrame-1, BLACK_BRUSH );
// Adjust the pointers to point to the inside of the rectangle
lFrame++; rFrame--;
tFrame++; bFrame--;
// The left and top will be highlighted and the right and bottom will
// be in shadow if the button is raised (ie, not selected).
// Otherwise the left and top will be in shadow and the right and bottom
// will be their normal light gray
if( lpDrawItem->itemState & ODS_SELECTED ){
nUpperBrush = GRAY_BRUSH;
nLowerBrush = LTGRAY_BRUSH;
} else {
nUpperBrush = WHITE_BRUSH;
nLowerBrush = GRAY_BRUSH;
}
// Draw top & left border highlight/shadow
DrawRect( lpDrawItem->hDC, lFrame, tFrame, rFrame, tFrame, nUpperBrush );
DrawRect( lpDrawItem->hDC, lFrame, tFrame, lFrame, bFrame, nUpperBrush );
// Draw bottom & right border highlight/shadow
DrawRect( lpDrawItem->hDC, rFrame, tFrame+1, rFrame, bFrame, nLowerBrush );
DrawRect( lpDrawItem->hDC, lFrame+1, bFrame, rFrame, bFrame, nLowerBrush );
// Load the IDR_DISABLED_MAINFRAME bitmap into our source hDC if the
// button is disabled otherwise load the IDR_MAINFRAME bitmap
if( lpDrawItem->itemState & ODS_DISABLED )
hgdiOldBitmap = SelectObject( hSourceDC,
(HGDIOBJ) LoadBitmap( hInstance, MAKEINTRESOURCE( IDR_DISABLED_MAINFRAME ) ));
else
hgdiOldBitmap =
hgdiOldBitmap = SelectObject( hSourceDC,
(HGDIOBJ) LoadBitmap( hInstance, MAKEINTRESOURCE( IDR_MAINFRAME ) ));
// Decide which button to blit to the display
switch( lpDrawItem->CtlID ){
case ID_MEDIA_PLAY:
nIndex = 0;
break;
case ID_MEDIA_PAUSE:
nIndex = 1;
break;
case ID_MEDIA_STOP:
nIndex = 2;
break;
}
// ..and blit it
BitBlt( lpDrawItem->hDC,
lpDrawItem->rcItem.left + nButtonBorder/2,
lpDrawItem->rcItem.top + nButtonBorder/2,
nButtonImageWidth,
nButtonImageHeight,
hSourceDC,
nIndex * nButtonImageWidth,
0,
SRCCOPY
);
// Restore the original bitmap
SelectObject( hSourceDC, hgdiOldBitmap );
} // DrawButton