MFCPLAY.H

//==========================================================================; 
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
//
// player.h : main header file for the PLAYER application
//

#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif

#include "resource.h" // main symbols

// Message to wake up our application
#define WM_WAKEUP WM_USER

/////////////////////////////////////////////////////////////////////////////
// CPlayerApp:
// See player.cpp for the implementation of this class
//

class CPlayerDoc;

class CPlayerApp : public CWinApp
{
public:
CPlayerApp();

// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
virtual int Run();
//}}AFX_VIRTUAL

// Notify when document created / destroyed
public:
void OnDocumentCreated( CPlayerDoc *pPlayerDoc );
void OnDocumentDestroyed( CPlayerDoc *pPlayerDoc );

// Point to our single document
protected:
CPlayerDoc *m_pPlayerDoc;

public:
// Implementation

//{{AFX_MSG(CPlayerApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};


/////////////////////////////////////////////////////////////////////////////