HIER1.C

/*========================================================================== 
*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: hier1.c
*
***************************************************************************/

/*
* RL Tutorial program 2 frame hierarchy
*/

#include "rmdemo.h"

BOOL
BuildScene(LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view,
LPDIRECT3DRMFRAME scene, LPDIRECT3DRMFRAME camera)
{
D3DRMRENDERQUALITY quality = D3DRMRENDER_FLAT;
LPDIRECT3DRMFRAME lights = NULL;
LPDIRECT3DRMFRAME axis = NULL;
LPDIRECT3DRMMESH torus_mesh = NULL;
LPDIRECT3DRMMESH sphere_mesh = NULL;
LPDIRECT3DRMFRAME torus = NULL;
LPDIRECT3DRMFRAME sphere = NULL;
LPDIRECT3DRMLIGHT lp = NULL;
LPDIRECT3DRMLIGHT la = NULL;
LPDIRECT3DRMMESHBUILDER builder = NULL;
HRESULT rval;

view = view;/* not used */

/*
* This Demo shows a simple hierarchy of frames
*/

if (FAILED(dev->lpVtbl->SetQuality(dev, quality)))
goto generic_error;

/*
* initialize the lights in the scene
*/
if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &lights)))
goto generic_error;
if (FAILED(lights->lpVtbl->SetPosition(lights, scene, D3DVAL(5), D3DVAL(5),
-D3DVAL(9))))
goto generic_error;
if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_POINT, D3DVAL(0.9),
D3DVAL(0.8), D3DVAL(0.7), &lp)))
goto generic_error;
if (FAILED(lights->lpVtbl->AddLight(lights, lp)))
goto generic_error;

if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_AMBIENT, D3DVAL(0.1),
D3DVAL(0.1), D3DVAL(0.1), &la)))
goto generic_error;
if (FAILED(scene->lpVtbl->AddLight(scene, la)))
goto generic_error;


/*
* load mesh files
*/
if (FAILED(lpD3DRM->lpVtbl->CreateMeshBuilder(lpD3DRM, &builder)))
goto generic_error;
rval = builder->lpVtbl->Load(builder, "torus.x", NULL,
D3DRMLOAD_FROMFILE, NULL, NULL);
if (rval != D3DRM_OK) {
Msg("Failed to load torus.x\n%s", D3DRMErrorToString(rval));
goto ret_with_error;
}
if (FAILED(builder->lpVtbl->CreateMesh(builder, &torus_mesh)))
goto generic_error;
RELEASE(builder);

if (FAILED(lpD3DRM->lpVtbl->CreateMeshBuilder(lpD3DRM, &builder)))
goto generic_error;
rval = builder->lpVtbl->Load(builder, "sphere2.x", NULL,
D3DRMLOAD_FROMFILE, NULL, NULL);
if (rval != D3DRM_OK) {
Msg("Failed to load sphere2.x\n%s", D3DRMErrorToString(rval));
goto ret_with_error;
}
if (FAILED(builder->lpVtbl->CreateMesh(builder, &sphere_mesh)))
goto generic_error;
RELEASE(builder);

if (FAILED(torus_mesh->lpVtbl->SetGroupColorRGB(torus_mesh, -1, D3DVAL(0.0),
D3DVAL(0.0), D3DVAL(1.0))))
goto generic_error;

/*
* create a torus frame within the scene create axis frame within
* frame of sphere create torus frame within frame of axis
*/
if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &sphere)))
goto generic_error;
if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, sphere, &axis)))
goto generic_error;
if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, axis, &torus)))
goto generic_error;

{
/*
* load a texture and wrap it onto the sphere
*/
LPDIRECT3DRMTEXTURE tex;
LPDIRECT3DRMWRAP wrap;
D3DVALUE height;

D3DRMBOX box;
D3DVALUE miny, maxy;
if (FAILED(sphere_mesh->lpVtbl->GetBox(sphere_mesh, &box)))
goto generic_error;
maxy = box.max.y;
miny = box.min.y;
height = maxy - miny;

if (FAILED(lpD3DRM->lpVtbl->CreateWrap(lpD3DRM, D3DRMWRAP_CYLINDER, NULL, D3DVAL(0.0),
D3DVAL(0.0), D3DVAL(0.0), D3DVAL(0.0),
D3DVAL(0.0), D3DVAL(1.0), D3DVAL(0.0),
D3DVAL(1.0), D3DVAL(0.0), D3DVAL(0.0),
D3DDivide(maxy, height), D3DVAL(1.0),
D3DDivide(D3DVAL(1), height), &wrap)))
goto generic_error;
if (FAILED(wrap->lpVtbl->Apply(wrap, (LPDIRECT3DRMOBJECT)sphere_mesh)))
goto generic_error;
RELEASE(wrap);

rval = lpD3DRM->lpVtbl->LoadTexture(lpD3DRM, "tex2.ppm", &tex);
if (rval != D3DRM_OK) {
Msg("Failed to load tex2.ppm\n%s", D3DRMErrorToString(rval));
goto ret_with_error;
}
if (FAILED(tex->lpVtbl->SetColors(tex, 16)))
goto generic_error;
if (FAILED(tex->lpVtbl->SetShades(tex, 8)))
goto generic_error;
if (FAILED(sphere_mesh->lpVtbl->SetGroupTexture(sphere_mesh, -1, tex)))
goto generic_error;
RELEASE(tex);
}
/*
* add the loaded mesh into the frame
*/
if (FAILED(torus->lpVtbl->AddVisual(torus, (LPDIRECT3DRMVISUAL) torus_mesh)))
goto generic_error;
if (FAILED(sphere->lpVtbl->AddVisual(sphere, (LPDIRECT3DRMVISUAL) sphere_mesh)))
goto generic_error;

/*
* set up the frames position, orientation and rotation
*/
if (FAILED(camera->lpVtbl->SetPosition(camera, scene, D3DVAL(0), D3DVAL(0), -D3DVAL(10))))
goto generic_error;
if (FAILED(sphere->lpVtbl->SetPosition(sphere, scene, D3DVAL(0), D3DVAL(0), D3DVAL(0))))
goto generic_error;
if (FAILED(axis->lpVtbl->SetPosition(axis, sphere, D3DVAL(2), D3DVAL(0), D3DVAL(0))))
goto generic_error;
if (FAILED(torus->lpVtbl->SetPosition(torus, axis, D3DVAL(1.0), D3DVAL(0), D3DVAL(0))))
goto generic_error;

if (FAILED(sphere->lpVtbl->SetRotation(sphere, scene, D3DVAL(0), D3DVAL(1.0), D3DVAL(0.5),D3DVAL(0.05))))
goto generic_error;
if (FAILED(axis->lpVtbl->SetRotation(axis, sphere, D3DVAL(1), D3DVAL(0), D3DVAL(0), D3DVAL(0.01))))
goto generic_error;
if (FAILED(torus->lpVtbl->SetRotation(torus, axis, D3DVAL(0), D3DVAL(0), D3DVAL(1), -D3DVAL(0.05))))
goto generic_error;

RELEASE(lights);
RELEASE(axis);
RELEASE(torus_mesh);
RELEASE(sphere_mesh);
RELEASE(torus);
RELEASE(sphere);
RELEASE(lp);
RELEASE(la);
return TRUE;
generic_error:
Msg("A failure occurred while building the scene.\n");
ret_with_error:
RELEASE(lights);
RELEASE(axis);
RELEASE(torus_mesh);
RELEASE(sphere_mesh);
RELEASE(torus);
RELEASE(sphere);
RELEASE(lp);
RELEASE(la);
RELEASE(builder);
return FALSE;
}

void
OverrideDefaults(Defaults* defaults)
{
defaults->bConstRenderQuality = TRUE;
lstrcpy(defaults->Name, "Frame Hierarchy D3D RM Example");
}