NOTIFY.C

// =============================================================== 
// notify.c
// ===============================================================
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>

#include <dsound.h>
#include "dsstream.h"

// externs
extern LPDIRECTSOUNDBUFFER lpDSBStreamBuffer;
extern LPDIRECTSOUNDNOTIFY lpDirectSoundNotify;
extern WAVEINFOCA wiWave;
extern HWND hWndMain;

// function prototypes
void UpdateProgressBar(void);

// ===============================================================
// HandleNotifications
//Deals with the notification events.
//Two events have been defined in SetNotifications().
//The first (index 0) handles position notifications, triggered
//after wiWave.dwNotifySize bytes and the second event deals with
//the stop notification.
//Initally, the entire buffer is filled with the FillDataBuffer()
//call, when the user asks the stream to play. With each subsequent
//notification, handled by this function, the rest of the file
//is read into the buffer.
// ===============================================================
DWORD HandleNotifications(LPVOID lpvoid)
{
DWORD hr = DS_OK;
#ifdef DEBUG
DWORD dwPlayPos, dwWritePos;
#endif
DWORD hRet = 0;

while((hRet = WaitForMultipleObjects(2, hNotifyEvent, FALSE, INFINITE))!= WAIT_FAILED)
{
if (wiWave.bDonePlaying == TRUE)
{
DPF(0, "Posting stop message");
UpdateProgressBar();
SendMessage( hWndMain, WM_DSSTREAM_DONE, (WPARAM)0, (LPARAM)0 );
break; //quit while loop.
}

// Deal with the event that got signalled.
switch(hRet-WAIT_OBJECT_0)
{
case 0:
{// A play notification has been received.
LPBYTE lpWrite1;
DWORD dwWrite1;
UINT cbActual = 0;
// update the progress slider and wiWave.dwProgress.
UpdateProgressBar();

// If the entire file has been read into the buffer, bFoundEnd will be TRUE.
if (!wiWave.bFoundEnd)
{// read in more of the file.
DPF(0, "Received a notify event with FoundEnd = FALSE. NR = %lu", wiWave.dwNextWriteOffset );
#ifdef DEBUG
hr = lpDSBStreamBuffer->lpVtbl->GetCurrentPosition(lpDSBStreamBuffer, &dwPlayPos, &dwWritePos);
DPF(1, "dwPlayPos = %lu and dwWritePos = %lu", dwPlayPos, dwWritePos);
#endif
// Lock the buffer.
hr = lpDSBStreamBuffer->lpVtbl->Lock(lpDSBStreamBuffer,
wiWave.dwNextWriteOffset,
wiWave.dwNotifySize,
&lpWrite1, &dwWrite1,
NULL, NULL, 0);
if (hr != DS_OK)
{
DPF(0, "couldn't lock buffer with hr = %lu", hr);
return hr;
}

if (dwWrite1 < wiWave.dwNotifySize)
{
DPF(0, "Lock returned number of bytes and requested size differ");
}

// now read the file.
hr = WaveReadFile(wiWave.hmmio, dwWrite1, lpWrite1, &wiWave.mmck, &cbActual);

//if cbActual is less than the amount asked for, we may have
//reached end of file. If we are looping, we will simply read the
//file in again until we have written dwWrite1 bytes into the buffer.
//If not looping we fill with silence.
if ((DWORD)cbActual < dwWrite1)
{
DPF(3, "ReadFile read less than what we asked for. less by %lu", dwWrite1-(DWORD)cbActual);
if (!wiWave.bLoopFile)
{
wiWave.bFoundEnd = TRUE;
// fill up the rest of the buffer with silence.
DPF(0, "Filling in silence");
FillMemory( lpWrite1+cbActual, (UINT)dwWrite1-cbActual,
(BYTE)(wiWave.pwfx->wBitsPerSample == 8 ? 128 : 0));
}
else
{// we're looping. Read in the file again.
int nChkErr = 0;
UINT cbWritten = cbActual;// from previous call above.
DPF(0, "Looping so read in file again");
while (cbWritten < (UINT)dwWrite1)// write only one notification worth.
{// this will keep reading in until the buffer is full. For very short files.
nChkErr = WaveStartDataRead( &wiWave.hmmio, &wiWave.mmck, &wiWave.mmckInRIFF );
ASSERT(nChkErr == 0);// we've already this before so shouldn't fail.
nChkErr = WaveReadFile(wiWave.hmmio, (UINT)dwWrite1-cbWritten,
lpWrite1 + cbWritten, &wiWave.mmck, &cbActual);
ASSERT(nChkErr == 0);// we've already this before so shouldn't fail.
cbWritten += cbActual;
} // while
ASSERT(wiWave.bFoundEnd == FALSE);
}// if or not looping
}

//unlock now
hr = lpDSBStreamBuffer->lpVtbl->Unlock(lpDSBStreamBuffer, (LPVOID)lpWrite1, dwWrite1, NULL, 0 );
// setup the nextwrite offset.
wiWave.dwNextWriteOffset += dwWrite1;
if (wiWave.dwNextWriteOffset >= wiWave.dwBufferSize)
wiWave.dwNextWriteOffset -= wiWave.dwBufferSize;
}// if !bFoundEnd.
else
{
// We have read in the whole file. We will keep filling in silence
// in the buffer to allow the remaining sound bytes filled earlier
// to be played.
DPF(1, "Received a notify event and bFoundEnd = TRUE");
ASSERT(wiWave.bLoopFile == FALSE);
#ifdef DEBUG
// if we've read all the file and we're not looping,
hr = lpDSBStreamBuffer->lpVtbl->GetCurrentPosition(lpDSBStreamBuffer, &dwPlayPos, &dwWritePos);
DPF(1, "dwPlayPos = %lu and dwWritePos = %lu", dwPlayPos, dwWritePos);
#endif
// Allow the rest of the bytes to be played and fill here
// with silence. The next notification will quit the while loop.
hr = lpDSBStreamBuffer->lpVtbl->Lock(lpDSBStreamBuffer,
wiWave.dwNextWriteOffset,
wiWave.dwNotifySize,
&lpWrite1, &dwWrite1,
NULL, NULL, 0);
DPF(0, "Filling in silence");
FillMemory(lpWrite1, dwWrite1,(BYTE)(wiWave.pwfx->wBitsPerSample == 8 ? 128 : 0));

hr = lpDSBStreamBuffer->lpVtbl->Unlock(lpDSBStreamBuffer, (LPVOID)lpWrite1, dwWrite1, NULL, 0 );

// We don't want to cut off the sound before it's done playing.
// If doneplaying is set, the next notification event will post a stop message.
if (wiWave.mmckInRIFF.cksize > wiWave.dwNotifySize &&
wiWave.dwProgress >= wiWave.mmckInRIFF.cksize - wiWave.dwNotifySize)
{
wiWave.bDonePlaying = TRUE;
}
else// for short files.
if (wiWave.dwProgress >= wiWave.mmckInRIFF.cksize)
wiWave.bDonePlaying = TRUE;
}// else
}
break;

case 1:
{// A stop notification has been received.
DPF(0, "Received the stop event");
// update ui.
//UpdateProgressBar();
#ifdef DEBUG
hr = lpDSBStreamBuffer->lpVtbl->GetCurrentPosition(lpDSBStreamBuffer, &dwPlayPos, &dwWritePos);
DPF(1, "dwPlayPos = %lu and dwWritePos = %lu", dwPlayPos, dwWritePos);
#endif
// Set bDonePlaying to True.
wiWave.bDonePlaying = TRUE;
// call stop.
if (lpDSBStreamBuffer)
{
hr = lpDSBStreamBuffer->lpVtbl->Stop(lpDSBStreamBuffer);
ASSERT(hr == DS_OK);// why would this fail in tis app?
}
CloseHandle(hNotifyEvent[0]);
CloseHandle(hNotifyEvent[1]);
hNotifyEvent[0] = hNotifyEvent[1] = (HANDLE)NULL;
break;
}

default:
ASSERT(FALSE);// we should never fall in here.
break;

}// end switch

} // while

//UpdateProgressBar();
DPF(0, "Exiting thread");
return TRUE;
} //handlenotifications()

// ===========================================================
// UpdateProgressBar
// Gets the current play position and updates the progress
// bar accordingly.
// ===========================================================
void UpdateProgressBar(void)
{
DWORD dwPlayPos, dwWritePos;
int hr = 0;
DWORD dwPlayed = 0;

hr = lpDSBStreamBuffer->lpVtbl->GetCurrentPosition(lpDSBStreamBuffer, &dwPlayPos, &dwWritePos);
if (hr != DS_OK)
{
DPF(0, "getCurrentPos returned failure");
}

DPF(1, "CurrentPos = %lu and LastPos = %lu", dwPlayPos, wiWave.dwLastPos);

if (dwPlayPos < wiWave.dwLastPos)
{
dwPlayed = wiWave.dwBufferSize - wiWave.dwLastPos + dwPlayPos;
}
else
{
dwPlayed = dwPlayPos - wiWave.dwLastPos;
}

wiWave.dwProgress += dwPlayed;

wiWave.dwLastPos = dwPlayPos;

DPF(1, "wiWave.dwProgress = %lu", wiWave.dwProgress);
DPF(1, "Posting %lu", wiWave.dwProgress);
PostMessage( hWndMain, WM_DSSTREAM_PROGRESS, 0L, wiWave.dwProgress );
}