/*
**-----------------------------------------------------------------------------
** Name: DrvMgr.cpp
** Purpose: Implements DD/D3D Driver/Device enumeration
**
** Copyright (c) 1995 - 1997 by Microsoft, all rights reserved.
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Includes
**-----------------------------------------------------------------------------
*/
#include "DrvMgr.h"
#include "Debug.h"
/*
**-----------------------------------------------------------------------------
** Typedefs
**-----------------------------------------------------------------------------
*/
// Used with Enumeration Callbacks
typedef struct tagDD_CB_INFO
{
BOOL fResult; // Success/Failure
DWORD cCount; // Current count
void * lpExtra;// Current Driver/Device/Etc.
} DD_CB_INFO;
typedef DD_CB_INFO * LPDD_CB_INFO;
/*
**-----------------------------------------------------------------------------
** Global Variables
**-----------------------------------------------------------------------------
*/
// Global DDDrvMgr data
DWORD DDDrvMgr::g_fFlags= 0L;
DWORDDDDrvMgr::g_cDrivers= 0L;
LPDDDrvInfo DDDrvMgr::g_lpDriverRoot= NULL;
LPDDDrvInfo DDDrvMgr::g_lpDriverTail= NULL;
/*
**-----------------------------------------------------------------------------
** Local Prototypes
**-----------------------------------------------------------------------------
*/
BOOL WINAPI DriverEnumCallback (LPGUID lpGuid, LPTSTR lpDesc,
LPTSTR lpName, LPVOID lpExtra);
HRESULT WINAPI ModeEnumCallback (LPDDSURFACEDESC lpDDSurfDesc,
LPVOID lpExtra);
HRESULT WINAPI TextureFormatEnumCallback (LPDDSURFACEDESC lpTexFormatDesc,
LPVOID lpExtra);
HRESULT WINAPI DeviceEnumCallback (LPGUID lpGuid,
LPTSTR lpName,
LPTSTR lpDesc,
LPD3DDEVICEDESC lpHalDevice,
LPD3DDEVICEDESC lpHelDevice,
LPVOID lpExtra);
/*
**-----------------------------------------------------------------------------
** Functions
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: ValidateDriver
** Purpose: Find DD driver matching user choice
**or returns the primary driver on failure
**-----------------------------------------------------------------------------
*/
LPDDDrvInfo ValidateDriver (LPGUID lpDDGuid)
{
LPDDDrvInfo lpDrvNew, lpDrvNext;
// Find Driver matching specified GUID
lpDrvNew = DDDrvMgr::FindDriver (lpDDGuid, &lpDrvNext);
if (lpDrvNew)
{
// Exact match
return lpDrvNew;
}
// Return next best match (or failure)
return lpDrvNext;
} // End ValidateDriver
/*
**-----------------------------------------------------------------------------
** Name: ValidateMode
** Purpose: Find DD mode matching user choice (w,h,bpp)
** Notes:filters modes against device, if specified.
**-----------------------------------------------------------------------------
*/
LPDDModeInfo ValidateMode (
LPDDDrvInfo lpDriver, /* In: DD Driver */
DWORD w,/* In: width, height, bpp */
DWORD h,
DWORD bpp,
DWORD refresh,
LPD3DDevInfo lpFilter)/* In:Device used as filter */
{
LPDDModeInfo lpModeNew, lpModeNext;
// Check Parameters
if (! lpDriver)
return FALSE;
if (! lpFilter)
lpModeNew = lpDriver->FindMode (w, h, bpp, refresh, &lpModeNext);
else
{
// Filter mode against D3D device compatiblity
lpModeNew = lpDriver->FindModeSupportsDevice (w, h, bpp, refresh,
lpFilter,
&lpModeNext);
}
if (lpModeNew)
{
// Exact match
return lpModeNew;
}
// Return next best match (or failure)
return lpModeNext;
} // End ValidateMode
/*
**-----------------------------------------------------------------------------
** Name: ValidateDevice
** Purpose: Find D3D device matching user choice
** Notes:Filters devices against mode, if specified.
**-----------------------------------------------------------------------------
*/
LPD3DDevInfo ValidateDevice(
LPDDDrvInfo lpDriver,
LPGUID lpD3DGuid,
LPDDModeInfo lpFilter)
{
LPD3DDevInfo lpDevNew, lpDevNext;
// Check Parameters
if (! lpDriver)
return FALSE;
if (! lpFilter)
{
lpDevNew = lpDriver->FindDevice (lpD3DGuid, &lpDevNext);
}
else
{
// Filter device against mode
lpDevNew = lpDriver->FindDeviceSupportsMode (lpD3DGuid,
lpFilter,
&lpDevNext);
}
if (lpDevNew)
{
// Exact match
return lpDevNew;
}
// Return next best match (or failure)
return lpDevNext;
} // End ValidateDevice
/*
**-----------------------------------------------------------------------------
** Name: ValidateFormat
** Purpose: Find texture format matching user choice (ddpfPixelformat)
** Notes:filters modes against device, if specified.
**-----------------------------------------------------------------------------
*/
LPDDModeInfo ValidateFormat (
LPD3DDevInfo lpDevice, /* In: D3D Device */
DWORD bpp)
{
LPDDModeInfo lpFormatNew, lpFormatNext;
// Check Parameters
if (! lpDevice)
return FALSE;
lpFormatNew = lpDevice->FindFormat (bpp, &lpFormatNext);
if (lpFormatNew)
{
// Exact match
return lpFormatNew;
}
// Return next best match (or failure)
return lpFormatNext;
} // End ValidateFormat
/*
**-----------------------------------------------------------------------------
** Name: ValidateFormat
** Purpose: Find texture format matching user choice (ddpfPixelformat)
** Notes:filters modes against device, if specified.
**-----------------------------------------------------------------------------
*/
LPDDModeInfo ValidateFormat (
LPD3DDevInfo lpDevice, /* In: D3D Device */
LPDDPIXELFORMAT lpddpf)
{
LPDDModeInfo lpFormatNew, lpFormatNext;
// Check Parameters
if (! lpDevice)
return FALSE;
lpFormatNew = lpDevice->FindFormat (lpddpf, &lpFormatNext);
if (lpFormatNew)
{
// Exact match
return lpFormatNew;
}
// Return next best match (or failure)
return lpFormatNext;
} // End ValidateFormat
/*
**-----------------------------------------------------------------------------
** Name: GetDesktopMode
** Purpose: Find DD mode corresponding to desktop
**and a compatible D3D device.
** Notes:
**
**1. We have no choice, we are stuck with the current desktop mode.
** 2. Since we can't change the mode, we must choose a D3D device
**that is compatible with the current mode.
**
**-----------------------------------------------------------------------------
*/
BOOL GetDesktopMode (
LPDDDrvInfo lpDriver,/* In: Driver */
LPGUID lpD3DGuid, /* In: Requested D3D device guid */
LPDDModeInfo * lpMode,/* Out: Desktop Mode */
LPD3DDevInfo * lpDev)/* Out: D3D device compatible with mode */
{
HWND hDesktop;
HDC hdc;
DWORD w, h, bpp;
LPDDModeInfo lpModeNew;
LPD3DDevInfo lpDevNew, lpDevNext;
// Check Parameters
if ((! lpDriver) || (! lpMode) || (! lpDev))
return FALSE;
// Get Desktop Mode info
hDesktop = GetDesktopWindow ();
hdc = GetDC (hDesktop);
w= GetDeviceCaps (hdc, HORZRES);
h= GetDeviceCaps (hdc, VERTRES);
bpp= GetDeviceCaps(hdc, PLANES) * GetDeviceCaps (hdc, BITSPIXEL);
ReleaseDC (hDesktop, hdc);
// Get Mode
lpModeNew = lpDriver->FindMode (w, h, bpp, 0, NULL);
if (! lpModeNew)
return FALSE;
// Get Compatible Device
lpDevNew = lpDriver->FindDeviceSupportsMode (lpD3DGuid,
lpModeNew,
&lpDevNext);
if (! lpDevNew)
{
if (! lpDevNext)
return FALSE;
lpDevNew = lpDevNext;
}
// Save results
*lpMode = lpModeNew;
*lpDev = lpDevNew;
// Success
return TRUE;
} // End GetDesktopMode
/*
**-----------------------------------------------------------------------------
** Name: GetFullscreenMode
** Purpose: Find D3D Device and a compatible mode
** Notes:
**
** 1. Pick the D3D device first
** 2. Pick a DD mode that is compatible with our D3D device choice.
**-----------------------------------------------------------------------------
*/
BOOL GetFullscreenMode (
LPDDDrvInfo lpDriver,/* In: Driver */
LPGUID lpD3DGuid, /* In: requested D3D device guid */
DWORD w,/* In: requested mode */
DWORD h,
DWORD bpp,
DWORD refresh,
LPDDModeInfo * lpMode,/* Out: Valid Desktop Mode compatible with device */
LPD3DDevInfo * lpDev)/* Out: Valid D3D device */
{
LPDDModeInfo lpModeNew, lpModeNext;
LPD3DDevInfo lpDevNew, lpDevNext;
// Check Parameters
if ((! lpDriver) || (! lpMode) || (! lpDev))
return FALSE;
// Get D3D Device
lpDevNew = lpDriver->FindDevice (lpD3DGuid, &lpDevNext);
if (! lpDevNew)
{
if (! lpDevNext)
return FALSE;
lpDevNew = lpDevNext;
}
// Double check requested mode parameters
if ((w == 0) || (h == 0) || (bpp == 0))
{
// Pick a reasonable full screen default
// Most Hardware devices support 16 bpp,
// many don't support 8 bpp, so pick 16
w = 640;
h= 480;
bpp = 16;
}
// Get Compatible Mode
lpModeNew = lpDriver->FindModeSupportsDevice (w, h, bpp, refresh,
lpDevNew,
&lpModeNext);
if (! lpModeNew)
{
if (! lpModeNext)
return FALSE;
lpModeNew = lpModeNext;
}
// Save results
*lpMode = lpModeNew;
*lpDev = lpDevNew;
// Success
return TRUE;
} // End GetFullscreenMode
/*
**-----------------------------------------------------------------------------
** Name: ChooseDriverDefaults
** Purpose: Chooses default driver, mode, and device
** Notes:
**
**Windowed:The mode comes from the desktop and can't be changed
**so derive the device from the mode.
** FullScreen:Any mode is fine. Hardware is more interesting than
**software, so derive the mode from the device
**
**-----------------------------------------------------------------------------
*/
HRESULT ChooseDriverDefaults (
LPGUID lpGuidDD,// In:Requested DD Guid
DWORD dwW,// In:Requested Mode (w,h,bpp,refresh)
DWORD dwH,
DWORD dwBPP,
DWORD dwRefresh,
LPGUID lpGuidD3D,// In:Requested D3D Guid
BOOL fFullScreen,// In: Fullscreen or Windowed mode
LPDDDrvInfo * lpDriver,// Out: Valid Driver
LPDDModeInfo * lpMode,// Out: Valid Mode
LPD3DDevInfo * lpDevice)// Out: Valid Device
{
HRESULThResult;
LPDDDrvInfolpDrvNew;
LPDDModeInfolpModeNew;
LPD3DDevInfolpDevNew;
// Check Parameters
if ((! lpDriver) || (! lpMode) || (! lpDevice))
{
hResult = APPERR_INVALIDPARAMS;
REPORTERR (hResult);
return hResult;
}
// Initialize Driver Manager, if necessary
if (! DDDrvMgr::isInitialized ())
{
hResult = DDDrvMgr::Init ();
if (FAILED (hResult))
return hResult;
}
// Find Driver matching specified GUID
lpDrvNew = ValidateDriver (lpGuidDD);
if (! lpDrvNew)
{
// Error, invalid DD Guid
hResult = APPERR_INVALIDPARAMS;
REPORTERR (hResult);
return hResult;
}
if (fFullScreen)
{
// Get D3D device and compatible mode
if (! GetFullscreenMode (lpDrvNew, lpGuidD3D,
dwW, dwH, dwBPP, dwRefresh,
&lpModeNew, &lpDevNew))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
}
else
{
// Get Desktop mode and compatible D3D device
if (! GetDesktopMode (lpDrvNew, lpGuidD3D, &lpModeNew, &lpDevNew))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
}
// Return results
*lpDriver = lpDrvNew;
*lpMode = lpModeNew;
*lpDevice = lpDevNew;
// Success
return DD_OK;
} // End ChooseDriverDefaults
/*
**-----------------------------------------------------------------------------
** Name: FlagsToBitDepth
** Purpose: Gets Bit Depth from DDPF Flags
**-----------------------------------------------------------------------------
*/
DWORD FlagsToBitDepth (DWORD dwFlags)
{
if (dwFlags & DDBD_1)
return 1L;
else if (dwFlags & DDBD_2)
return 2L;
else if (dwFlags & DDBD_4)
return 4L;
else if (dwFlags & DDBD_8)
return 8L;
else if (dwFlags & DDBD_16)
return 16L;
else if (dwFlags & DDBD_24)
return 24L;
else if (dwFlags & DDBD_32)
return 32L;
else
return 0L;
} // End FlagsToBitDepth
/*
**-----------------------------------------------------------------------------
** Name: BitDepthToFlags
** Purpose: Converts BPP to corresponding DDPF flag
**-----------------------------------------------------------------------------
*/
DWORD BitDepthToFlags (DWORD dwBPP)
{
switch (dwBPP)
{
case 1:
return DDBD_1;
case 2:
return DDBD_2;
case 4:
return DDBD_4;
case 8:
return DDBD_8;
case 16:
return DDBD_16;
case 24:
return DDBD_24;
case 32:
return DDBD_32;
default:
// Error
return (DWORD)0L;
}
} // End BitDepthToFlags
/*
**-----------------------------------------------------------------------------
** Name: isPalettized
**-----------------------------------------------------------------------------
*/
BOOL isPalettized (LPDDPIXELFORMAT lpddpf)
{
if (! lpddpf)
{
// Error,
return FALSE;
}
if (lpddpf->dwFlags & DDPF_PALETTEINDEXED1)
return TRUE;
if (lpddpf->dwFlags & DDPF_PALETTEINDEXED2)
return TRUE;
if (lpddpf->dwFlags & DDPF_PALETTEINDEXED4)
return TRUE;
if (lpddpf->dwFlags & DDPF_PALETTEINDEXED8)
return TRUE;
// Not palettized
return FALSE;
} // End IsPalettized
/*
**-----------------------------------------------------------------------------
** Local Functions
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: DriverEnumCallback
** Purpose: Add this DD driver to global driver list
**-----------------------------------------------------------------------------
*/
BOOL WINAPI DriverEnumCallback(
GUID FAR * lpGuid,
LPTSTR lpDesc,
LPTSTR lpName,
LPVOID lpExtra)
{
HRESULT hResult;
LPDD_CB_INFO lpInfo;
LPDDDrvInfo lpDriver;
DWORD dwIndex;
if (! lpExtra)
{
// Programming error, invalid pointer
return DDENUMRET_OK;
}
lpInfo = (LPDD_CB_INFO)lpExtra;
dwIndex = lpInfo->cCount;
// Get Pointer to driver info
lpDriver = new DDDrvInfo;
if (! lpDriver)
{
// Error, Not enough memory to create driver
return DDENUMRET_OK;
}
// Initialize driver
// Enumerate modes, D3D devices
hResult = lpDriver->Create (lpGuid, lpName, lpDesc);
if (FAILED (hResult))
{
// Error, Driver Create failed
return DDENUMRET_OK;
}
// Add To Global Driver List
hResult = DDDrvMgr::AddDriver (lpDriver);
if (FAILED (hResult))
{
// Error, Driver Create Failed
return DDENUMRET_OK;
}
// Increment driver count
lpInfo->cCount++;
// Success
return DDENUMRET_OK;
} // End DriverEnumCallback
/*
**-----------------------------------------------------------------------------
** Name: ModeEnumCallback
** Purpose: Add this mode to the driver
**-----------------------------------------------------------------------------
*/
HRESULT WINAPI ModeEnumCallback (
LPDDSURFACEDESC lpDDSurfDesc,
LPVOID lpExtra)
{
HRESULThResult;
LPDDModeInfolpMode;
LPDD_CB_INFO lpInfo;
LPDDDrvInfolpDriver;
DWORD dwIndex;
if (! lpExtra)
{
// Programming error, invalid pointer
return DDENUMRET_OK;
}
lpInfo = (LPDD_CB_INFO)lpExtra;
lpDriver = (LPDDDrvInfo) lpInfo->lpExtra;
dwIndex = lpInfo->cCount;
if (! lpDriver)
{
// Programming Error, invalid pointer
return DDENUMRET_OK;
}
if (! lpDDSurfDesc)
{
// Error, invalid pointer
return DDENUMRET_CANCEL;
}
// Double check structure size
if (lpDDSurfDesc->dwSize != sizeof(DDSURFACEDESC))
{
// Error, structure is wrong size
return DDENUMRET_CANCEL;
}
// Create Mode node
lpMode = new DDModeInfo;
if (! lpMode)
{
// Error, not enough memory to store mode info
return DDENUMRET_OK;
}
// Copy surface description
lpMode->ddSurfDesc = *lpDDSurfDesc;
// Add Mode to Driver Mode List
hResult = lpDriver->AddMode (lpMode);
if (FAILED (hResult))
{
// Error, not enough memory to store mode info
return DDENUMRET_OK;
}
// Update mode count
lpInfo->cCount++;
return DDENUMRET_OK;
} // End ModeEnumCallback
/*
**-----------------------------------------------------------------------------
** Name: TextureFormatEnumCallback
** Purpose: Add this mode to the driver
**-----------------------------------------------------------------------------
*/
HRESULT WINAPI TextureFormatEnumCallback (
LPDDSURFACEDESC lpTextureFormat,
LPVOID lpExtra)
{
HRESULThResult;
LPDDModeInfolpFormat;
LPDD_CB_INFO lpInfo;
LPD3DDevInfolpDevice;
DWORD dwIndex;
if (! lpExtra)
{
// Programming error, invalid pointer
return DDENUMRET_OK;
}
lpInfo = (LPDD_CB_INFO)lpExtra;
lpDevice = (LPD3DDevInfo)lpInfo->lpExtra;
dwIndex = lpInfo->cCount;
if (! lpDevice)
{
// Programming error, invalid pointer
return DDENUMRET_OK;
}
if (! lpTextureFormat)
{
// Error, invalid pointer
return DDENUMRET_CANCEL;
}
// Double check structure size
if (lpTextureFormat->dwSize != sizeof(DDSURFACEDESC))
{
// Error, structure is wrong size
return DDENUMRET_CANCEL;
}
// Create format node
lpFormat = new DDModeInfo;
if (! lpFormat)
{
// Error, not enough memory to store format info
return DDENUMRET_OK;
}
// Copy texture format description
lpFormat->ddSurfDesc = *lpTextureFormat;
// Add format to D3D device format list
hResult = lpDevice->AddFormat (lpFormat);
if (FAILED (hResult))
{
// Error, not enough memory to store mode info
return DDENUMRET_OK;
}
// Update format count
lpInfo->cCount++;
return DDENUMRET_OK;
} // End TextureFormatEnumCallback
/*
**-----------------------------------------------------------------------------
** Name: DeviceEnumCallback
** Purpose: Add this D3D Device Driver info to the driver
**-----------------------------------------------------------------------------
*/
HRESULT WINAPI DeviceEnumCallback (
LPGUID lpGuid,
LPTSTR lpName,
LPTSTR lpDesc,
LPD3DDEVICEDESC lpHalDevice,
LPD3DDEVICEDESC lpHelDevice,
LPVOID lpExtra)
{
HRESULT hResult;
LPDD_CB_INFOlpInfo;
LPDDDrvInfo lpDriver;
LPD3DDevInfolpDevice;
DWORD dwIndex;
if (! lpExtra)
{
// Programming error, invalid pointer
return DDENUMRET_OK;
}
lpInfo = (LPDD_CB_INFO) lpExtra;
lpDriver = (LPDDDrvInfo) lpInfo->lpExtra;
dwIndex = lpInfo->cCount;
if (! lpDriver)
{
// Programming Error, invalid pointer
return DDENUMRET_OK;
}
// Create D3D Device node
lpDevice = new D3DDevInfo;
if (! lpDevice)
{
// Not Enough memory to create D3D device node
return DDENUMRET_OK;
}
// Initialize D3D Device info
hResult = lpDevice->Create (lpGuid, lpName, lpDesc,
lpHalDevice, lpHelDevice);
if (FAILED (hResult))
{
// Error
return DDENUMRET_OK;
}
// Add to Driver D3D Device list
hResult = lpDriver->AddDevice (lpDevice);
if (FAILED (hResult))
{
// Error
return DDENUMRET_OK;
}
// Update D3D device Driver count
lpInfo->cCount++;
return DDENUMRET_OK;
} // End DeviceEnumCallback
/*
**-----------------------------------------------------------------------------
** DDModeInfo Methods
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::GetWidth
** Purpose: Gets the Width for this mode
**-----------------------------------------------------------------------------
*/
DWORD DDModeInfo::GetWidth (void)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return 0L;
// Check that Pixel format is valid
if (! (ddSurfDesc.dwFlags & DDSD_WIDTH))
return 0L;
// Get Bits Per Pixel
return ddSurfDesc.dwWidth;
} // DDModeInfo::GetWidth
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::GetHeight
** Purpose: Gets the Height for this mode
**-----------------------------------------------------------------------------
*/
DWORD DDModeInfo::GetHeight (void)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return 0L;
// Check that Pixel format is valid
if (! (ddSurfDesc.dwFlags & DDSD_HEIGHT))
return 0L;
// Get Bits Per Pixel
return ddSurfDesc.dwHeight;
} // DDModeInfo::GetHeight
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::GetBPP
** Purpose: Gets the Bits per pixel for this mode
**-----------------------------------------------------------------------------
*/
DWORD DDModeInfo::GetBPP (void)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return 0L;
// Check that Pixel format is valid
if (! (ddSurfDesc.dwFlags & DDSD_PIXELFORMAT))
return 0L;
if (ddSurfDesc.ddpfPixelFormat.dwSize != sizeof(DDPIXELFORMAT))
return 0L;
// Assume it is RGB
return ddSurfDesc.ddpfPixelFormat.dwRGBBitCount;
} // DDModeInfo::GetBPP
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::GetMode
** Purpose: Gets the Mode info (w,h,bpp) for this mode
**-----------------------------------------------------------------------------
*/
HRESULT DDModeInfo::GetMode (
DWORD & dwW,
DWORD & dwH,
DWORD & dwBPP,
DWORD & dwRefresh)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return DDERR_GENERIC;
// Check that width is valid
if (! (ddSurfDesc.dwFlags & DDSD_WIDTH))
return DDERR_GENERIC;
// Check that height is valid
if (! (ddSurfDesc.dwFlags & DDSD_HEIGHT))
return DDERR_GENERIC;
// Check that Pixel format is valid
if (! (ddSurfDesc.dwFlags & DDSD_PIXELFORMAT))
return DDERR_GENERIC;
if (ddSurfDesc.ddpfPixelFormat.dwSize != sizeof(DDPIXELFORMAT))
return DDERR_GENERIC;
// Get Width, height, BPP
dwW= ddSurfDesc.dwWidth;
dwH= ddSurfDesc.dwHeight;
dwBPP= ddSurfDesc.ddpfPixelFormat.dwRGBBitCount;
dwRefresh= 0L;
// Success
return DD_OK;
} // DDModeInfo::GetMode
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::ModeSupportedByDevice
** Purpose:
**-----------------------------------------------------------------------------
*/
BOOL DDModeInfo::ModeSupported (LPD3DDevInfo lpDevice)
{
// Check Parameters
if (! lpDevice)
return FALSE;
// Make sure D3D device supports this mode
DWORD dwBPP = GetBPP ();
DWORD dwFlag = BitDepthToFlags (dwBPP);
DWORD dwDepths = 0L;
// Get Supported Bit Depths for this D3D device
if (lpDevice->isHardware ())
dwDepths = lpDevice->d3dHalDesc.dwDeviceRenderBitDepth;
else
dwDepths = lpDevice->d3dHelDesc.dwDeviceRenderBitDepth;
if (dwDepths & dwFlag)
{
// Supported !!!
return TRUE;
}
// Not Supported !!!
return FALSE;
} // End DDModeInfo::ModeSupported
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::Match
** Purpose: Checks if this mode matches (w,h,bpp)
**-----------------------------------------------------------------------------
*/
BOOL DDModeInfo::Match (DWORD dwW, DWORD dwH, DWORD dwBPP)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return FALSE;
// Check for Match
if ((ddSurfDesc.dwWidth == dwW) &&
(ddSurfDesc.dwHeight == dwH))
{
if (ddSurfDesc.ddpfPixelFormat.dwRGBBitCount == dwBPP)
return TRUE;
}
return FALSE;
} // DDModeInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Match
** Purpose: Checks if this mode matches with this surface desc
**-----------------------------------------------------------------------------
*/
BOOL DDModeInfo::Match (const DDSURFACEDESC & ddsd)
{
// Check parameters
if (ddsd.dwSize != sizeof (DDSURFACEDESC))
return FALSE;
// Check Height
if (ddsd.dwFlags & DDSD_HEIGHT)
{
if (ddsd.dwHeight != ddSurfDesc.dwHeight)
return FALSE;
}
// Check Width
if (ddsd.dwFlags & DDSD_WIDTH)
{
if (ddsd.dwWidth != ddSurfDesc.dwWidth)
return FALSE;
}
// Check Pitch
if (ddsd.dwFlags & DDSD_PITCH)
{
if (ddsd.lPitch != ddSurfDesc.lPitch)
return FALSE;
}
// Check Back Buffer count
if (ddsd.dwFlags & DDSD_BACKBUFFERCOUNT)
{
if (ddsd.dwBackBufferCount != ddSurfDesc.dwBackBufferCount)
return FALSE;
}
// Check MipMap count
if (ddsd.dwFlags & DDSD_MIPMAPCOUNT)
{
if (ddsd.dwMipMapCount != ddSurfDesc.dwMipMapCount)
return FALSE;
}
// Check ZBufferBitDepth
if (ddsd.dwFlags & DDSD_ZBUFFERBITDEPTH)
{
if (ddsd.dwZBufferBitDepth != ddSurfDesc.dwZBufferBitDepth)
return FALSE;
}
// Check Refresh Rate
if (ddsd.dwFlags & DDSD_REFRESHRATE)
{
if (ddsd.dwRefreshRate != ddSurfDesc.dwRefreshRate)
return FALSE;
}
// Check Alpha Bit Depth
if (ddsd.dwFlags & DDSD_ALPHABITDEPTH)
{
if (ddsd.dwAlphaBitDepth != ddSurfDesc.dwAlphaBitDepth)
return FALSE;
}
// Check ColorKey Dest Blt
if (ddsd.dwFlags & DDSD_CKDESTBLT)
{
if (ddsd.ddckCKDestBlt.dwColorSpaceLowValue !=
ddSurfDesc.ddckCKDestBlt.dwColorSpaceLowValue)
return FALSE;
if (ddsd.ddckCKDestBlt.dwColorSpaceHighValue !=
ddSurfDesc.ddckCKDestBlt.dwColorSpaceHighValue)
return FALSE;
}
// Check ColorKey Dest Overlay
if (ddsd.dwFlags & DDSD_CKDESTBLT)
{
if (ddsd.ddckCKDestOverlay.dwColorSpaceLowValue !=
ddSurfDesc.ddckCKDestOverlay.dwColorSpaceLowValue)
return FALSE;
if (ddsd.ddckCKDestOverlay.dwColorSpaceHighValue !=
ddSurfDesc.ddckCKDestOverlay.dwColorSpaceHighValue)
return FALSE;
}
// Check ColorKey Src Blt
if (ddsd.dwFlags & DDSD_CKSRCBLT)
{
if (ddsd.ddckCKSrcBlt.dwColorSpaceLowValue !=
ddSurfDesc.ddckCKSrcBlt.dwColorSpaceLowValue)
return FALSE;
if (ddsd.ddckCKSrcBlt.dwColorSpaceHighValue !=
ddSurfDesc.ddckCKSrcBlt.dwColorSpaceHighValue)
return FALSE;
}
// Check ColorKey Src Overlay
if (ddsd.dwFlags & DDSD_CKSRCOVERLAY)
{
if (ddsd.ddckCKSrcOverlay.dwColorSpaceLowValue !=
ddSurfDesc.ddckCKSrcOverlay.dwColorSpaceLowValue)
return FALSE;
if (ddsd.ddckCKSrcOverlay.dwColorSpaceHighValue !=
ddSurfDesc.ddckCKSrcOverlay.dwColorSpaceHighValue)
return FALSE;
}
// Check Pixel Format
if (ddsd.dwFlags & DDSD_PIXELFORMAT)
{
if (! Match (ddsd.ddpfPixelFormat))
return FALSE;
}
// Check Caps
if (ddsd.dwFlags & DDSD_CAPS)
{
// Superset is OK
if ((ddsd.ddsCaps.dwCaps & ddSurfDesc.ddsCaps.dwCaps) !=
ddsd.ddsCaps.dwCaps)
return FALSE;
}
// Success, we have a match
return TRUE;
} // DDModeInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: DDModeInfo::Match
** Purpose: Checks if this mode matches (bpp)
**-----------------------------------------------------------------------------
*/
BOOL DDModeInfo::Match (DWORD dwBPP)
{
// Check parameters
if (ddSurfDesc.dwSize != sizeof (DDSURFACEDESC))
return FALSE;
// Check for Match
if (ddSurfDesc.ddpfPixelFormat.dwRGBBitCount == dwBPP)
return TRUE;
return FALSE;
} // DDModeInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Match
** Purpose: Checks if this mode matches the requested pixel format
**-----------------------------------------------------------------------------
*/
BOOL DDModeInfo::Match (const DDPIXELFORMAT & ddpf)
{
DWORD dwCheck;
// Check parameters
if (ddpf.dwSize != sizeof (DDPIXELFORMAT))
return FALSE;
// Check Alpha-Only flag
if (ddpf.dwFlags & DDPF_ALPHA)
{
// Is this mode alpha only too ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ALPHA))
return FALSE;
// Do Alpha bit depths match ?!?
if (ddpf.dwAlphaBitDepth != ddSurfDesc.ddpfPixelFormat.dwAlphaBitDepth)
return FALSE;
}
// Check ZBuffer-Only flag
if (ddpf.dwFlags & DDPF_ZBUFFER)
{
// Is this mode Z-buffer only too ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ZBUFFER))
return FALSE;
// Do Z-depths match ?!?
if (ddpf.dwZBufferBitDepth != ddSurfDesc.ddpfPixelFormat.dwZBufferBitDepth)
return FALSE;
}
// Check Compressed flag
if (ddpf.dwFlags & DDPF_COMPRESSED)
{
// Is this mode compressed too ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_COMPRESSED))
return FALSE;
}
// Check FourCC flag
if (ddpf.dwFlags & DDPF_FOURCC)
{
// Is this mode a fourCC code too ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_FOURCC))
return FALSE;
// Do fourCC codes match ?!?
if (ddSurfDesc.ddpfPixelFormat.dwFourCC != ddpf.dwFourCC)
return FALSE;
}
// Check Palette flags
dwCheck = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 |
DDPF_PALETTEINDEXEDTO8;
if (ddpf.dwFlags & dwCheck)
{
DWORD dwOne = ddpf.dwFlags & dwCheck;
DWORD dwTwo = ddSurfDesc.ddpfPixelFormat.dwFlags & dwCheck;
// Do palette formats match ?!?
if (dwOne != dwTwo)
return FALSE;
}
// Check RGB flags
if (ddpf.dwFlags & DDPF_RGB)
{
// Does this mode support RGB too ???
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_RGB))
return FALSE;
// Check RGBTOYUV flag
if (ddpf.dwFlags & DDPF_RGBTOYUV)
{
// Does this mode support RGBTOYUV too???
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_RGBTOYUV))
return FALSE;
}
// Do BPP's match?
if (ddpf.dwRGBBitCount != ddSurfDesc.ddpfPixelFormat.dwRGBBitCount)
return FALSE;
// Do Masks match
if (ddpf.dwRBitMask != ddSurfDesc.ddpfPixelFormat.dwRBitMask)
return FALSE;
if (ddpf.dwGBitMask != ddSurfDesc.ddpfPixelFormat.dwGBitMask)
return FALSE;
if (ddpf.dwBBitMask != ddSurfDesc.ddpfPixelFormat.dwBBitMask)
return FALSE;
// Check Alpha Channel
if (ddpf.dwFlags & DDPF_ALPHAPIXELS)
{
// Does this mode support Alphachannel as well ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS))
return FALSE;
// Do Alpha channel masks match
if (ddpf.dwRGBAlphaBitMask != ddSurfDesc.ddpfPixelFormat.dwRGBAlphaBitMask)
return FALSE;
}
// Check Z channel
if (ddpf.dwFlags & DDPF_ZPIXELS)
{
// Does this mode support Z channel as well ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ZPIXELS))
return FALSE;
// Do Z channel masks match
if (ddpf.dwRGBZBitMask != ddSurfDesc.ddpfPixelFormat.dwRGBZBitMask)
return FALSE;
}
}
// Check YUV flags
if (ddpf.dwFlags & DDPF_YUV)
{
// Does this mode support YUV too ???
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_YUV))
return FALSE;
// Do BPP's match?
if (ddpf.dwYUVBitCount != ddSurfDesc.ddpfPixelFormat.dwYUVBitCount)
return FALSE;
// Do Masks match
if (ddpf.dwYBitMask != ddSurfDesc.ddpfPixelFormat.dwYBitMask)
return FALSE;
if (ddpf.dwUBitMask != ddSurfDesc.ddpfPixelFormat.dwUBitMask)
return FALSE;
if (ddpf.dwVBitMask != ddSurfDesc.ddpfPixelFormat.dwVBitMask)
return FALSE;
// Check Alpha channel
if (ddpf.dwFlags & DDPF_ALPHAPIXELS)
{
// Does this mode support Alphachannel as well ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ALPHAPIXELS))
return FALSE;
// Do Alpha channel masks match
if (ddpf.dwYUVAlphaBitMask != ddSurfDesc.ddpfPixelFormat.dwYUVAlphaBitMask)
return FALSE;
}
// Check Z channel
if (ddpf.dwFlags & DDPF_ZPIXELS)
{
// Does this mode support Z channel as well ?!?
if (! (ddSurfDesc.ddpfPixelFormat.dwFlags & DDPF_ZPIXELS))
return FALSE;
// Do Z channel masks match
if (ddpf.dwRGBZBitMask != ddSurfDesc.ddpfPixelFormat.dwRGBZBitMask)
return FALSE;
}
}
// Success, we have a match
return TRUE;
} // DDModeInfo::Match
/*
**-----------------------------------------------------------------------------
** D3DDevInfo Methods
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::isHardware
** Purpose: Checks if this D3D Device is a hardware driver
**-----------------------------------------------------------------------------
*/
BOOL D3DDevInfo::isHardware (void)
{
// No correct way of doing this,
// but if the hardware caps don't specify a shading
// model then it probably isn't hardware accelerated
DWORD dwColorModel = d3dHalDesc.dcmColorModel;
if (dwColorModel)
return TRUE;
return FALSE;
} // End D3DDevInfo::isHardware
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Match
** Purpose: Checks if this D3D Device matches this guid
**-----------------------------------------------------------------------------
*/
BOOL D3DDevInfo::Match (LPGUID lpGuid)
{
if (lpGuid == NULL)
return FALSE;
if (! isValid ())
return FALSE;
if (guid != *lpGuid)
return FALSE;
// Success
return TRUE;
} // End D3DDevInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::Match
** Purpose: Checks if this D3D Device matches the specified
** hardware and/or software description
**-----------------------------------------------------------------------------
*/
BOOL D3DDevInfo::Match (LPD3DDEVICEDESC lpHal, LPD3DDEVICEDESC lpHel)
{
if (! isValid ())
return FALSE;
// Check Parameters
if ((! lpHal) && (! lpHel))
return FALSE;
//
// Compare Hal description's
//
if (lpHal)
{
if (lpHal->dwSize != sizeof (D3DDEVICEDESC))
return FALSE;
// Check ColorModel
if (lpHal->dwFlags & D3DDD_COLORMODEL)
{
// If it does more than we are interested in that's OK
if ((lpHal->dcmColorModel & d3dHalDesc.dcmColorModel) !=
lpHal->dcmColorModel)
return FALSE;
}
// Check Device Caps
if (lpHal->dwFlags & D3DDD_DEVCAPS)
{
// If it does more than we are asking, that's OK
if ((lpHal->dwDevCaps & d3dHalDesc.dwDevCaps) !=
lpHal->dwDevCaps)
return FALSE;
}
// Check transform caps
if (lpHal->dwFlags & D3DDD_TRANSFORMCAPS)
{
// Note: Flesh this out later
}
// Check Clipping
if (lpHal->dwFlags & D3DDD_BCLIPPING)
{
if (lpHal->bClipping != d3dHalDesc.bClipping)
return FALSE;
}
// Check lighting caps
if (lpHal->dwFlags & D3DDD_LIGHTINGCAPS)
{
// Note: Flesh this out later
}
// Check line caps
if (lpHal->dwFlags & D3DDD_LINECAPS)
{
// Note: Flesh this out later
}
// Check triangle caps
if (lpHal->dwFlags & D3DDD_TRICAPS)
{
// Note: Flesh this out later
}
// Check Render Surface bit depth
if (lpHal->dwDeviceRenderBitDepth)
{
if (lpHal->dwDeviceRenderBitDepth != d3dHalDesc.dwDeviceRenderBitDepth)
return FALSE;
}
// Check Z-Buffer surface bit depth
if (lpHal->dwDeviceZBufferBitDepth)
{
if (lpHal->dwDeviceZBufferBitDepth != d3dHalDesc.dwDeviceZBufferBitDepth)
return FALSE;
}
// Check Max buffer size
if (lpHal->dwFlags & D3DDD_MAXBUFFERSIZE)
{
// Only worry, if it is smaller than what we want
if (lpHal->dwMaxBufferSize > d3dHalDesc.dwMaxBufferSize)
return FALSE;
}
// Check Max Vertex count
if (lpHal->dwFlags & D3DDD_MAXVERTEXCOUNT)
{
// Only worry, if it is smaller than what we want
if (lpHal->dwMaxVertexCount > d3dHalDesc.dwMaxVertexCount)
return FALSE;
}
}
//
// Compare Hel description's
//
if (lpHel)
{
if (lpHel->dwSize != sizeof (D3DDEVICEDESC))
return FALSE;
// Check ColorModel
if (lpHel->dwFlags & D3DDD_COLORMODEL)
{
// If it does more than we are interested in that's OK
if ((lpHel->dcmColorModel & d3dHelDesc.dcmColorModel) !=
lpHel->dcmColorModel)
return FALSE;
}
// Check Device Caps
if (lpHel->dwFlags & D3DDD_DEVCAPS)
{
// If it does more than we are asking, that's OK
if ((lpHel->dwDevCaps & d3dHelDesc.dwDevCaps) !=
lpHel->dwDevCaps)
return FALSE;
}
// Check transform caps
if (lpHel->dwFlags & D3DDD_TRANSFORMCAPS)
{
// Note: Flesh this out later
}
// Check Clipping
if (lpHel->dwFlags & D3DDD_BCLIPPING)
{
if (lpHel->bClipping != d3dHelDesc.bClipping)
return FALSE;
}
// Check lighting caps
if (lpHel->dwFlags & D3DDD_LIGHTINGCAPS)
{
// Note: Flesh this out later
}
// Check line caps
if (lpHel->dwFlags & D3DDD_LINECAPS)
{
// Note: Flesh this out later
}
// Check triangle caps
if (lpHel->dwFlags & D3DDD_TRICAPS)
{
// Note: Flesh this out later
}
// Check Render Surface bit depth
if (lpHel->dwDeviceRenderBitDepth)
{
if (lpHel->dwDeviceRenderBitDepth != d3dHelDesc.dwDeviceRenderBitDepth)
return FALSE;
}
// Check Z-Buffer surface bit depth
if (lpHel->dwDeviceZBufferBitDepth)
{
if (lpHel->dwDeviceZBufferBitDepth != d3dHelDesc.dwDeviceZBufferBitDepth)
return FALSE;
}
// Check Max buffer size
if (lpHel->dwFlags & D3DDD_MAXBUFFERSIZE)
{
// Only worry, if it is smaller than what we want
if (lpHel->dwMaxBufferSize > d3dHelDesc.dwMaxBufferSize)
return FALSE;
}
// Check Max Vertex count
if (lpHel->dwFlags & D3DDD_MAXVERTEXCOUNT)
{
// Only worry, if it is smaller than what we want
if (lpHel->dwMaxVertexCount > d3dHelDesc.dwMaxVertexCount)
return FALSE;
}
}
// Success
return TRUE;
} // End D3DDevInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::Create
** Purpose: Creates a new D3D Device
**-----------------------------------------------------------------------------
*/
HRESULT D3DDevInfo::Create (
LPGUID lpD3DGuid,
LPTSTR lpD3DName,
LPTSTR lpD3DDesc,
LPD3DDEVICEDESC lpD3DHal,
LPD3DDEVICEDESC lpD3DHel)
{
// Copy GUID
if (! lpD3DGuid)
{
// Error, Invalid device
return DDERR_INVALIDPARAMS;
}
guid = *lpD3DGuid;
// Copy Name
LPTSTR szTemp;
if (! lpD3DName)
{
szTemp = TEXT("UNKNOWN");
}
else
{
szTemp = lpD3DName;
}
DWORD cLen = _tcslen (szTemp);
DWORD cbSize = (cLen + 1) * sizeof(TCHAR);
szName = (LPTSTR) malloc (cbSize);
if (szName)
{
_tcsncpy (szName, szTemp, cLen);
szName[cLen] = 0;
}
// Copy Description
if (! lpD3DDesc)
{
szTemp = TEXT("UNKNOWN");
}
else
{
szTemp = lpD3DDesc;
}
cLen = _tcslen (szTemp);
cbSize = (cLen + 1) * sizeof(TCHAR);
szDesc = (LPTSTR) malloc (cbSize);
if (szDesc)
{
_tcsncpy (szDesc, szTemp, cLen);
szDesc[cLen] = 0;
}
// Copy D3D info
if (lpD3DHal)
{
d3dHalDesc = *lpD3DHal;
}
if (lpD3DHel)
{
d3dHelDesc = *lpD3DHel;
}
// Mark Texture format list as not loaded
cFormats = 0L;
turnFormatsLoadedOff ();
// Mark as valid
validOn ();
return DD_OK;
} // End D3DDevInfo::Create
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::Destroy
** Purpose: Cleanup any memory or interfaces
**-----------------------------------------------------------------------------
*/
void D3DDevInfo::Destroy (void)
{
// Destroy Texture Formats
DestroyFormats ();
// Clean up strings
if (szDesc)
{
free (szDesc);
szDesc = NULL;
}
if (szName)
{
free (szName);
szName = NULL;
}
lpPrev = NULL;
lpNext = NULL;
} // End D3DDevInfo::Destroy
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::LoadFormats
** Purpose: Loads texture formats
** Notes:
**
**In order to load texture formats, we need to have a valid D3D Device
**Getting a D3D Device directly complicates the Driver Manager code.
**
**So we will defer loading texture formats until we have created a valid
** D3D device in D3DWindow::InitRender and then call this function to
** Load all the texture formats.
**
**-----------------------------------------------------------------------------
*/
HRESULT D3DDevInfo::LoadFormats (LPDIRECT3DDEVICE2 lpD3DDevice)
{
// Have we already loaded the texture formats
if (! formatsLoaded ())
{
HRESULT hResult;
DD_CB_INFOcbInfo;
// Check Parameters
if (! lpD3DDevice)
{
hResult = APPERR_INVALIDPARAMS;
REPORTERR (hResult);
return hResult;
}
// Enumerate all Texture Formats for this device
cbInfo.fResult = TRUE;
cbInfo.lpExtra = (void *)this;
cbInfo.cCount = 0L;
hResult = lpD3DDevice->EnumTextureFormats (TextureFormatEnumCallback,
(void *)&cbInfo);
if (FAILED(hResult))
{
// Error
REPORTERR (hResult);
return hResult;
}
// Double check count
if ((! cbInfo.fResult) || (cbInfo.cCount == 0) || (cFormats != cbInfo.cCount))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
// Mark texture formats as loaded
turnFormatsLoadedOn ();
}
// Success
return DD_OK;
} // D3DDevInfo::LoadFormats
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::DestroyFormats
** Purpose: Destroys texture formats
**-----------------------------------------------------------------------------
*/
HRESULT D3DDevInfo::DestroyFormats (void)
{
if (formatsLoaded ())
{
LPDDModeInfo lpCurr, lpNext, lpPrev;
lpCurr = lpFormatRoot;
// Walk linked list and destroy all Format nodes
while (lpCurr)
{
lpNext = lpCurr->lpNext;
lpPrev = lpCurr->lpPrev;
// Remove node from List
if (lpPrev)
lpPrev->lpNext = lpNext;
else
lpFormatRoot = lpNext;
if (lpNext)
lpNext->lpPrev = lpPrev;
else
lpFormatTail = lpPrev;
// Destroy this node
lpCurr->lpNext = NULL;
lpCurr->lpPrev = NULL;
delete lpCurr;
// Move to next node in list
lpCurr = lpNext;
}
cFormats = 0L;
lpFormatRoot = NULL;
lpFormatTail = NULL;
// Mark as unloaded
turnFormatsLoadedOff ();
}
// Success
return DD_OK;
} // End D3DDevInfo::DestroyFormats
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::AddFormat
** Purpose: add new texture format to format list
**-----------------------------------------------------------------------------
*/
HRESULT D3DDevInfo::AddFormat (LPDDModeInfo lpFormatNew)
{
// Check Parameters
if (! lpFormatNew)
{
// Error, Invalid parameters
return DDERR_INVALIDPARAMS;
}
// Add to tail of Format List
lpFormatNew->lpPrev = lpFormatTail;
lpFormatNew->lpNext = NULL;
// Update tail
if (lpFormatTail)
lpFormatTail->lpNext = lpFormatNew;
lpFormatTail = lpFormatNew;
// Update Root
if (! lpFormatRoot)
lpFormatRoot = lpFormatNew;
// Update count
cFormats++;
// Success
return DD_OK;
} // End D3DDevInfo::AddFormat
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::DelFormat
** Purpose: removes texture format from format list
**-----------------------------------------------------------------------------
*/
HRESULT D3DDevInfo::DelFormat (LPDDModeInfo lpFormatDel)
{
// Check parameters
if (lpFormatDel)
{
// Error
return DDERR_INVALIDPARAMS;
}
// Remove this Mode From mode list
LPDDModeInfo lpPrevMode = lpFormatDel->lpPrev;
LPDDModeInfo lpNextMode = lpFormatDel->lpNext;
if (lpPrevMode)
lpPrevMode->lpNext = lpNextMode;
else
lpFormatRoot = lpNextMode;
if (lpNextMode)
lpNextMode->lpPrev = lpPrevMode;
else
lpFormatTail = lpPrevMode;
// Destroy format node
lpFormatDel->lpPrev = NULL;
lpFormatDel->lpNext = NULL;
delete lpFormatDel;
// Update count
cFormats--;
// Success
return DD_OK;
} // End D3DDevInfo::DelFormat
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::FindFormat
** Purpose: finds specified texture format
**-----------------------------------------------------------------------------
*/
LPDDModeInfo D3DDevInfo::FindFormat (
LPDDPIXELFORMAT lpddpf,/* In:Texture Format Desc */
LPDDModeInfo * lpNextBest,/* Out:Second best match */
LPDDModeInfo lpStart)/* In:start from this node */
{
LPDDModeInfolpCurrFormat, lpNextFormat;
// Get Starting node
if (! lpStart)
lpCurrFormat = lpFormatRoot;
else
lpCurrFormat = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrFormat;
// Search format list for best match
while (lpCurrFormat)
{
lpNextFormat = lpCurrFormat->lpNext;
if (lpCurrFormat->Match (*lpddpf))
{
return lpCurrFormat;
}
lpCurrFormat = lpNextFormat;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End D3DDevInfo::FindFormat
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::FindFormat
** Purpose: finds specified texture format from requested BPP
**-----------------------------------------------------------------------------
*/
LPDDModeInfo D3DDevInfo::FindFormat (
DWORDbpp,/* In:requested BPP */
LPDDModeInfo * lpNextBest,/* Out:Second best match */
LPDDModeInfo lpStart)/* In:start from this node */
{
LPDDModeInfolpCurrFormat, lpNextFormat;
// Get Starting node
if (! lpStart)
lpCurrFormat = lpFormatRoot;
else
lpCurrFormat = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrFormat;
// Search format list for best match
while (lpCurrFormat)
{
lpNextFormat = lpCurrFormat->lpNext;
if (lpCurrFormat->Match (bpp))
{
return lpCurrFormat;
}
lpCurrFormat = lpNextFormat;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End D3DDevInfo::FindFormat
/*
**-----------------------------------------------------------------------------
** Name: D3DDevInfo::EnumFormats
** Purpose: Enumerate Formats in this Device
**-----------------------------------------------------------------------------
*/
DWORD D3DDevInfo::EnumFormats (const D3DDEV_ENUMINFO & eiInfo)
{
DWORD dwResult = ENUM_FAILURE;
LPDDModeInfolpCurrFormat, lpNextFormat;
// Check Match Callback function
if (! eiInfo.fpcbEnum)
{
// Error, invalid callback
return ENUM_ERROR;
}
// Get Starting node
if (eiInfo.lpStart)
lpCurrFormat = (LPDDModeInfo)(eiInfo.lpStart);
else
lpCurrFormat = lpFormatRoot;
// Do callback on each node in list
while (lpCurrFormat)
{
lpNextFormat = lpCurrFormat->lpNext;
// Call Enum Mode Callback
dwResult = (*eiInfo.fpcbEnum)((LPVOID)this, lpCurrFormat, eiInfo.dwExtra);
// Check for early exit
if (dwResult & ENUM_STOP)
{
// Return result code
return (dwResult & ~ENUM_STOP);
}
}
// Failure
return (dwResult & ~ENUM_STOP);
} // End D3DDevInfo::EnumFormats
/*
**-----------------------------------------------------------------------------
** DDDrvInfo Methods
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Create
** Purpose: Create a new Driver description
** Notes:
**1. If the driver doesn't support D3D we treat it as an invalid driver.
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::Create (
GUID FAR * lpGuid,
LPTSTR lpDriverName,
LPTSTR lpDriverDesc)
{
HRESULT hResult;
LPDIRECTDRAW lpDD = NULL;
LPDIRECTDRAW2 lpDD2 = NULL;
LPDIRECT3D2 lpD3D = NULL;
if (isValid ())
{
// Programmer Error, already valid, call Fini to cleanup
return FALSE;
}
// Copy GUID
if (! lpGuid)
{
primaryOn ();
}
else
{
guid = *lpGuid;
}
// Copy Name
LPTSTRszTemp;
if (! lpDriverName)
{
szTemp = TEXT("UNKNOWN");
}
else
{
szTemp = lpDriverName;
}
DWORD cLen = _tcslen (szTemp);
DWORD cbSize = (cLen + 1) * sizeof(TCHAR);
szName = (LPTSTR) malloc (cbSize);
if (szName)
{
_tcsncpy (szName, szTemp, cLen);
szName[cLen] = 0;
}
// Copy Desc
if (! lpDriverDesc)
{
szTemp = TEXT("UNKNOWN");
}
else
{
szTemp = lpDriverDesc;
}
cLen = _tcslen (szTemp);
cbSize = (cLen + 1) * sizeof(TCHAR);
szDesc = (LPTSTR) malloc (cbSize);
if (szDesc)
{
_tcsncpy (szDesc, szTemp, cLen);
szDesc[cLen] = 0;
}
// Create DirectDraw Object
hResult = DirectDrawCreate (lpGuid, &lpDD, NULL);
if FAILED (hResult)
{
// Error
REPORTERR (hResult);
goto lblCLEANUP;
}
// Get The DirectDraw2 Interface
hResult = lpDD->QueryInterface ((REFIID)IID_IDirectDraw2, (void **)&lpDD2);
if (FAILED(hResult))
{
// Error
REPORTERR (hResult);
goto lblCLEANUP;
}
// Get The Direct3D Interface
hResult = lpDD->QueryInterface ((REFIID)IID_IDirect3D2, (void **)&lpD3D);
if (FAILED(hResult))
{
// Error
REPORTERR (hResult);
goto lblCLEANUP;
}
// Get The Driver Caps
ddHalCaps.dwSize = sizeof(DDCAPS);
ddHelCaps.dwSize = sizeof(DDCAPS);
hResult = lpDD2->GetCaps (&ddHalCaps, &ddHelCaps);
if (FAILED(hResult))
{
// Error
REPORTERR (hResult);
goto lblCLEANUP;
}
// Enumerate all Modes for this DD Driver
cModes = 0L;
turnModesLoadedOff ();
hResult = LoadModes (lpDD2);
if (FAILED (hResult))
goto lblCLEANUP;
// Enumerate all D3D Devices for this driver
cDevices = 0L;
turnDevicesLoadedOff ();
hResult = LoadDevices (lpD3D);
if (FAILED (hResult))
goto lblCLEANUP;
// Mark as Valid Driver
validOn ();
// Success
hResult = DD_OK;
lblCLEANUP:
// Cleanup the Interfaces before leaving
if (lpD3D)
{
lpD3D->Release ();
lpD3D = NULL;
}
if (lpDD2)
{
lpDD2->Release ();
lpDD2 = NULL;
}
if (lpDD)
{
lpDD->Release ();
lpDD = NULL;
}
return hResult;
} // End DDDrvInfo::Create
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Destroy
** Purpose: Cleanup any memory or interfaces
**-----------------------------------------------------------------------------
*/
void DDDrvInfo::Destroy (void)
{
// Destroy all Modes and Devices
DestroyDevices ();
DestroyModes ();
// Clean up strings
if (szDesc)
{
free (szDesc);
szDesc = NULL;
}
if (szName)
{
free (szName);
szName = NULL;
}
lpPrev = NULL;
lpNext = NULL;
// Mark as an invalid driver
validOff ();
} // End DDDrvInfo::Destroy
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Match
** Purpose: checks for match with specified guid
**-----------------------------------------------------------------------------
*/
BOOL DDDrvInfo::Match (LPGUID lpGuid)
{
if (! isValid())
return FALSE;
if (! lpGuid)
{
if (isPrimary())
return TRUE;
}
else
{
if (*lpGuid == guid)
return TRUE;
}
return FALSE;
} // End DDDrvInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::Match
** Purpose: checks for match with specified hal,hel caps
**-----------------------------------------------------------------------------
*/
BOOL DDDrvInfo::Match (LPDDCAPS lpHal, LPDDCAPS lpHel)
{
if (! isValid())
return FALSE;
if ((! lpHal) && (! lpHel))
return FALSE;
// Check for match with hal caps
if (lpHal)
{
// Flesh out later
}
if (lpHal)
{
// Flesh out later
}
// Success
return TRUE;
} // End DDDrvInfo::Match
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::LoadModes
** Purpose: Load all modes associated with this DD Driver
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::LoadModes (LPDIRECTDRAW2 lpDD2)
{
// Have we already loaded the modes
if (! modesLoaded ())
{
HRESULT hResult;
DD_CB_INFOcbInfo;
// Check Parameters
if (! lpDD2)
{
hResult = APPERR_INVALIDPARAMS;
REPORTERR (hResult);
return hResult;
}
// Enumerate all modes for this driver
cbInfo.fResult = TRUE;
cbInfo.lpExtra = (void *)this;
cbInfo.cCount = 0L;
hResult = lpDD2->EnumDisplayModes (0L, NULL, &cbInfo,
ModeEnumCallback);
if (FAILED(hResult))
{
// Error
REPORTERR (hResult);
return hResult;
}
// Double check count
if ((! cbInfo.fResult) || (cbInfo.cCount == 0) || (cModes != cbInfo.cCount))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
// Mark Modes as loaded
turnModesLoadedOn ();
}
// Success
return DD_OK;
} // D3DDevInfo::LoadModes
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::DestroyModes
** Purpose: Destroys all Modes in Mode List
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::DestroyModes (void)
{
LPDDModeInfo lpCurr, lpNext, lpPrev;
lpCurr = lpModeRoot;
// Walk linked list and destroy all Mode nodes
while (lpCurr)
{
lpNext = lpCurr->lpNext;
lpPrev = lpCurr->lpPrev;
// Remove node from List
if (lpPrev)
lpPrev->lpNext = lpNext;
else
lpModeRoot = lpNext;
if (lpNext)
lpNext->lpPrev = lpPrev;
else
lpModeTail = lpPrev;
// Destroy this node
lpCurr->lpNext = NULL;
lpCurr->lpPrev = NULL;
delete lpCurr;
// Move to next node in list
lpCurr = lpNext;
}
cModes = 0L;
lpModeRoot = NULL;
lpModeTail = NULL;
turnModesLoadedOff ();
// Success
return DD_OK;
} // End DDDrvInfo::DestroyModes
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::AddMode
** Purpose: add new mode to mode list
** Notes:1
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::AddMode (LPDDModeInfo lpModeNew)
{
// Check Parameters
if (! lpModeNew)
{
// Error, Invalid parameters
return DDERR_INVALIDPARAMS;
}
// Add to tail of Mode List
lpModeNew->lpPrev = lpModeTail;
lpModeNew->lpNext = NULL;
// Update tail
if (lpModeTail)
lpModeTail->lpNext = lpModeNew;
lpModeTail = lpModeNew;
// Update Root
if (! lpModeRoot)
lpModeRoot = lpModeNew;
// Update count
cModes++;
// Success
return DD_OK;
} // End DDDrvInfo::AddMode
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::DelMode
** Purpose: removes mode from mode list
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::DelMode (LPDDModeInfo lpModeDel)
{
// Check parameters
if (lpModeDel)
{
// Error
return DDERR_INVALIDPARAMS;
}
// Remove this Mode From mode list
LPDDModeInfo lpPrevMode = lpModeDel->lpPrev;
LPDDModeInfo lpNextMode = lpModeDel->lpNext;
if (lpPrevMode)
lpPrevMode->lpNext = lpNextMode;
else
lpModeRoot = lpNextMode;
if (lpNextMode)
lpNextMode->lpPrev = lpPrevMode;
else
lpModeTail = lpPrevMode;
lpModeDel->lpPrev = NULL;
lpModeDel->lpNext = NULL;
// Destroy mode node
delete lpModeDel;
// Update count
cModes--;
// Success
return DD_OK;
} // End DDDrvInfo::DelMode
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindMode
** Purpose: finds specified mode
**-----------------------------------------------------------------------------
*/
LPDDModeInfo DDDrvInfo::FindMode (
DWORDdwW,/* In: Match this width */
DWORDdwH,/* In: Match this Height */
DWORDdwBPP,/* In: Match this Bits Per Pixel */
DWORD dwRefresh,/* In: Not supported yet... */
LPDDModeInfo *lpNextBest,/* Out: Return next best match */
LPDDModeInfo lpStart) /* In: Start search from this mode */
{
LPDDModeInfolpCurrMode, lpNextMode;
// Get Starting node
if (! lpStart)
lpCurrMode = lpModeRoot;
else
lpCurrMode = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrMode;
// Search mode list for best match
while (lpCurrMode)
{
lpNextMode = lpCurrMode->lpNext;
if (lpCurrMode->Match (dwW, dwH, dwBPP))
{
return lpCurrMode;
}
else if (lpCurrMode->Match (640, 480, 8))
{
if (lpNextBest)
*lpNextBest = lpCurrMode;
}
lpCurrMode = lpNextMode;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End DDDrvInfo::FindMode
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindMode
** Purpose: finds specified mode
**-----------------------------------------------------------------------------
*/
LPDDModeInfo DDDrvInfo::FindMode (
LPDDSURFACEDESC lpddsd,/* In:Mode Desc */
LPDDModeInfo * lpNextBest,/* Out:Second best match */
LPDDModeInfo lpStart)/* In:start from this node */
{
LPDDModeInfolpCurrMode, lpNextMode;
// Get Starting node
if (! lpStart)
lpCurrMode = lpModeRoot;
else
lpCurrMode = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrMode;
// Search mode list for best match
while (lpCurrMode)
{
lpNextMode = lpCurrMode->lpNext;
if (lpCurrMode->Match (*lpddsd))
{
return lpCurrMode;
}
else if (lpCurrMode->Match (640, 480, 8))
{
if (lpNextBest)
*lpNextBest = lpCurrMode;
}
}
// Failure, user may use lpNextBest instead
return NULL;
} // End DDDrvInfo::FindMode
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::EnumModes
** Purpose: Enumerate modes in this Driver
**-----------------------------------------------------------------------------
*/
DWORD DDDrvInfo::EnumModes (const DDDRV_ENUMINFO & eiInfo)
{
DWORD dwResult = ENUM_FAILURE;
LPDDModeInfolpCurrMode, lpNextMode;
// Check Match Callback function
if (! eiInfo.fpcbEnum)
{
// Error, invalid callback
return ENUM_ERROR;
}
// Get Starting node
if (eiInfo.lpStart)
lpCurrMode = (LPDDModeInfo)(eiInfo.lpStart);
else
lpCurrMode = lpModeRoot;
// Do callback on each node in list
while (lpCurrMode)
{
lpNextMode = lpCurrMode->lpNext;
// Call Enum Mode Callback
dwResult = (*eiInfo.fpcbEnum)((LPVOID)this, lpCurrMode, eiInfo.dwExtra);
// Check for early exit
if (dwResult & ENUM_STOP)
{
// Return result code
return (dwResult & ~ENUM_STOP);
}
}
// Failure
return (dwResult & ~ENUM_STOP);
} // End DDDrvInfo::EnumModes
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::LoadDevices
** Purpose: Load all Devices associated with this DD Driver
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::LoadDevices (LPDIRECT3D2 lpD3D2)
{
// Have we already loaded the D3D Devices for this driver
if (! devicesLoaded ())
{
HRESULT hResult;
DD_CB_INFOcbInfo;
// Check Parameters
if (! lpD3D2)
{
hResult = APPERR_INVALIDPARAMS;
REPORTERR (hResult);
return hResult;
}
cbInfo.fResult = TRUE;
cbInfo.lpExtra = (void *)this;
cbInfo.cCount = 0L;
hResult = lpD3D2->EnumDevices (DeviceEnumCallback, &cbInfo);
if (FAILED(hResult))
{
REPORTERR (hResult);
return hResult;
}
// Double check count
if ((! cbInfo.fResult) || (cbInfo.cCount == 0) || (cDevices != cbInfo.cCount))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
// Mark Devices as loaded
turnDevicesLoadedOn ();
}
// Success
return DD_OK;
} // DDDrvInfo::LoadDevices
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::DestroyDevices
** Purpose: Destroys all Devices in Device List
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::DestroyDevices (void)
{
LPD3DDevInfo lpCurr, lpNext, lpPrev;
lpCurr = lpDeviceRoot;
// Walk linked list and destroy all D3D Device nodes
while (lpCurr)
{
lpNext = lpCurr->lpNext;
lpPrev = lpCurr->lpPrev;
// Remove node from List
if (lpPrev)
lpPrev->lpNext = lpNext;
else
lpDeviceRoot = lpNext;
if (lpNext)
lpNext->lpPrev = lpPrev;
else
lpDeviceTail = lpPrev;
// Destroy this node
lpCurr->lpNext = NULL;
lpCurr->lpPrev = NULL;
delete lpCurr;
// Move to next node in list
lpCurr = lpNext;
}
cDevices = 0L;
lpDeviceRoot = NULL;
lpDeviceTail = NULL;
turnDevicesLoadedOff ();
// Success
return DD_OK;
} // End DDDrvInfo::DestroyDevices
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::AddDevice
** Purpose: add new D3D device to device list
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::AddDevice (LPD3DDevInfo lpDevNew)
{
// Check Parameters
if (! lpDevNew)
{
// Error, Invalid parameters
return DDERR_INVALIDPARAMS;
}
// Add to tail of Mode List
lpDevNew->lpPrev = lpDeviceTail;
lpDevNew->lpNext = NULL;
// Update tail
if (lpDeviceTail)
lpDeviceTail->lpNext = lpDevNew;
lpDeviceTail = lpDevNew;
// Update Root
if (! lpDeviceRoot)
lpDeviceRoot = lpDevNew;
// Update count
cDevices++;
// Success
return DD_OK;
} // End DDDrvInfo::AddDevice
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::DelDevice
** Purpose: removes D3D device from Device list
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvInfo::DelDevice (LPD3DDevInfo lpDevDel)
{
// Check parameters
if (lpDevDel)
{
// Error
return DDERR_INVALIDPARAMS;
}
// Remove this Mode From mode list
LPD3DDevInfo lpPrevDev = lpDevDel->lpPrev;
LPD3DDevInfo lpNextDev = lpDevDel->lpNext;
if (lpPrevDev)
lpPrevDev->lpNext = lpNextDev;
else
lpDeviceRoot = lpNextDev;
if (lpNextDev)
lpNextDev->lpPrev = lpPrevDev;
else
lpDeviceTail = lpPrevDev;
lpDevDel->lpPrev = NULL;
lpDevDel->lpNext = NULL;
// Destroy mode node
delete lpDevDel;
// Update count
cDevices--;
// Success
return DD_OK;
} // End DDDrvInfo::DelDevice
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindDevice
** Purpose: finds specified D3D Device
**-----------------------------------------------------------------------------
*/
LPD3DDevInfo DDDrvInfo::FindDevice (
LPGUIDlpGuid,
LPD3DDevInfo * lpNextBest,
LPD3DDevInfolpStart)
{
LPD3DDevInfolpCurrDev, lpNextDev;
LPD3DDevInfo lpHardware = NULL;
LPD3DDevInfolpMMX = NULL;
LPD3DDevInfo lpRGB = NULL;
LPD3DDevInfo lpFirst = NULL;
if (lpNextBest)
*lpNextBest = NULL;
// Get Root
if (! lpStart)
lpCurrDev = lpDeviceRoot;
else
lpCurrDev = lpStart;
lpFirst = lpCurrDev;
// Search mode list for best match
while (lpCurrDev)
{
lpNextDev = lpCurrDev->lpNext;
if (lpCurrDev->Match (lpGuid))
{
return lpCurrDev;
}
if (lpCurrDev->isHardware ())
{
if (! lpHardware)
lpHardware = lpCurrDev;
}
if (lpCurrDev->guid == IID_IDirect3DRGBDevice)
{
if (! lpRGB)
lpRGB = lpCurrDev;
}
if (lpCurrDev->guid == IID_IDirect3DMMXDevice)
{
if (! lpMMX)
lpMMX = lpCurrDev;
}
lpCurrDev = lpNextDev;
}
if (lpNextBest)
{
if (lpHardware)
*lpNextBest = lpHardware;
else if (lpRGB)
*lpNextBest = lpRGB;
else if (lpMMX)
*lpNextBest = lpMMX;
else if (lpFirst)
*lpNextBest = lpFirst;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End DDDrvInfo::FindDevice
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindDevice
** Purpose: finds specified D3D Device
**-----------------------------------------------------------------------------
*/
LPD3DDevInfo DDDrvInfo::FindDevice (
LPD3DDEVICEDESC lpHal,
LPD3DDEVICEDESC lpHel,
LPD3DDevInfo *lpNextBest,
LPD3DDevInfolpStart)
{
LPD3DDevInfolpCurrDev, lpNextDev;
LPD3DDevInfo lpHardware = NULL;
LPD3DDevInfolpMMX = NULL;
LPD3DDevInfo lpRGB = NULL;
LPD3DDevInfo lpFirst = NULL;
if (lpNextBest)
*lpNextBest = NULL;
// Get Root
if (! lpStart)
lpCurrDev = lpDeviceRoot;
else
lpCurrDev = lpStart;
lpFirst = lpCurrDev;
// Search mode list for best match
while (lpCurrDev)
{
lpNextDev = lpCurrDev->lpNext;
if (lpCurrDev->Match (lpHal, lpHel))
{
return lpCurrDev;
}
if (lpCurrDev->isHardware ())
{
if (! lpHardware)
lpHardware = lpCurrDev;
}
if (lpCurrDev->guid == IID_IDirect3DRGBDevice)
{
if (! lpRGB)
lpRGB = lpCurrDev;
}
if (lpCurrDev->guid == IID_IDirect3DMMXDevice)
{
if (! lpMMX)
lpMMX = lpCurrDev;
}
lpCurrDev = lpNextDev;
}
if (lpNextBest)
{
if (lpHardware)
*lpNextBest = lpHardware;
else if (lpRGB)
*lpNextBest = lpRGB;
else if (lpMMX)
*lpNextBest = lpMMX;
else if (lpFirst)
*lpNextBest = lpFirst;
}
// Failure
return NULL;
} // End DDDrvInfo::FindDevice
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindDeviceSupportsMode
** Purpose: finds specified D3D Device that is compatible
**with specified mode
** Notes;
**
**1. First looks for an exact match that is compatible
** 2. Looks for a hardware device that is compatible
**3. Looks for any device that is compatible
**
**-----------------------------------------------------------------------------
*/
LPD3DDevInfo DDDrvInfo::FindDeviceSupportsMode (
LPGUIDlpGuid,
LPDDModeInfolpMode,
LPD3DDevInfo * lpNextBest,
LPD3DDevInfolpStart)
{
LPD3DDevInfolpCurrDev, lpNextDev;
// Check parameters
if (! lpMode)
{
// Error, Invalid parameters
if (lpNextBest)
*lpNextBest = NULL;
return NULL;
}
// Get Root
if (! lpStart)
lpCurrDev = lpDeviceRoot;
else
lpCurrDev = lpStart;
if (lpNextBest)
{
if (lpMode->ModeSupported (lpCurrDev))
*lpNextBest = lpCurrDev;
}
// Search mode list for best match
while (lpCurrDev)
{
lpNextDev = lpCurrDev->lpNext;
if (lpCurrDev->Match (lpGuid))
{
if (lpMode->ModeSupported (lpCurrDev))
return lpCurrDev;
}
else if (lpCurrDev->isHardware ())
{
if (lpNextBest)
{
if (lpMode->ModeSupported (lpCurrDev))
*lpNextBest = lpCurrDev;
}
}
else if (lpMode->ModeSupported (lpCurrDev))
{
if (lpNextBest)
*lpNextBest = lpCurrDev;
}
lpCurrDev = lpNextDev;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End DDDrvInfo::FindDeviceSupportsMode
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::FindModeSupportsDevice
** Purpose: finds specified mode that is compatible
**with specified D3D device
**
**1. First trys for an exact mode, if it is compatible
**2. Then looks for 640, 480, 16, if it is compatible
** 3. Then looks for any mode that is compatible
**
**-----------------------------------------------------------------------------
*/
LPDDModeInfo DDDrvInfo::FindModeSupportsDevice (
DWORDdwW,
DWORDdwH,
DWORDdwBPP,
DWORDdwRefresh,/* In: Not supported yet ... */
LPD3DDevInfolpDevice,
LPDDModeInfo *lpNextBest,
LPDDModeInfolpStart)
{
LPDDModeInfolpCurrMode, lpNextMode;
// Check parameters
if (! lpDevice)
{
// Error, Invalid parameters
if (lpNextBest)
*lpNextBest = NULL;
return NULL;
}
// Get Root
if (! lpStart)
lpCurrMode = lpModeRoot;
else
lpCurrMode = lpStart;
if (lpNextBest)
{
if (lpCurrMode->ModeSupported (lpDevice))
*lpNextBest = lpCurrMode;
}
// Search mode list for best match
while (lpCurrMode)
{
lpNextMode = lpCurrMode->lpNext;
if (lpCurrMode->Match (dwW, dwH, dwBPP))
{
if (lpCurrMode->ModeSupported (lpDevice))
return lpCurrMode;
}
else if (lpCurrMode->Match (640, 480, 16))
{
if (lpNextBest)
{
if (lpCurrMode->ModeSupported (lpDevice))
*lpNextBest = lpCurrMode;
}
}
else if (lpCurrMode->ModeSupported (lpDevice))
{
if (lpNextBest)
*lpNextBest = lpCurrMode;
}
lpCurrMode = lpNextMode;
}
// Failure, user may use lpNextBest instead
return NULL;
} // End DDDrvInfo::FindModeSupportsDevice
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::EnumDevices
** Purpose: Enumerate D3D devices in driver
**-----------------------------------------------------------------------------
*/
DWORD DDDrvInfo::EnumDevices (const DDDRV_ENUMINFO & eiInfo)
{
DWORD dwResult = ENUM_FAILURE;
LPD3DDevInfolpCurrDev, lpNextDev;
// Check Match Callback function
if (! eiInfo.fpcbEnum)
{
// Error, invalid callback
return ENUM_ERROR;
}
// Get Starting node
if (eiInfo.lpStart)
lpCurrDev = (LPD3DDevInfo)(eiInfo.lpStart);
else
lpCurrDev = lpDeviceRoot;
// Do callback on each node in list
while (lpCurrDev)
{
lpNextDev = lpCurrDev->lpNext;
dwResult = (*eiInfo.fpcbEnum)((LPVOID)this, lpCurrDev, eiInfo.dwExtra);
// Check for early exit
if (dwResult & ENUM_STOP)
{
// Return result code
return (dwResult & ~ENUM_STOP);
}
lpCurrDev = lpNextDev;
}
// Failure
return (dwResult & ~ENUM_STOP);
} // End DDDrvInfo::EnumDevices
/*
**-----------------------------------------------------------------------------
** Name: DDDrvInfo::GetGuid
**Purpose:
**-----------------------------------------------------------------------------
*/
LPGUID DDDrvInfo::GetGuid (void)
{
if (isPrimary ())
return NULL;
else
return &guid;
} // End DDDrvInfo::GetGuid
/*
**-----------------------------------------------------------------------------
** DDDrvMgr Methods
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::Init
** Purpose: Grovel all DD driver info in system
** and store in global DDInfo structures
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::Init (void)
{
if (! isInitialized ())
{
HRESULT hResult;
g_cDrivers = 0L;
// Load all drivers in system
hResult = LoadDrivers ();
if (FAILED (hResult))
return hResult;
// Mark as initialized
initOn ();
}
// Success
return DD_OK;
} // End DDDrvMgr::Init
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::Fini
** Purpose: Cleanup all global DDInfo structures
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::Fini (void)
{
if (isInitialized ())
{
DestroyDrivers ();
// Mark as not initialized
initOff ();
}
// Success
return DD_OK;
} // End DDDrvMgr::Fini
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::LoadDrivers
** Purpose: Load all DD Drivers in system
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::LoadDrivers (void)
{
HRESULT hResult;
DD_CB_INFOcbInfo;
// Initialize all valid drivers in system
cbInfo.fResult = TRUE;
cbInfo.cCount = 0L;
cbInfo.lpExtra = (void *)NULL;
hResult = DirectDrawEnumerate (DriverEnumCallback, &cbInfo);
if (FAILED(hResult))
{
REPORTERR (hResult);
return hResult;
}
// Double check count
if ((! cbInfo.fResult) || (cbInfo.cCount == 0) || (g_cDrivers != cbInfo.cCount))
{
hResult = APPERR_GENERIC;
REPORTERR (hResult);
return hResult;
}
// Success
return DD_OK;
} // DDDrvMgr::LoadDrivers
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::DestroyDrivers
** Purpose: Destroys all Drivers in Driver List
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::DestroyDrivers (void)
{
LPDDDrvInfo lpCurr, lpNext, lpPrev;
lpCurr = g_lpDriverRoot;
// Walk linked list and destroy all D3D Device nodes
while (lpCurr)
{
lpNext = lpCurr->lpNext;
lpPrev = lpCurr->lpPrev;
// Remove node from List
if (lpPrev)
lpPrev->lpNext = lpNext;
else
g_lpDriverRoot = lpNext;
if (lpNext)
lpNext->lpPrev = lpPrev;
else
g_lpDriverTail = lpPrev;
// Destroy this node
lpCurr->lpNext = NULL;
lpCurr->lpPrev = NULL;
delete lpCurr;
// Move to next node in list
lpCurr = lpNext;
}
g_cDrivers = 0L;
g_lpDriverRoot = NULL;
g_lpDriverTail = NULL;
// Success
return DD_OK;
} // End DDDrvMgr::DestroyDrivers
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::DDDrvMgr
** Purpose: Default constructor
**-----------------------------------------------------------------------------
*/
DDDrvMgr::DDDrvMgr (void)
{
lpCurrDriver = NULL;
lpCurrMode= NULL;
lpCurrDevice= NULL;
} // End DDDrvMgr::DDDrvMgr
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::~DDDrvMgr
**-----------------------------------------------------------------------------
*/
DDDrvMgr::~DDDrvMgr (void)
{
} // End DDDrvMgr::~DDDrvMgr
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::AddDriver
** Purpose: add new driver to driver list
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::AddDriver (LPDDDrvInfo lpDrvNew)
{
// Check Parameters
if (! lpDrvNew)
{
// Error, Invalid parameters
return DDERR_INVALIDPARAMS;
}
// Add to tail of Mode List
lpDrvNew->lpPrev = DDDrvMgr::g_lpDriverTail;
lpDrvNew->lpNext = NULL;
// Update tail
if (DDDrvMgr::g_lpDriverTail)
DDDrvMgr::g_lpDriverTail->lpNext = lpDrvNew;
DDDrvMgr::g_lpDriverTail = lpDrvNew;
// Update Root
if (! DDDrvMgr::g_lpDriverRoot)
DDDrvMgr::g_lpDriverRoot = lpDrvNew;
// Update count
g_cDrivers++;
// Success
return DD_OK;
} // End DDDrvMgr::AddDriver
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::DelDriver
** Purpose: removes driver from driver list
**-----------------------------------------------------------------------------
*/
HRESULT DDDrvMgr::DelDriver (LPDDDrvInfo lpDrvDel)
{
// Check parameters
if (lpDrvDel)
{
// Error
return DDERR_INVALIDPARAMS;
}
// Remove this Mode From mode list
LPDDDrvInfo lpPrevDrv = lpDrvDel->lpPrev;
LPDDDrvInfo lpNextDrv = lpDrvDel->lpNext;
if (lpPrevDrv)
lpPrevDrv->lpNext = lpNextDrv;
else
DDDrvMgr::g_lpDriverRoot = lpNextDrv;
if (lpNextDrv)
lpNextDrv->lpPrev = lpPrevDrv;
else
DDDrvMgr::g_lpDriverTail = lpPrevDrv;
lpDrvDel->lpPrev = NULL;
lpDrvDel->lpNext = NULL;
// Destroy mode node
delete lpDrvDel;
// Update count
g_cDrivers--;
// Success
return DD_OK;
} // End DDDrvMgr::DelDriver
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::FindDriver
** Purpose: Finds driver corresponding to guid
**-----------------------------------------------------------------------------
*/
LPDDDrvInfo DDDrvMgr::FindDriver (
LPGUIDlpGuid,
LPDDDrvInfo *lpNextBest,
LPDDDrvInfolpStart)
{
LPDDDrvInfo lpCurrDrv, lpNextDrv;
#ifdef DEBUG
if (! isInitialized ())
{
// Error, not initialized
return NULL;
}
#endif
// Get Start node
if (! lpStart)
lpCurrDrv = DDDrvMgr::g_lpDriverRoot;
else
lpCurrDrv = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrDrv;
while (lpCurrDrv)
{
lpNextDrv = lpCurrDrv->lpNext;
if (lpCurrDrv->Match (lpGuid))
{
// Success
return lpCurrDrv;
}
else if (lpCurrDrv->isPrimary ())
{
if (lpNextBest)
*lpNextBest = lpCurrDrv;
}
lpCurrDrv = lpNextDrv;
}
// Failure, user could use next best instead
return NULL;
} // End DDDrvMgr::FindDriver
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::FindDriver
** Purpose: Finds driver corresponding to specified device caps
**-----------------------------------------------------------------------------
*/
LPDDDrvInfo DDDrvMgr::FindDriver (
LPDDCAPS lpHal,
LPDDCAPS lpHel,
LPDDDrvInfo * lpNextBest,
LPDDDrvInfo lpStart)
{
LPDDDrvInfo lpCurrDrv, lpNextDrv;
// Get Start node
if (! lpStart)
lpCurrDrv = DDDrvMgr::g_lpDriverRoot;
else
lpCurrDrv = lpStart;
if (lpNextBest)
*lpNextBest = lpCurrDrv;
while (lpCurrDrv)
{
lpNextDrv = lpCurrDrv->lpNext;
if (lpCurrDrv->Match (lpHal, lpHel))
{
// Success
return lpCurrDrv;
}
else if (lpCurrDrv->isPrimary ())
{
if (lpNextBest)
*lpNextBest = lpCurrDrv;
}
lpCurrDrv = lpNextDrv;
}
// Failure, user could use next best instead
return NULL;
} // End DDDrvMgr::FindDriver
/*
**-----------------------------------------------------------------------------
** Name: DDDrvMgr::EnumDrivers
** Purpose: Enumerate drivers
**-----------------------------------------------------------------------------
*/
DWORD DDDrvMgr::EnumDrivers (const DDDRV_ENUMINFO & eiInfo)
{
DWORDdwResult = ENUM_FAILURE;
LPDDDrvInfo lpCurrDrv, lpNextDrv;
// Check Match Callback function
if (! eiInfo.fpcbEnum)
{
// Error, invalid callback
return ENUM_ERROR;
}
// Get starting node
if (eiInfo.lpStart)
lpCurrDrv = (LPDDDrvInfo)(eiInfo.lpStart);
else
lpCurrDrv = DDDrvMgr::g_lpDriverRoot;
// for each driver, call user defined match callback function
while (lpCurrDrv)
{
lpNextDrv = lpCurrDrv->lpNext;
// Call Enum Drivers Callback
dwResult = (*eiInfo.fpcbEnum)((LPVOID)lpCurrDrv, NULL, eiInfo.dwExtra);
// Check for early exit
if (dwResult & ENUM_STOP)
{
// Return result code
return (dwResult & ~ENUM_STOP);
}
}
// Failure
return (dwResult & ~ENUM_STOP);
} // End DDDrvMgr::EnumDrivers
/*
**-----------------------------------------------------------------------------
** End of File
**-----------------------------------------------------------------------------
*/