/*
**-----------------------------------------------------------------------------
** File: WinProc.cpp
** Purpose: A sample windows proc for supporting D3D.
** Notes:
**
**
** Copyright (c) 1995 - 1997 by Microsoft, all rights reserved
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
**Include Files
**-----------------------------------------------------------------------------
*/
#include "WinProc.h"
#include "WinMain.h"
#include "Debug.h"
/*
**-----------------------------------------------------------------------------
**Local Typedefs
**-----------------------------------------------------------------------------
*/
typedef struct tagChangeDDInfo {
DDDrvInfo * lpDrvOrig;// Original Driver
DDDrvInfo * lpDrvNew;// New Driver (user choice)
D3DDevInfo * lpDevOrig;// Original D3D device
D3DDevInfo * lpDevNew;// New D3D device (user choice)
DDModeInfo * lpModeOrig;// Orignal Mode
DDModeInfo * lpModeNew;// New Mode (user choice)
} ChangeDDInfo;
typedef ChangeDDInfo * LPChangeDDInfo;
/*
**-----------------------------------------------------------------------------
**Local Variables
**-----------------------------------------------------------------------------
*/
// Used for 3Dfx Voodoo driver detection below
const GUID guid3DfxVoodoo = {
0x3A0CFD01,
0x9320,
0x11CF,
0xAC,0xA1,0x00,0xA0,0x24,0x13,0xC2,0xE2
};
/*
**-----------------------------------------------------------------------------
**Local function prototypes
**-----------------------------------------------------------------------------
*/
// About message proc
BOOL FAR PASCAL AboutBoxProc (HWND hWnd, UINT uiMsg,
WPARAM wParam, LPARAM lParam);
/*
**-----------------------------------------------------------------------------
**Local function prototypes
**-----------------------------------------------------------------------------
*/
// Change Dialog
BOOL DlgDriversInit (HWND hDlg);
BOOL DlgDevicesInit (HWND hDlg);
BOOL DlgModesInit (HWND hDlg);
int _cdecl CompareModes (const void* element1, const void* element2);
LPDDDrvInfo DlgGetDriver (HWND hDlg);
LPD3DDevInfo DlgGetDevice (HWND hDlg);
LPDDModeInfo DlgGetMode (HWND hDlg);
BOOL FAR PASCAL ChangeDriverProc (HWND hWnd, UINT uiMsg,
WPARAM wParam, LPARAM lParam);
void OnChangeDriver (HWND hWindow, int idDialog);
/*
**-----------------------------------------------------------------------------
**Functions
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: D3DWindowProc
** Purpose: handles windows messages for D3DWindow's
**-----------------------------------------------------------------------------
*/
LRESULT CALLBACK D3DWindowProc (
HWND hWindow,
UINT uiMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG lResult;
//
// Windows messages
//
switch (uiMsg)
{
case WM_ACTIVATE:
// Note: Do we need to handle this ?!?
break;
case WM_ACTIVATEAPP:
return OnActivateApp (hWindow, wParam, lParam);
case WM_CLOSE:
return OnClose (hWindow);
case WM_COMMAND:
return OnCommand (hWindow, wParam, lParam);
case WM_CREATE:
return OnCreate (hWindow);
case WM_DESTROY:
return OnDestroy (hWindow);
case WM_DISPLAYCHANGE:
return OnDisplayChange (hWindow);
case WM_ERASEBKGND:
return OnEraseBackground (hWindow, wParam, lParam);
case WM_GETMINMAXINFO:
return OnGetMinMaxInfo (hWindow, (LPMINMAXINFO) lParam);
case WM_MOVE:
return OnMove (hWindow, (INT)LOWORD(lParam), (INT)HIWORD(lParam));
case WM_PAINT:
{
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint (hWindow, &ps);
lResult = OnPaint (hWindow, hdc, &ps);
EndPaint (hWindow, &ps);
}
return lResult;
case WM_PALETTECHANGED:
// Note: We need to support this
break;
case WM_QUERYNEWPALETTE:
// Note: We need to support this
break;
case WM_SIZE:
return OnSize (hWindow, (INT)LOWORD(lParam), (INT)HIWORD(lParam));
//
// D3D Window messages
//
case D3DWIN_GET_VALID: // Get valid size
{
LPD3DWindow lpd3dWindow;
//Get D3DWindow pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return FALSE;
return lpd3dWindow->isValid();
}
case D3DWIN_GET_POINTER:
//Get D3DWindow pointer
return (LRESULT)GetWindowLong (hWindow, GWL_USERDATA);
case D3DWIN_GET_SURFACE:
{
LPD3DWindow lpd3dWindow;
//Get D3DWindow pointer
lpd3dWindow = (LPD3DWindow)(void *)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return NULL;
return (LPARAM)(lpd3dWindow->GetRender ());
}
case D3DWIN_INIT:
return OnD3DInit (hWindow, (LPD3DWindow) lParam);
case D3DWIN_FINI:
return OnD3DFini (hWindow, (LPD3DWindow) lParam);
case D3DWIN_CHANGED_DRIVER:
return OnD3DChangeDriver (hWindow);
case D3DWIN_CHANGED_DEVICE:
return OnD3DChangeDevice (hWindow);
case D3DWIN_CHANGED_MODE:
return OnD3DChangeMode (hWindow);
} // End Switch
// Do Default window behavior
return (DefWindowProc (hWindow, uiMsg, wParam, lParam));
} // End D3DWindowProc
/*
**-----------------------------------------------------------------------------
** Name: AboutBoxProc
** Purpose: handles messages for About Dialog box
**-----------------------------------------------------------------------------
*/
BOOL
FAR PASCAL AboutBoxProc (HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam)
{
switch (uiMsg)
{
case WM_COMMAND:
if (LOWORD(wParam) == IDOK)
EndDialog (hWnd, TRUE);
break;
case WM_INITDIALOG:
return TRUE;
}
return FALSE;
} // End AboutBoxProc
/*
**-----------------------------------------------------------------------------
** Name: OnAbout
** Purpose: Display About Dialog
**-----------------------------------------------------------------------------
*/
LRESULT OnAbout (HWND hWindow)
{
HINSTANCE hInstance;
if ((! hWindow) || (! IsWindow (hWindow)))
return 0L;
hInstance = (HINSTANCE) GetWindowLong (hWindow, GWL_HINSTANCE);
if (! hInstance)
return 0L;
// Pause App
OnPause (hWindow, TRUE);
// Do About Dialog here
DialogBox (hInstance, MAKEINTRESOURCE (IDD_ABOUT), hWindow, (DLGPROC)AboutBoxProc);
// UnPause app
OnPause (hWindow, FALSE);
return 0L;
} // End OnAbout
/*
**-----------------------------------------------------------------------------
** Name: OnActivateApp
** Purpose: ActivateApp
** Note:
**always let it fall through to Default window proc
**to set up keyboard focus properly, etc.
**-----------------------------------------------------------------------------
*/
LRESULT OnActivateApp (HWND hWindow, WPARAM wParam, LPARAM lParam)
{
BOOL fActive = (BOOL)wParam;
// Get D3D Window pointer
LPD3DWindow lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (fActive)
{
// Reactivating - Realize current palette
if (lpd3dWindow)
{
lpd3dWindow->turnActiveOn ();
lpd3dWindow->RealizePalette ();
}
}
else
{
//
// If we have been deactivated invalidate
// to show the paused display.
//
if (lpd3dWindow)
{
lpd3dWindow->turnActiveOff ();
InvalidateRect (hWindow, NULL, FALSE);
}
}
// Do default behavior
return DefWindowProc (hWindow, WM_ACTIVATEAPP, wParam, lParam);
} // End OnActivateApp
/*
**-----------------------------------------------------------------------------
** Name: OnClose
** Purpose: Shut down app
**-----------------------------------------------------------------------------
*/
LRESULT OnClose (HWND hWindow)
{
// Just Destroy the window for now
DestroyWindow (hWindow);
return 0L;
} // End OnClose
/*
**-----------------------------------------------------------------------------
** Name: OnCommand
** Purpose: Handle User commands
**-----------------------------------------------------------------------------
*/
LRESULT OnCommand (HWND hWindow, WPARAM wParam, LPARAM lParam)
{
HWND hControl= (HWND)lParam;
DWORD dwNotify= (DWORD)HIWORD(wParam);
DWORD dwID = (DWORD)LOWORD(wParam);
if (hControl)
{
//
// Handle messages from controls here
//
}
else
{
//
// Handle Menu messages here
//
switch (dwID)
{
case IDM_EXIT:
// Close down app
SendMessage (hWindow, WM_CLOSE, 0, 0);
return 0;
case IDM_ABOUT:
// Bring up About Dialog
OnAbout (hWindow);
break;
case IDM_CHANGE_DRIVERS:
// Bring up the "Change Driver" dialog
OnChangeDriver (hWindow, IDD_CHANGE_DRIVER);
break;
default:
// Unknown Menu Command
break;
}
}
// Let Default Window Proc handle it for us.
return DefWindowProc (hWindow, WM_COMMAND, wParam, lParam);
} // End OnCommand
/*
**-----------------------------------------------------------------------------
** Name: OnCreate
** Purpose: Initialization of any Window objects
**-----------------------------------------------------------------------------
*/
LRESULT OnCreate (HWND hWindow)
{
// Success
return 0L;
} // End OnCreate
/*
**-----------------------------------------------------------------------------
** Name: OnDestroy
** Purpose: Cleanup and shut down app
**-----------------------------------------------------------------------------
*/
LRESULT OnDestroy (HWND hWindow)
{
LPD3DWindow lpd3dWindow;
//Delete associated D3DWindow from this window
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, 0L);
if (lpd3dWindow)
lpd3dWindow->Fini ();
SetWindowLong (hWindow, GWL_USERDATA, 0L);
// Tell windows to QUIT!
PostQuitMessage (0);
return 0L;
} // End OnDestroy
/*
**-----------------------------------------------------------------------------
** Name: OnDisplayChange
** Purpose: Cleanup and shut down app
**-----------------------------------------------------------------------------
*/
LRESULT OnDisplayChange (HWND hWindow)
{
HRESULThResult;
LPD3DWindow lpd3dWindow;
// Get D3D window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return 0L;
// Change Primary surface to new desktop
hResult = lpd3dWindow->ChangeDesktop ();
if (FAILED (hResult))
return 0L;
// Success
return 0L;
} // End OnDestroy
/*
**-----------------------------------------------------------------------------
** Name: OnEraseBackground
** Purpose: Erase Window background
** Notes:
**1. The only time we need to do this is when
**the rendering surface is valid yet smaller than the client area
**any other situation and we are re-painting the entire client area.
**so we don't need to erase the background
**-----------------------------------------------------------------------------
*/
LRESULT OnEraseBackground (HWND hWindow, WPARAM wParam, LPARAM lParam)
{
LPD3DWindow lpd3dWindow;
RECT rTemp, rSurf, rClient;
// Get D3D window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return 0L;
if ((lpd3dWindow->isValid ()) && (! lpd3dWindow->isPaused ()))
{
GetClientRect (hWindow, &rClient);
lpd3dWindow->GetSurfaceRect (rSurf);
// Does surface rect contain the client rectangle?
if (IntersectRect (&rTemp, &rClient, &rSurf))
{
if (! EqualRect (&rTemp, &rClient))
{
// No, then allow system to erase the background for us
return DefWindowProc (hWindow, WM_ERASEBKGND, wParam, lParam);
}
}
}
// Success
// Tell system we erased background, even though we didn't
return 1L;
} // End OnEraseBackground
/*
**-----------------------------------------------------------------------------
** Name: OnGetMinMaxInfo
** Purpose: Set Minimum, Maximum Window sizes
**-----------------------------------------------------------------------------
*/
LRESULT OnGetMinMaxInfo (HWND hWindow, LPMINMAXINFO lpmmi)
{
RECT rMin;
DWORD dwStyle, dwStyleEx;
HMENU hMenu;
BOOL fMenu;
LPD3DWindow lpd3dWindow;
// Get D3D window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return 0L;
// Get Window Style
dwStyle = GetWindowLong (hWindow, GWL_STYLE);
dwStyleEx = GetWindowLong (hWindow, GWL_EXSTYLE);
hMenu = GetMenu (hWindow);
fMenu = (hMenu ? TRUE : FALSE);
rMin.left= 0;
rMin.top= 0;
rMin.right = MIN_WIN_SIZE_X;
rMin.bottom= MIN_WIN_SIZE_Y;
AdjustWindowRectEx (&rMin, dwStyle, fMenu, dwStyleEx);
lpmmi->ptMinTrackSize.x = rMin.right - rMin.left;
lpmmi->ptMinTrackSize.y = rMin.bottom - rMin.top;
return 0L;
} // End OnGetMinMaxInfo
/*
**-----------------------------------------------------------------------------
** Name: OnIdle
** Purpose: Animate while system is idle
**-----------------------------------------------------------------------------
*/
void OnIdle (HWND hWindow)
{
HRESULT hResult;
LPD3DWindow lpd3dWindow;
// Get D3D window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return;
//
// Only animate if we are the foreground app, we aren't suspended
// and we have completed initialization.
//
//
// Only animate if we are the foreground app, we aren't suspended
// and we have completed initialization.
//
if (! lpd3dWindow->isActive () ||
(lpd3dWindow->isPaused ()) ||
(! lpd3dWindow->isValid ()))
return;
hResult = lpd3dWindow->DrawFrame ();
if (FAILED (hResult))
return;
return;
} // End OnIdle
/*
**-----------------------------------------------------------------------------
** Name: OnMove
** Purpose: Move window
**-----------------------------------------------------------------------------
*/
LRESULT OnMove (HWND hWindow, INT nX, INT nY)
{
HRESULT hResult;
LPD3DWindow lpd3dWindow;
// Get D3D Window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return 0L;
/*
* No action if the device has not yet been created or if we are
* suspended.
*/
if (! lpd3dWindow->isPaused() || ! lpd3dWindow->isValid ())
{
// Keep the D3D info in synch with the change
hResult = lpd3dWindow->Move (nX, nY);
if (FAILED (hResult))
return 0L;
// Repaint the client area.
hResult = lpd3dWindow->DrawFrame ();
if (FAILED (hResult))
return 0L;
}
// Success
return 0L;
} // End OnMove
/*
**-----------------------------------------------------------------------------
** Name: OnPaint
** Purpose:Paint the window
**-----------------------------------------------------------------------------
*/
LRESULT OnPaint (HWND hWindow, HDC hdc, LPPAINTSTRUCT lpps)
{
HRESULT hResult;
LPD3DWindow lpd3dWindow;
// Get D3D Window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
{
PaintPaused (hWindow, hdc);
return 0L;
}
if (lpd3dWindow->isActive () &&
!lpd3dWindow->isPaused () &&
lpd3dWindow->isValid())
{
//
// NOTE: DrawFrame() re-renders the scene as well as blitting the
// result to the primary. As all we really want to do here is
// repaint the client area we don't really need to re-render -
// just re-blit. For this simple sample this inefficiency
// doesn't matter but for real applications not re-rendering
// may be a useful optimization.
//
hResult = lpd3dWindow->DrawFrame ();
if (FAILED (hResult))
return 0L;
}
else
{
//
// Show the suspended image if we are not active,
// or paused, or if we have not yet created the device.
//
PaintPaused (hWindow, hdc);
}
return 0L;
} // End OnPaint
/*
**-----------------------------------------------------------------------------
** Name:OnPause
** Purpose:Pause/Unpause app
**-----------------------------------------------------------------------------
*/
void OnPause (HWND hWindow, BOOL fPause)
{
LPD3DWindow lpd3dWindow;
// Get D3D Window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return;
lpd3dWindow->Pause (fPause);
} // End OnPause
/*
**-----------------------------------------------------------------------------
** Name: OnSize
** Purpose:Resize main window
**-----------------------------------------------------------------------------
*/
LRESULT OnSize (HWND hWindow, INT nW, INT nH)
{
HRESULT hResult;
LPD3DWindow lpd3dWindow;
// Get D3D window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return 0L;
// Check if we are paused
if (! lpd3dWindow->isPaused ())
{
// Resize D3D surfaces
hResult = lpd3dWindow->Resize (nW, nH);
if (FAILED (hResult))
return 0L;
//
// Render at the new size and show the results
// in the main window's client area.
//
hResult = lpd3dWindow->DrawFrame ();
if (FAILED (hResult))
return 0L;
}
// Success
return 0L;
} // End OnSize
/*
**-----------------------------------------------------------------------------
** Name: OnD3DInit
** Purpose:Notification that associated D3D Window object
**has successfully initialized
**-----------------------------------------------------------------------------
*/
LRESULT OnD3DInit (HWND hWindow, LPD3DWindow lpd3dWindow)
{
if ((! lpd3dWindow) || (! lpd3dWindow->isValid ()))
{
// Error, something went wrong
return 0L;
}
// Save the pointer to the D3D Window object
SetWindowLong (hWindow, GWL_USERDATA, (long)(void *)lpd3dWindow);
// Make sure we are properly marked as active/inactive
HWND hActive = GetActiveWindow ();
if (hActive == hWindow)
lpd3dWindow->turnActiveOn ();
else
lpd3dWindow->turnActiveOff ();
// Success
return 0L;
} // End OnD3DInit
/*
**-----------------------------------------------------------------------------
** Name: OnD3DFini
** Purpose:Notification that the D3D window object
**is cleaning up.
**-----------------------------------------------------------------------------
*/
LRESULT OnD3DFini (HWND hWindow, LPD3DWindow lpd3dWindow)
{
// Set our window pointer to NULL
// so we don't attempt to misuse it later.
SetWindowLong (hWindow, GWL_USERDATA, 0L);
// Success
return 0L;
} // End OnD3DFini
/*
**-----------------------------------------------------------------------------
** Name: OnD3DChangeDriver
** Purpose:Notification that our associated D3D Window object
**has changed it's DD Driver.
** Notes:This is a good time to update our Menus
**-----------------------------------------------------------------------------
*/
LRESULT OnD3DChangeDriver (HWND hWindow)
{
// Success
return 0L;
} // End OnD3DChangeDriver
/*
**-----------------------------------------------------------------------------
** Name: OnD3DChangeMode
** Purpose:Notification that our associated D3D Window object
**has changed it's mode.
** Notes:
**1. This is probably caused by the user changing the Desktop mode
**2. This is a good time to update our Menus
**-----------------------------------------------------------------------------
*/
LRESULT OnD3DChangeMode (HWND hWindow)
{
// Success
return 0L;
} // End OnD3DChangeMode
/*
**-----------------------------------------------------------------------------
** Name: OnD3DChangeDevice
** Purpose:Notification that our associated D3D Window object
**has changed it's D3D device.
** Notes:This is a good time to update our Menus
**-----------------------------------------------------------------------------
*/
LRESULT OnD3DChangeDevice (HWND hWindow)
{
// Success
return 0L;
} // End OnD3DChangeDevice
/*
**-----------------------------------------------------------------------------
** Name: PaintPaused
** Purpose:Paint the window as Paused
** Notes:
**
** 1. We show the paused state by drawing a text string
** in the client area of the window.
**
**-----------------------------------------------------------------------------
*/
void PaintPaused (HWND hWindow, HDC hdc)
{
HPEN hOldPen;
HBRUSH hOldBrush;
COLORREF crOldTextColor;
INT oldMode;
INT x;
INT y;
SIZE size;
RECT rect;
INT nStrLen;
//
// Black background.
//
hOldPen = (HPEN)SelectObject (hdc, GetStockObject (NULL_PEN));
hOldBrush = (HBRUSH)SelectObject (hdc, GetStockObject (BLACK_BRUSH));
//
// White text.
//
oldMode = SetBkMode (hdc, TRANSPARENT);
crOldTextColor = SetTextColor (hdc, RGB(255, 255, 255));
//
GetClientRect (hWindow, &rect);
//
// Clear the client area.
//
Rectangle (hdc, rect.left, rect.top, rect.right + 1, rect.bottom + 1);
//
// Draw the string centered in the client area.
//
nStrLen = strlen (g_szPaused);
GetTextExtentPoint32 (hdc, g_szPaused, nStrLen, &size);
x = (rect.right - size.cx) / 2;
y = (rect.bottom - size.cy) / 2;
TextOut (hdc, x, y, g_szPaused, nStrLen);
// Cleanup
SetTextColor (hdc, crOldTextColor);
SetBkMode (hdc, oldMode);
SelectObject (hdc, hOldBrush);
SelectObject (hdc, hOldPen);
} // End PaintPaused
/*
**-----------------------------------------------------------------------------
**Dialog Functions
**-----------------------------------------------------------------------------
*/
/*
**-----------------------------------------------------------------------------
** Name: DlgDriversInit
** Purpose: Set up Drivers for dialog
** Notes:Shows list of current Drivers
**-----------------------------------------------------------------------------
*/
BOOL DlgDriversInit (HWND hDlg)
{
LPChangeDDInfolpChange;
LPDDDrvInfolpDriver;
LPDDDrvInfolpCurr, lpNext;
DWORDdwIndex;
LPGUIDlpGuidDD;
// Check Parameters
lpChange = (LPChangeDDInfo)(void *)GetWindowLong (hDlg, DWL_USER);
if (! lpChange)
return FALSE;
lpDriver = lpChange->lpDrvNew;
// Validate Driver
if (! lpDriver)
lpGuidDD = NULL;
else
lpGuidDD = lpDriver->GetGuid ();
lpDriver = ValidateDriver (lpGuidDD);
if (! lpDriver)
return FALSE;
// Dump Driver list to Combo Box
dwIndex = 0;
lpCurr = DDDrvMgr::g_lpDriverRoot;
while (lpCurr)
{
TCHAR szBuff[80];
DWORD dwNew;
LPGUID lpGuidDD;
lpNext = lpCurr->lpNext;
// Hack: Do a Quick check for the 3Dfx Voodoo driver
// which doesn't support windowed mode
lpGuidDD = lpCurr->GetGuid ();
if (lpGuidDD)
{
if (*lpGuidDD == guid3DfxVoodoo)
{
// Don't add 3Dfx Voodoo driver.
// This is a windowed app and it isn't supported
lpCurr = lpNext;
continue;
}
}
if (lpCurr->isPrimary ())
wsprintf (szBuff, TEXT("%s (Primary)"), lpCurr->szName);
else
wsprintf (szBuff, TEXT("%s"), lpCurr->szName);
// Add String to Combo Box
dwNew = SendDlgItemMessage (hDlg, IDC_DRIVERS, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)szBuff);
// Set up pointer to driver for this item
SendDlgItemMessage (hDlg, IDC_DRIVERS, CB_SETITEMDATA, (WPARAM)dwNew, (LPARAM)(void *)lpCurr);
// Is it the current Driver
if (lpDriver == lpCurr)
{
// Set as our current selection
SendDlgItemMessage (hDlg, IDC_DRIVERS, CB_SETCURSEL, (WPARAM)dwNew, 0L);
}
lpCurr = lpNext;
}
// Success
return TRUE;
} // End DlgDriversInit
/*
**-----------------------------------------------------------------------------
** Name: DlgDevicesInit
** Purpose: Set up Devices for dialog
** Notes:Shows list of current Devices
**-----------------------------------------------------------------------------
*/
BOOL DlgDevicesInit (HWND hDlg)
{
LPChangeDDInfolpChange;
LPDDDrvInfolpDriver;
LPD3DDevInfolpDevice;
LPD3DDevInfolpCurr, lpNext;
DWORDdwIndex;
LPGUIDlpGuidD3D;
// Check Parameters
lpChange = (LPChangeDDInfo)(void *)GetWindowLong (hDlg, DWL_USER);
if (! lpChange)
return FALSE;
lpDriver = lpChange->lpDrvNew;
if (! lpDriver)
return FALSE;
lpDevice = lpChange->lpDevNew;
// Validate Device
if (! lpDevice)
lpGuidD3D = NULL;
else
lpGuidD3D = &(lpDevice->guid);
lpDevice = ValidateDevice (lpDriver, lpGuidD3D, NULL);
if (! lpDevice)
return FALSE;
// Dump Device list to Combo Box
dwIndex = 0;
lpCurr = lpDriver->lpDeviceRoot;
while (lpCurr)
{
TCHAR szBuff[80];
DWORD dwNew;
lpNext = lpCurr->lpNext;
// Get Device String
wsprintf (szBuff, TEXT("%s"), lpCurr->szName);
// Add String to Combo Box
dwNew = SendDlgItemMessage (hDlg, IDC_DEVICES, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)szBuff);
// Set up pointer to device for this item
SendDlgItemMessage (hDlg, IDC_DEVICES, CB_SETITEMDATA, (WPARAM)dwNew, (LPARAM)(void *)lpCurr);
// Is it the current device
if (lpDevice == lpCurr)
{
// Set as our current selection
SendDlgItemMessage (hDlg, IDC_DEVICES, CB_SETCURSEL, (WPARAM)dwNew, 0L);
}
lpCurr = lpNext;
}
// Success
return TRUE;
} // End DlgDevicesInit
/*
**-----------------------------------------------------------------------------
** Name: CompareModes
** Purpose: Comparision function used with Quick sort
**to get sorted list of modes
**-----------------------------------------------------------------------------
*/
int _cdecl CompareModes (const void * element1, const void * element2)
{
LPDDModeInfo lpMode1;
LPDDModeInfo lpMode2;
DWORD w1, h1, bpp1, refresh1;
DWORD w2, h2, bpp2, refresh2;
int iCompare = 0;
lpMode1 = *((LPDDModeInfo *)element1);
lpMode2 = *((LPDDModeInfo *)element2);
// Handle Null pointers
if ((! lpMode1) && (! lpMode2))
return 0;
if ((lpMode1) && (! lpMode2))
return -1;
if ((! lpMode2) && (lpMode2))
return 1;
// Get Mode Data
lpMode1->GetMode (w1, h1, bpp1, refresh1);
lpMode2->GetMode (w2, h2, bpp2, refresh2);
// Sort first on BPP then width then height
if (bpp1 < bpp2)
iCompare = -1;
else if (bpp1 > bpp2)
iCompare = 1;
else if (w1 < w2)
iCompare = -1;
else if (w1 > w2)
iCompare = 1;
else if (h1 < h2)
iCompare = -1;
else if (h1 > h2)
iCompare = 1;
// Equality
return iCompare;
} // End CompareModes
/*
**-----------------------------------------------------------------------------
** Name: DlgModesInit
** Purpose: Set up Modes for dialog
** Notes:Shows list of current modes, compatible with the current
**device. This list is displayed in sorted order (bpp, w, h)
**-----------------------------------------------------------------------------
*/
BOOL DlgModesInit (HWND hDlg)
{
LPChangeDDInfolpChange;
LPDDDrvInfolpDriver;
LPD3DDevInfolpDevice;
LPDDModeInfolpModeCurr, lpModeRoot, lpCurr, lpNext;
DWORDcModes;
DWORDcbSize;
DWORDdwIndex;
LPDDModeInfo *lpModes;
// Check Parameters
lpChange = (LPChangeDDInfo)(void *)GetWindowLong (hDlg, DWL_USER);
if (! lpChange)
return FALSE;
lpDriver = lpChange->lpDrvNew;
lpDevice = lpChange->lpDevNew;
lpModeCurr = lpChange->lpModeNew;
if (! lpDriver)
return FALSE;
if (! lpDevice)
{
lpDevice = ValidateDevice (lpDriver, NULL, NULL);
if (! lpDevice)
return FALSE;
}
lpModeRoot = lpDriver->lpModeRoot;
if (! lpModeRoot)
return FALSE;
cModes = lpDriver->countModes ();
if (! cModes)
return FALSE;
if (! lpModeCurr)
{
lpModeCurr = ValidateMode (lpDriver, 640, 480, 16, 0, lpDevice);
}
// Get memory for Mode list
cbSize = cModes * sizeof (LPDDModeInfo);
lpModes = (LPDDModeInfo *) malloc (cbSize);
if (! lpModes)
return FALSE;
// Create Mode List
dwIndex = 0;
lpCurr = lpModeRoot;
while (lpCurr)
{
lpNext = lpCurr->lpNext;
lpModes[dwIndex] = lpCurr;
dwIndex++;
lpCurr = lpNext;
}
// Sort Mode list
qsort ((void *)lpModes, (size_t)cModes, sizeof(LPDDModeInfo), CompareModes);
// Dump Mode list to Combo Box
for (dwIndex = 0; dwIndex < cModes; dwIndex++)
{
// Make sure mode is supported by D3D device
if ((lpModes[dwIndex]) &&
(lpModes[dwIndex]->ModeSupported (lpDevice)))
{
TCHAR szBuff[80];
DWORD w, h, bpp, refresh;
DWORD dwNew;
lpModes[dwIndex]->GetMode (w, h, bpp, refresh);
// Set up Mode String
if (refresh)
wsprintf (szBuff, TEXT("%4d x %4d x %4d (%4d Hz)"),
w, h, bpp, refresh);
else
wsprintf (szBuff, TEXT("%4d x %4d x %4d"),
w, h, bpp);
// Add String to Combo Box
dwNew = SendDlgItemMessage (hDlg, IDC_MODES, CB_ADDSTRING, 0, (LPARAM)(LPCTSTR)szBuff);
// Set up pointer to Mode Info for this item
SendDlgItemMessage (hDlg, IDC_MODES, CB_SETITEMDATA, (WPARAM)dwNew, (LPARAM)(void *)lpModes[dwIndex]);
// Is it the current Mode
if (lpModeCurr == lpModes[dwIndex])
{
// Set as our current selection
SendDlgItemMessage (hDlg, IDC_MODES, CB_SETCURSEL, (WPARAM)dwNew, 0L);
}
}
}
// Cleanup Memory
free (lpModes);
lpModes = NULL;
// Success
return TRUE;
} // End DlgModesInit
/*
**-----------------------------------------------------------------------------
** Name: DlgGetDriver
** Purpose: Get current driver selection
**-----------------------------------------------------------------------------
*/
LPDDDrvInfo DlgGetDriver (HWND hDlg)
{
DWORD dwIndex = SendDlgItemMessage (hDlg, IDC_DRIVERS, CB_GETCURSEL, 0, 0);
if (dwIndex != CB_ERR)
{
// Get pointer to driver
LPDDDrvInfo lpDriver = (LPDDDrvInfo) SendDlgItemMessage (hDlg,
IDC_DRIVERS,
CB_GETITEMDATA,
(WPARAM)dwIndex,
(LPARAM)0);
return lpDriver;
}
// Failure
return NULL;
} // End DlgGetDriver
/*
**-----------------------------------------------------------------------------
** Name: DlgGetDevice
** Purpose: Get current device selection
**-----------------------------------------------------------------------------
*/
LPD3DDevInfo DlgGetDevice (HWND hDlg)
{
DWORD dwIndex = SendDlgItemMessage (hDlg, IDC_DEVICES, CB_GETCURSEL, 0, 0);
if (dwIndex != CB_ERR)
{
// Get pointer to device
LPD3DDevInfo lpDevice = (LPD3DDevInfo) SendDlgItemMessage (hDlg,
IDC_DEVICES,
CB_GETITEMDATA,
(WPARAM)dwIndex,
(LPARAM)0);
return lpDevice;
}
// Failure
return NULL;
} // End DlgGetDevice
/*
**-----------------------------------------------------------------------------
** Name: DlgGetMode
** Purpose: Get current mode selection
**-----------------------------------------------------------------------------
*/
LPDDModeInfo DlgGetMode (HWND hDlg)
{
DWORD dwIndex = SendDlgItemMessage (hDlg, IDC_MODES, CB_GETCURSEL, 0, 0);
if (dwIndex != CB_ERR)
{
// Get pointer to device
LPDDModeInfo lpMode = (LPDDModeInfo) SendDlgItemMessage (hDlg,
IDC_MODES,
CB_GETITEMDATA,
(WPARAM)dwIndex,
(LPARAM)0);
return lpMode;
}
// Failure
return NULL;
} // End DlgGetMode
/*
**-----------------------------------------------------------------------------
** Name: OnChangeDriver
** Purpose: Allows user to choose a new Driver from dialog
**Notes:User can also choose a new device and mode
**-----------------------------------------------------------------------------
*/
void OnChangeDriver (HWND hWindow, int idDialog)
{
HINSTANCEhInstance;
intfResult;
ChangeDDInfochangeInfo;
LPD3DWindowlpd3dWindow;
// Get application instance
hInstance = (HINSTANCE) GetWindowLong (hWindow, GWL_HINSTANCE);
if (! hInstance)
return;
// Get D3D Window pointer
lpd3dWindow = (LPD3DWindow)GetWindowLong (hWindow, GWL_USERDATA);
if (! lpd3dWindow)
return;
// Setup Change info
changeInfo.lpDrvOrig= lpd3dWindow->GetDriverInfo ();
changeInfo.lpDrvNew= changeInfo.lpDrvOrig;
changeInfo.lpDevOrig= lpd3dWindow->GetDeviceInfo ();
changeInfo.lpDevNew= changeInfo.lpDevOrig;
changeInfo.lpModeOrig= lpd3dWindow->GetModeInfo ();
changeInfo.lpModeNew= changeInfo.lpModeOrig;
// Pause App
OnPause (hWindow, TRUE);
// Do Change Mode Dialog here
fResult = DialogBoxParam (hInstance, MAKEINTRESOURCE (idDialog),
hWindow, (DLGPROC)ChangeDriverProc,
(LPARAM)(void *)&changeInfo);
// UnPause app
OnPause (hWindow, FALSE);
// Did user request a change ?!?
if (fResult == TRUE)
{
LPGUID lpGuidDD, lpGuidD3D;
if (changeInfo.lpDrvOrig != changeInfo.lpDrvNew)
{
if (changeInfo.lpDrvNew)
lpGuidDD = changeInfo.lpDrvNew->GetGuid ();
else
lpGuidDD = NULL;
lpd3dWindow->ChangeDriver (lpGuidDD, changeInfo.lpDevNew);
}
else if (changeInfo.lpDevOrig != changeInfo.lpDevNew)
{
if (changeInfo.lpDevNew)
lpGuidD3D = &(changeInfo.lpDevNew->guid);
else
lpGuidD3D = NULL;
lpd3dWindow->ChangeDevice (lpGuidD3D);
}
}
} // End OnChangeDriver
/*
**-----------------------------------------------------------------------------
** Name: ChangeDriverProc
** Purpose: handles messages for Change Driver,
**D3D device, and mode dialog boxes
**-----------------------------------------------------------------------------
*/
BOOL CALLBACK ChangeDriverProc(
HWND hDlg,// handle to dialog box
UINT uiMsg,// message
WPARAM wParam,// first message parameter
LPARAM lParam) // second message parameter
{
BOOLfChanged;
LPChangeDDInfo lpChange;
LPDDDrvInfolpDriver;
LPDDModeInfolpMode;
LPD3DDevInfolpDevice;
switch (uiMsg)
{
case WM_COMMAND:
switch (LOWORD(wParam))
{
case IDOK:
// Get Change Info
lpChange = (LPChangeDDInfo) GetWindowLong (hDlg, DWL_USER);
if (! lpChange)
EndDialog (hDlg, FALSE);
fChanged = FALSE;
// Get New Driver
lpDriver = DlgGetDriver (hDlg);
if ((lpDriver) && (lpDriver != lpChange->lpDrvOrig))
{
fChanged = TRUE;
lpChange->lpDrvNew = lpDriver;
}
else
lpChange->lpDrvNew = lpChange->lpDrvOrig;
// Get New Device
lpDevice = DlgGetDevice (hDlg);
if ((lpDevice) && (lpDevice != lpChange->lpDevOrig))
{
fChanged = TRUE;
lpChange->lpDevNew = lpDevice;
}
else
lpChange->lpDevNew = lpChange->lpDevOrig;
// Get New Mode
lpMode = DlgGetMode (hDlg);
if ((lpMode) && (lpMode != lpChange->lpModeOrig))
{
fChanged = TRUE;
lpChange->lpModeNew = lpMode;
}
else
lpChange->lpModeNew = lpChange->lpModeOrig;
// Return success/failure
EndDialog (hDlg, fChanged);
break;
case IDCANCEL:
EndDialog (hDlg, FALSE);
break;
case IDC_DRIVERS:
switch (HIWORD (wParam))
{
case CBN_SELENDOK:
// User has changed the current driver
lpChange = (LPChangeDDInfo) GetWindowLong (hDlg, DWL_USER);
// Check if user has changed the Driver
lpDriver = DlgGetDriver (hDlg);
if ((lpDriver) && (lpDriver != lpChange->lpDrvNew))
{
lpChange->lpDrvNew = lpDriver;
lpChange->lpDevNew = NULL;// Pick a new device
lpChange->lpModeNew = NULL;// Pick a new mode
// Update the Device list
SendDlgItemMessage (hDlg, IDC_DEVICES, CB_RESETCONTENT, 0, 0);
DlgDevicesInit (hDlg);
// Update the Mode list
SendDlgItemMessage (hDlg, IDC_MODES, CB_RESETCONTENT, 0, 0);
DlgModesInit (hDlg);
}
break;
}
break;
case IDC_DEVICES:
switch (HIWORD (wParam))
{
case CBN_SELENDOK:
// User has changed the current device
lpChange = (LPChangeDDInfo) GetWindowLong (hDlg, DWL_USER);
// Check if user has changed the device
lpDevice = DlgGetDevice (hDlg);
if ((lpDevice) && (lpDevice != lpChange->lpDevNew))
{
lpChange->lpDevNew = lpDevice;
// Update the Mode list
SendDlgItemMessage (hDlg, IDC_MODES, CB_RESETCONTENT, 0, 0);
DlgModesInit (hDlg);
}
break;
}
break;
case IDC_MODES:
switch (HIWORD (wParam))
{
case CBN_SELENDOK:
// User has changed the current mode
lpChange = (LPChangeDDInfo) GetWindowLong (hDlg, DWL_USER);
// Check if user has changed the Mode
lpMode = DlgGetMode (hDlg);
if ((lpMode) && (lpMode != lpChange->lpModeNew))
{
lpChange->lpModeNew = lpMode;
}
break;
}
break;
}
break;
case WM_INITDIALOG:
// Save pointer to ChangeInfo
SetWindowLong (hDlg, DWL_USER, (long)lParam);
// Set up the current driver, device, and mode lists
if (GetDlgItem (hDlg, IDC_DRIVERS))
if (! DlgDriversInit (hDlg))
return FALSE;
if (GetDlgItem (hDlg, IDC_DEVICES))
if (! DlgDevicesInit (hDlg))
return FALSE;
if (GetDlgItem (hDlg, IDC_MODES))
if (! DlgModesInit (hDlg))
return FALSE;
// Successful init
return TRUE;
}
return FALSE;
} // End ChangeDriverProc
/*
**-----------------------------------------------------------------------------
** End of File
**-----------------------------------------------------------------------------
*/