/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File:ddex5.cpp
* Content:Direct Draw example program 5.Adds functionality to
*example program 4. Uses GetEntries() to read a palette,
*modifies the entries, and then uses SetEntries() to update
*the palette. This program requires 1.2 Meg of video ram.
*
***************************************************************************/
#define NAME "DDExample5"
#define TITLE "Direct Draw Example 5"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
#include "resource.h"
#include "ddutil.h"
char szBitmap[] = "ALL";
LPDIRECTDRAWlpDD;// DirectDraw object
LPDIRECTDRAWSURFACElpDDSPrimary;// DirectDraw primary surface
LPDIRECTDRAWSURFACElpDDSBack;// DirectDraw back surface
LPDIRECTDRAWSURFACElpDDSOne;// Offscreen surface 1
LPDIRECTDRAWPALETTElpDDPal;// The primary surface palette
BOOLbActive;// is application active?
BYTE torusColors[256];// Marks the colors used in the torus
/*
* restoreAll
*
* restore all lost objects
*/
HRESULT restoreAll( void )
{
HRESULTddrval;
DDSURFACEDESCddsd;
ddrval = lpDDSPrimary->Restore();
if( ddrval == DD_OK )
{
ddrval = lpDDSOne->Restore();
if( ddrval == DD_OK )
{
DDReLoadBitmap(lpDDSOne, szBitmap);
}
}
//Loose the old palette
lpDDPal->Release();
// create and set the palette (restart cycling from the same place)
lpDDPal = DDLoadPalette(lpDD, szBitmap);
if (lpDDPal)
lpDDSPrimary->SetPalette(lpDDPal);
//
// Mark the colors used in the torus frames
//
int i,x,y;
// First, set all colors as unused
for(i=0; i<256; i++)
{
torusColors[i] = 0;
}
// lock the surface and scan the lower part (the torus area)
// and remember all the index's we find.
ddsd.dwSize = sizeof(ddsd);
while (lpDDSOne->Lock(NULL, &ddsd, 0, NULL) == DDERR_WASSTILLDRAWING)
;
// Now search through the torus frames and mark used colors
for( y=480; y<480+384; y++ )
{
for( x=0; x<640; x++ )
{
torusColors[((BYTE *)ddsd.lpSurface)[y*ddsd.lPitch+x]] = 1;
}
}
lpDDSOne->Unlock(NULL);
return ddrval;
} /* restoreAll */
/*
* updateFrame
*
* Decide what needs to be blitted next, wait for flip to complete,
* then flip the buffers.
*/
void updateFrame( void )
{
static DWORDlastTickCount[4] = {0,0,0,0};
static intcurrentFrame[3] = {0,0,0};
DWORDthisTickCount;
RECTrcRect;
DWORDdelay[4] = {50, 78, 13, 93};
inti;
intxpos[3] = {288, 190, 416};
intypos[3] = {128, 300, 256};
PALETTEENTRYpe[256];
HRESULTddrval;
// Decide which frame will be blitted next
thisTickCount = GetTickCount();
for(i=0; i<3; i++)
{
if((thisTickCount - lastTickCount[i]) > delay[i])
{
// Move to next frame;
lastTickCount[i] = thisTickCount;
currentFrame[i]++;
if(currentFrame[i] > 59)
currentFrame[i] = 0;
}
}
// Blit the stuff for the next frame
rcRect.left = 0;
rcRect.top = 0;
rcRect.right = 640;
rcRect.bottom = 480;
while( 1 )
{
ddrval = lpDDSBack->BltFast( 0, 0, lpDDSOne,
&rcRect, DDBLTFAST_NOCOLORKEY );
if( ddrval == DD_OK )
{
break;
}
if( ddrval == DDERR_SURFACELOST )
{
ddrval = restoreAll();
if( ddrval != DD_OK )
{
return;
}
}
if( ddrval != DDERR_WASSTILLDRAWING )
{
return;
}
}
if(ddrval != DD_OK)
{
return;
}
for(i=0; i<3; i++)
{
rcRect.left = currentFrame[i]%10*64;
rcRect.top = currentFrame[i]/10*64 + 480;
rcRect.right = currentFrame[i]%10*64 + 64;
rcRect.bottom = currentFrame[i]/10*64 + 64 + 480;
while( 1 )
{
ddrval = lpDDSBack->BltFast( xpos[i], ypos[i], lpDDSOne,
&rcRect, DDBLTFAST_SRCCOLORKEY );
if( ddrval == DD_OK )
{
break;
}
if( ddrval == DDERR_SURFACELOST )
{
ddrval = restoreAll();
if( ddrval != DD_OK )
{
return;
}
}
if( ddrval != DDERR_WASSTILLDRAWING )
{
return;
}
}
}
if( (thisTickCount - lastTickCount[3]) > delay[3] )
{
// Change the palette
if(lpDDPal->GetEntries( 0, 0, 256, pe ) != DD_OK)
{
return;
}
for(i=1; i<256; i++)
{
if(!torusColors[i])
{
continue;
}
pe[i].peRed = (pe[i].peRed+2) % 256;
pe[i].peGreen = (pe[i].peGreen+1) % 256;
pe[i].peBlue = (pe[i].peBlue+3) % 256;
}
if(lpDDPal->SetEntries( 0, 0, 256, pe) != DD_OK)
{
return;
}
lastTickCount[3] = thisTickCount;
}
// Flip the surfaces
while( 1 )
{
ddrval = lpDDSPrimary->Flip( NULL, 0 );
if( ddrval == DD_OK )
{
break;
}
if( ddrval == DDERR_SURFACELOST )
{
ddrval = restoreAll();
if( ddrval != DD_OK )
{
break;
}
}
if( ddrval != DDERR_WASSTILLDRAWING )
{
break;
}
}
} /* updateFrame */
/*
* finiObjects
*
* finished with all objects we use; release them
*/
static void finiObjects( void )
{
if( lpDD != NULL )
{
if( lpDDSPrimary != NULL )
{
lpDDSPrimary->Release();
lpDDSPrimary = NULL;
}
if( lpDDSOne != NULL )
{
lpDDSOne->Release();
lpDDSOne = NULL;
}
if( lpDDPal != NULL )
{
lpDDPal->Release();
lpDDPal = NULL;
}
lpDD->Release();
lpDD = NULL;
}
} /* finiObjects */
long FAR PASCAL WindowProc( HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam )
{
switch( message )
{
case WM_ACTIVATEAPP:
bActive = wParam;
break;
case WM_SETCURSOR:
SetCursor(NULL);
return TRUE;
case WM_CREATE:
break;
case WM_KEYDOWN:
switch( wParam )
{
case VK_ESCAPE:
case VK_F12:
PostMessage(hWnd, WM_CLOSE, 0, 0);
break;
}
break;
case WM_DESTROY:
finiObjects();
PostQuitMessage( 0 );
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
} /* WindowProc */
/*
* This function is called if the initialization function fails
*/
BOOL initFail( HWND hwnd )
{
finiObjects();
MessageBox( hwnd, "DirectDraw Init FAILED", TITLE, MB_OK );
DestroyWindow( hwnd );
return FALSE;
} /* initFail */
/*
* doInit - do work required for every instance of the application:
* create the window, initialize data
*/
static BOOL doInit( HINSTANCE hInstance, int nCmdShow )
{
HWNDhwnd;
WNDCLASSwc;
DDSURFACEDESCddsd;
DDSCAPSddscaps;
HRESULTddrval;
/*
* set up and register window class
*/
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon( hInstance, IDI_APPLICATION );
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = GetStockBrush(BLACK_BRUSH);
wc.lpszMenuName = NAME;
wc.lpszClassName = NAME;
RegisterClass( &wc );
/*
* create a window
*/
hwnd = CreateWindowEx(
0,
NAME,
TITLE,
WS_POPUP,
0,
0,
GetSystemMetrics(SM_CXSCREEN),
GetSystemMetrics(SM_CYSCREEN),
NULL,
NULL,
hInstance,
NULL );
if( !hwnd )
{
return FALSE;
}
ShowWindow( hwnd, nCmdShow );
UpdateWindow( hwnd );
SetFocus( hwnd );
/*
* create the main DirectDraw object
*/
ddrval = DirectDrawCreate( NULL, &lpDD, NULL );
if( ddrval != DD_OK )
{
return initFail(hwnd);
}
// Get exclusive mode
ddrval = lpDD->SetCooperativeLevel( hwnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN );
if( ddrval != DD_OK )
{
return initFail(hwnd);
}
// Set the video mode to 640x480x8
ddrval = lpDD->SetDisplayMode( 640, 480, 8);
if(ddrval != DD_OK)
{
return initFail(hwnd);
}
// Create the primary surface with 1 back buffer
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
DDSCAPS_FLIP |
DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 1;
ddrval = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL );
if( ddrval != DD_OK )
{
return initFail(hwnd);
}
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
ddrval = lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack);
if( ddrval != DD_OK )
{
return initFail(hwnd);
}
// create and set the palette
lpDDPal = DDLoadPalette(lpDD, szBitmap);
if (lpDDPal)
lpDDSPrimary->SetPalette(lpDDPal);
// Create the offscreen surface, by loading our bitmap.
lpDDSOne = DDLoadBitmap(lpDD, szBitmap, 0, 0);
if( lpDDSOne == NULL )
{
return initFail(hwnd);
}
// set the color key to black
DDSetColorKey(lpDDSOne, RGB(0,0,0));
//
// Mark the colors used in the torus frames
//
int i,x,y;
// First, set all colors as unused
for(i=0; i<256; i++)
{
torusColors[i] = 0;
}
// lock the surface and scan the lower part (the torus area)
// and remember all the index's we find.
ddsd.dwSize = sizeof(ddsd);
while (lpDDSOne->Lock(NULL, &ddsd, 0, NULL) == DDERR_WASSTILLDRAWING)
;
// Now search through the torus frames and mark used colors
for( y=480; y<480+384; y++ )
{
for( x=0; x<640; x++ )
{
torusColors[((BYTE *)ddsd.lpSurface)[y*ddsd.lPitch+x]] = 1;
}
}
lpDDSOne->Unlock(NULL);
return TRUE;
} /* doInit */
/*
* WinMain - initialization, message loop
*/
int PASCAL WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
MSGmsg;
lpCmdLine = lpCmdLine;
hPrevInstance = hPrevInstance;
if( !doInit( hInstance, nCmdShow ) )
{
return FALSE;
}
while( 1 )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ) )
{
if( !GetMessage( &msg, NULL, 0, 0 ) )
{
return msg.wParam;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else if( bActive )
{
updateFrame();
}
else
{
// make sure we go to sleep if we have nothing else to do
WaitMessage();
}
}
} /* WinMain */