/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: input.c
* Content: DirectInput functionality for Multi-player duel
*
*
***************************************************************************/
#include "input.h"
#include "gameproc.h"
extern HINSTANCEghinst;// program instance
extern HWND ghWndMain; // app window handle
static LPDIRECTINPUTlpdi;// DirectInput interface
static LPDIRECTINPUTDEVICE lpdiKeyboard; // keyboard device interface
static BOOLfKeybdAcquired;// has the keyboard been acquired?
extern DWORDgdwKeys;// gameplay keys
/*
*
* InitInput
*
* Initialize DirectInput objects & devices
*
*/
BOOL InitInput(void)
{
GUIDguid = GUID_SysKeyboard;
HRESULT hRes;
// try to create di object (DIRECTINPUT_VERSION == DX5)
if(DirectInputCreate(ghinst, DIRECTINPUT_VERSION, &lpdi, NULL) != DI_OK)
{
// creation failed, try DX3 compatibility
if(DirectInputCreate(ghinst, 0x0300, &lpdi, NULL) != DI_OK)
{
ShowError(IDS_DINPUT_ERROR_DIC);
return FALSE;
}
}
// try to create keyboard device
if(lpdi->lpVtbl->CreateDevice(lpdi, &guid, &lpdiKeyboard, NULL) !=DI_OK)
{
ShowError(IDS_DINPUT_ERROR_CD);
return FALSE;
}
// Tell DirectInput that we want to receive data in keyboard format
if (lpdiKeyboard->lpVtbl->SetDataFormat(lpdiKeyboard, &c_dfDIKeyboard) != DI_OK)
{
ShowError(IDS_DINPUT_ERROR_DF);
return FALSE;
}
// set cooperative level
if(lpdiKeyboard->lpVtbl->SetCooperativeLevel(lpdiKeyboard, ghWndMain,
DISCL_NONEXCLUSIVE | DISCL_FOREGROUND) != DI_OK)
{
ShowError(IDS_DINPUT_ERROR_SP);
return FALSE;
}
// try to acquire the keyboard
hRes = lpdiKeyboard->lpVtbl->Acquire(lpdiKeyboard);
if(SUCCEEDED(hRes))
{
// keyboard was acquired
fKeybdAcquired = TRUE;
}
else
{
// keyboard was NOT acquired
fKeybdAcquired = FALSE;
}
// if we get here, all objects were created successfully
return TRUE;
}
/*
*
* DI_ReadKeys
*
* Use DirectInput to read game-play keys
*
*/
void DI_ReadKeys(void)
{
BYTE rgbKeybd[256];
HRESULT hRes;
hRes = lpdiKeyboard->lpVtbl->GetDeviceState(lpdiKeyboard, sizeof(rgbKeybd), rgbKeybd);
if(hRes != DI_OK)
{
if(hRes == DIERR_INPUTLOST)
{
// we lost control of the keyboard, reacquire
fKeybdAcquired = FALSE;
if(SUCCEEDED(lpdiKeyboard->lpVtbl->Acquire(lpdiKeyboard)))
{
fKeybdAcquired = TRUE;
}
}
// failed to read the keyboard, just return
return;
}
// reset key states
gdwKeys = gdwKeys ^ gdwKeys;
// check & update key states
if(rgbKeybd[DIK_NUMPAD5] & 0x80)
gdwKeys |= KEY_STOP;
if((rgbKeybd[DIK_NUMPAD2] & 0x80) || (rgbKeybd[DIK_DOWN] & 0x80))
gdwKeys |= KEY_DOWN;
if((rgbKeybd[DIK_NUMPAD4] & 0x80) || (rgbKeybd[DIK_LEFT] & 0x80))
gdwKeys |= KEY_LEFT;
if((rgbKeybd[DIK_NUMPAD6] & 0x80) || (rgbKeybd[DIK_RIGHT] & 0x80))
gdwKeys |= KEY_RIGHT;
if((rgbKeybd[DIK_NUMPAD8] & 0x80) || (rgbKeybd[DIK_UP] & 0x80))
gdwKeys |= KEY_UP;
if(rgbKeybd[DIK_SPACE] & 0x80)
gdwKeys |= KEY_FIRE;
}
/*
*
* CleanupInput
*
* Cleans up DirectInput objects
*
*/
void CleanupInput(void)
{
if(fKeybdAcquired)
{
lpdiKeyboard->lpVtbl->Unacquire(lpdiKeyboard);
fKeybdAcquired = FALSE;
}
if(lpdiKeyboard != NULL)
lpdiKeyboard->lpVtbl->Release(lpdiKeyboard);
if(lpdi!= NULL)
lpdi->lpVtbl->Release(lpdi);
}
/*
*
* ReacquireInputDevices
*
* Reacquires DirectInput devices as needed
*
*/
BOOL ReacquireInputDevices(void)
{
// try to acquire the keyboard
if(lpdiKeyboard != NULL)
{
lpdiKeyboard->lpVtbl->Acquire(lpdiKeyboard);
}
else
{
// keyboard device has not been created.
fKeybdAcquired = FALSE;
return FALSE;
}
// if we get here, we are acquired again
fKeybdAcquired = TRUE;
return TRUE;
}