//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1997 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
//
// playvw.h : interface of the CPlayerView class
//
/////////////////////////////////////////////////////////////////////////////
class CPlayerView : public CView
{
protected: // create from serialization only
CPlayerView();
DECLARE_DYNCREATE(CPlayerView)
// Attributes
public:
CPlayerDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayerView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
protected:
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CPlayerView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CPlayerView)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in playvw.cpp
inline CPlayerDoc* CPlayerView::GetDocument()
{ return (CPlayerDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////