/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: directx.cpp
*
***************************************************************************/
// N.B. The use of RM denotes the Direct3D retained mode objects
// The Macros TRY_DD, TRY_DS, TRY_D3D, TRY_D3DRM are defined in DirectX.h and are for
// error checking.
#define INITGUID
// Includes....
#include "directx.h"
#include "mmsystem.h"
#include "winmain.h"
#include "conio.h"
// Globals....
LPDIRECTDRAW g_lpDD = NULL; // DirectDraw object
LPDIRECT3D g_lpD3D = NULL; // Direct3D object
LPDIRECTSOUND g_lpDS = NULL; // DirectSound object
LPDIRECT3DRM g_lpD3DRM = NULL; // Direct3D RM object
DWORD g_dwGDIMem = 0; // Memory in available from GDI's surface
D3DDeviceInfo g_deviceInfo; // 3D device info
LPGUID g_lpD3DDeviceGuid = NULL; // Guid to 3D device
VideoMode g_vidModes[NUM_VID_MODES];// Array of available video modes
DWORD g_dwCurrMode = 0;
DWORD g_dwNumModes = 0;
BOOL g_bSoundPresent = FALSE; // Do we have sound capabilites?
LPDIRECTDRAWSURFACE g_lpPrimary = NULL; // Primary surface
LPDIRECTDRAWSURFACE g_lpBackBuffer = NULL; // BackBuffer surface
LPDIRECTDRAWSURFACE g_lpZBuffer = NULL; // ZBuffer
LPDIRECTDRAWPALETTE g_lpPalette = NULL; // Palette
PALETTEENTRY g_rPal[768]; // Rockem3D palette
LPDIRECTDRAW g_lpSplashDD = NULL; // DirectDraw object used for splash screen
LPDIRECTDRAWSURFACE g_lpSplashPrimary = NULL; // Primary surface
LPDIRECTDRAWPALETTE g_lpSplashPalette = NULL; // Palette
LPDIRECT3DDEVICE g_lpD3DDevice = NULL; // Direct3D device
LPDIRECT3DRMDEVICE g_lpD3DRMDevice = NULL; // Direct3D RM Device
LPDIRECT3DRMVIEWPORT g_lpD3DRMViewport = NULL; // Direct3D RM Viewport
DDCAPS g_driverCaps; // Driver capabilities
DDCAPS g_HELcaps; // HEL capabilities
DWORD g_dwZBufferBitDepth = 16;// ZBuffer bit depth
DWORD g_dwZBufferMemType = DDSCAPS_SYSTEMMEMORY;// Type of ZBuffer
LPDIRECTSOUNDBUFFER g_lpSounds[NUM_SOUNDS]; // Sound buffers
LPDIRECTSOUND3DLISTENER g_lpDs3dListener; // Listener object for Direct 3D Sound
LPDIRECTSOUNDBUFFER g_3DSoundBuffer; // Direct Sound buffer for the Listener object
LPDIRECTSOUND3DBUFFER g_lp3dSounds[NUM_SOUNDS];//3D Sound Buffers
// State booleans
BOOL g_bHardware3D = FALSE; // Do we have hardware?
BOOLg_bOutOfVideoMemory = FALSE; // Out of video memory, fall back on software
float g_xratio = 0.0f; // X ratio used for computing power bars
float g_yratio = 0.0f; // Y ratio used for computing power bars
// Power bar x,y and width values
DWORD g_vidModeX; // Current X video resolution
DWORD g_vidModeY; // Current Y video resolution
DWORD g_vidModeBIT; // Current video bit depth
DWORD g_dwFontHeight = 0;
DWORD g_dwAveCharWidth = 0;
DWORD g_lbar1 = 0;
DWORD g_wbar1 = 0;
DWORD g_lbar2 = 0;
DWORD g_wbar2 = 0;
DWORD g_hbar1 = 0;
DWORD g_hbar2 = 0;
// Externals....
extern HWND g_hWnd; // Defined in WINMAIN.CPP
extern BOOL g_bSoundPaused; // Defined in WINMAIN.CPP
extern LPDIRECT3DRMFRAME g_lpCamera; // Defined in RM.CPP
extern LPDIRECT3DRMFRAME g_lpScene; // Defined in RM.CPP
extern LPDIRECT3DRMFRAME g_lpPlayers; // Defined in RM.CPP
extern LPDIRECT3DRMLIGHT g_lpDir; // Defined in RM.CPP
//----------------------------------------------------------------------
//
// Function : TraceErrorDD()
//
// Purpose : Traces an error (DirectDraw)
//
//----------------------------------------------------------------------
void TraceErrorDD(HRESULT hErr, char *sFile, int nLine)
{
char dderr[256];
char err[1024];
switch (hErr)
{
case DDERR_ALREADYINITIALIZED : sprintf(dderr, "DDERR_ALREADYINITIALIZED"); break;
case DDERR_CANNOTATTACHSURFACE : sprintf(dderr, "DDERR_CANNOTATTACHSURFACE"); break;
case DDERR_CANNOTDETACHSURFACE : sprintf(dderr, "DDERR_CANNOTDETACHSURFACE"); break;
case DDERR_CURRENTLYNOTAVAIL : sprintf(dderr, "DDERR_CURRENTLYNOTAVAIL"); break;
case DDERR_EXCEPTION : sprintf(dderr, "DDERR_EXCEPTION"); break;
case DDERR_GENERIC : sprintf(dderr, "DDERR_GENERIC"); break;
case DDERR_HEIGHTALIGN : sprintf(dderr, "DDERR_HEIGHTALIGN"); break;
case DDERR_INCOMPATIBLEPRIMARY : sprintf(dderr, "DDERR_INCOMPATIBLEPRIMARY"); break;
case DDERR_INVALIDCAPS : sprintf(dderr, "DDERR_INVALIDCAPS"); break;
case DDERR_INVALIDCLIPLIST : sprintf(dderr, "DDERR_INVALIDCLIPLIST"); break;
case DDERR_INVALIDMODE : sprintf(dderr, "DDERR_INVALIDMODE"); break;
case DDERR_INVALIDOBJECT : sprintf(dderr, "DDERR_INVALIDOBJECT"); break;
case DDERR_INVALIDPARAMS : sprintf(dderr, "DDERR_INVALIDPARAMS"); break;
case DDERR_INVALIDPIXELFORMAT : sprintf(dderr, "DDERR_INVALIDPIXELFORMAT"); break;
case DDERR_INVALIDRECT : sprintf(dderr, "DDERR_INVALIDRECT"); break;
case DDERR_LOCKEDSURFACES : sprintf(dderr, "DDERR_LOCKEDSURFACES"); break;
case DDERR_NO3D : sprintf(dderr, "DDERR_NO3D"); break;
case DDERR_NOALPHAHW : sprintf(dderr, "DDERR_NOALPHAHW"); break;
case DDERR_NOCLIPLIST : sprintf(dderr, "DDERR_NOCLIPLIST"); break;
case DDERR_NOCOLORCONVHW : sprintf(dderr, "DDERR_NOCOLORCONVHW"); break;
case DDERR_NOCOOPERATIVELEVELSET : sprintf(dderr, "DDERR_NOCOOPERATIVELEVELSET"); break;
case DDERR_NOCOLORKEY : sprintf(dderr, "DDERR_NOCOLORKEY"); break;
case DDERR_NOCOLORKEYHW : sprintf(dderr, "DDERR_NOCOLORKEYHW"); break;
case DDERR_NODIRECTDRAWSUPPORT : sprintf(dderr, "DDERR_NODIRECTDRAWSUPPORT"); break;
case DDERR_NOEXCLUSIVEMODE : sprintf(dderr, "DDERR_NOEXCLUSIVEMODE"); break;
case DDERR_NOFLIPHW : sprintf(dderr, "DDERR_NOFLIPHW"); break;
case DDERR_NOGDI : sprintf(dderr, "DDERR_NOGDI"); break;
case DDERR_NOMIRRORHW : sprintf(dderr, "DDERR_NOMIRRORHW"); break;
case DDERR_NOTFOUND : sprintf(dderr, "DDERR_NOTFOUND"); break;
case DDERR_NOOVERLAYHW : sprintf(dderr, "DDERR_NOOVERLAYHW"); break;
case DDERR_NORASTEROPHW : sprintf(dderr, "DDERR_NORASTEROPHW"); break;
case DDERR_NOROTATIONHW : sprintf(dderr, "DDERR_NOROTATIONHW"); break;
case DDERR_NOSTRETCHHW : sprintf(dderr, "DDERR_NOSTRETCHHW"); break;
case DDERR_NOT4BITCOLOR : sprintf(dderr, "DDERR_NOT4BITCOLOR"); break;
case DDERR_NOT4BITCOLORINDEX : sprintf(dderr, "DDERR_NOT4BITCOLORINDEX"); break;
case DDERR_NOT8BITCOLOR : sprintf(dderr, "DDERR_NOT8BITCOLOR"); break;
case DDERR_NOTEXTUREHW : sprintf(dderr, "DDERR_NOTEXTUREHW"); break;
case DDERR_NOVSYNCHW : sprintf(dderr, "DDERR_NOVSYNCHW"); break;
case DDERR_NOZBUFFERHW : sprintf(dderr, "DDERR_NOZBUFFERHW"); break;
case DDERR_NOZOVERLAYHW : sprintf(dderr, "DDERR_NOZOVERLAYHW"); break;
case DDERR_OUTOFCAPS : sprintf(dderr, "DDERR_OUTOFCAPS"); break;
case DDERR_OUTOFMEMORY : sprintf(dderr, "DDERR_OUTOFMEMORY"); break;
case DDERR_OUTOFVIDEOMEMORY : sprintf(dderr, "DDERR_OUTOFVIDEOMEMORY"); break;
case DDERR_OVERLAYCANTCLIP : sprintf(dderr, "DDERR_OVERLAYCANTCLIP"); break;
case DDERR_OVERLAYCOLORKEYONLYONEACTIVE : sprintf(dderr, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE"); break;
case DDERR_PALETTEBUSY : sprintf(dderr, "DDERR_PALETTEBUSY"); break;
case DDERR_COLORKEYNOTSET : sprintf(dderr, "DDERR_COLORKEYNOTSET"); break;
case DDERR_SURFACEALREADYATTACHED : sprintf(dderr, "DDERR_SURFACEALREADYATTACHED"); break;
case DDERR_SURFACEALREADYDEPENDENT : sprintf(dderr, "DDERR_SURFACEALREADYDEPENDENT"); break;
case DDERR_SURFACEBUSY : sprintf(dderr, "DDERR_SURFACEBUSY"); break;
case DDERR_CANTLOCKSURFACE : sprintf(dderr, "DDERR_CANTLOCKSURFACE"); break;
case DDERR_SURFACEISOBSCURED : sprintf(dderr, "DDERR_SURFACEISOBSCURED"); break;
case DDERR_SURFACELOST : sprintf(dderr, "DDERR_SURFACELOST"); break;
case DDERR_SURFACENOTATTACHED : sprintf(dderr, "DDERR_SURFACENOTATTACHED"); break;
case DDERR_TOOBIGHEIGHT : sprintf(dderr, "DDERR_TOOBIGHEIGHT"); break;
case DDERR_TOOBIGSIZE : sprintf(dderr, "DDERR_TOOBIGSIZE"); break;
case DDERR_TOOBIGWIDTH : sprintf(dderr, "DDERR_TOOBIGWIDTH"); break;
case DDERR_UNSUPPORTED : sprintf(dderr, "DDERR_UNSUPPORTED"); break;
case DDERR_UNSUPPORTEDFORMAT : sprintf(dderr, "DDERR_UNSUPPORTEDFORMAT"); break;
case DDERR_UNSUPPORTEDMASK : sprintf(dderr, "DDERR_UNSUPPORTEDMASK"); break;
case DDERR_VERTICALBLANKINPROGRESS : sprintf(dderr, "DDERR_VERTICALBLANKINPROGRESS"); break;
case DDERR_WASSTILLDRAWING : sprintf(dderr, "DDERR_WASSTILLDRAWING"); break;
case DDERR_XALIGN : sprintf(dderr, "DDERR_XALIGN"); break;
case DDERR_INVALIDDIRECTDRAWGUID : sprintf(dderr, "DDERR_INVALIDDIRECTDRAWGUID"); break;
case DDERR_DIRECTDRAWALREADYCREATED : sprintf(dderr, "DDERR_DIRECTDRAWALREADYCREATED"); break;
case DDERR_NODIRECTDRAWHW : sprintf(dderr, "DDERR_NODIRECTDRAWHW"); break;
case DDERR_PRIMARYSURFACEALREADYEXISTS : sprintf(dderr, "DDERR_PRIMARYSURFACEALREADYEXISTS"); break;
case DDERR_NOEMULATION : sprintf(dderr, "DDERR_NOEMULATION"); break;
case DDERR_REGIONTOOSMALL : sprintf(dderr, "DDERR_REGIONTOOSMALL"); break;
case DDERR_CLIPPERISUSINGHWND : sprintf(dderr, "DDERR_CLIPPERISUSINGHWND"); break;
case DDERR_NOCLIPPERATTACHED : sprintf(dderr, "DDERR_NOCLIPPERATTACHED"); break;
case DDERR_NOHWND : sprintf(dderr, "DDERR_NOHWND"); break;
case DDERR_HWNDSUBCLASSED : sprintf(dderr, "DDERR_HWNDSUBCLASSED"); break;
case DDERR_HWNDALREADYSET : sprintf(dderr, "DDERR_HWNDALREADYSET"); break;
case DDERR_NOPALETTEATTACHED : sprintf(dderr, "DDERR_NOPALETTEATTACHED"); break;
case DDERR_NOPALETTEHW : sprintf(dderr, "DDERR_NOPALETTEHW"); break;
case DDERR_BLTFASTCANTCLIP : sprintf(dderr, "DDERR_BLTFASTCANTCLIP"); break;
case DDERR_NOBLTHW : sprintf(dderr, "DDERR_NOBLTHW"); break;
case DDERR_NODDROPSHW : sprintf(dderr, "DDERR_NODDROPSHW"); break;
case DDERR_OVERLAYNOTVISIBLE : sprintf(dderr, "DDERR_OVERLAYNOTVISIBLE"); break;
case DDERR_NOOVERLAYDEST : sprintf(dderr, "DDERR_NOOVERLAYDEST"); break;
case DDERR_INVALIDPOSITION : sprintf(dderr, "DDERR_INVALIDPOSITION"); break;
case DDERR_NOTAOVERLAYSURFACE : sprintf(dderr, "DDERR_NOTAOVERLAYSURFACE"); break;
case DDERR_EXCLUSIVEMODEALREADYSET : sprintf(dderr, "DDERR_EXCLUSIVEMODEALREADYSET"); break;
case DDERR_NOTFLIPPABLE : sprintf(dderr, "DDERR_NOTFLIPPABLE"); break;
case DDERR_CANTDUPLICATE : sprintf(dderr, "DDERR_CANTDUPLICATE"); break;
case DDERR_NOTLOCKED : sprintf(dderr, "DDERR_NOTLOCKED"); break;
case DDERR_CANTCREATEDC : sprintf(dderr, "DDERR_CANTCREATEDC"); break;
case DDERR_NODC : sprintf(dderr, "DDERR_NODC"); break;
case DDERR_WRONGMODE : sprintf(dderr, "DDERR_WRONGMODE"); break;
case DDERR_IMPLICITLYCREATED : sprintf(dderr, "DDERR_IMPLICITLYCREATED"); break;
case DDERR_NOTPALETTIZED : sprintf(dderr, "DDERR_NOTPALETTIZED"); break;
case DDERR_UNSUPPORTEDMODE : sprintf(dderr, "DDERR_UNSUPPORTEDMODE"); break;
case DDERR_NOMIPMAPHW : sprintf(dderr, "DDERR_NOMIPMAPHW"); break;
case DDERR_INVALIDSURFACETYPE : sprintf(dderr, "DDERR_INVALIDSURFACETYPE"); break;
case DDERR_DCALREADYCREATED : sprintf(dderr, "DDERR_DCALREADYCREATED"); break;
case DDERR_CANTPAGELOCK : sprintf(dderr, "DDERR_CANTPAGELOCK"); break;
case DDERR_CANTPAGEUNLOCK : sprintf(dderr, "DDERR_CANTPAGEUNLOCK"); break;
case DDERR_NOTPAGELOCKED : sprintf(dderr, "DDERR_NOTPAGELOCKED"); break;
case DDERR_NOTINITIALIZED : sprintf(dderr, "DDERR_NOTINITIALIZED"); break;
default : sprintf(dderr, "Unknown Error"); break;
}
sprintf(err, "DirectDraw Error %s\nin file %s at line %d", dderr, sFile, nLine);
RegError(err);
}
//----------------------------------------------------------------------
//
// Function : TraceErrorDS()
//
// Purpose : Traces an error (DirectSound)
//
//----------------------------------------------------------------------
void TraceErrorDS(HRESULT hErr, char *sFile, int nLine)
{
char dserr[256];
char err[1024];
switch (hErr)
{
case DSERR_ALLOCATED : sprintf(dserr, "DSERR_ALLOCATED"); break;
case DSERR_CONTROLUNAVAIL : sprintf(dserr, "DSERR_CONTROLUNAVAIL"); break;
case DSERR_INVALIDPARAM : sprintf(dserr, "DSERR_INVALIDPARAM"); break;
case DSERR_INVALIDCALL : sprintf(dserr, "DSERR_INVALIDCALL"); break;
case DSERR_GENERIC : sprintf(dserr, "DSERR_GENERIC"); break;
case DSERR_PRIOLEVELNEEDED : sprintf(dserr, "DSERR_PRIOLEVELNEEDED"); break;
case DSERR_OUTOFMEMORY : sprintf(dserr, "DSERR_OUTOFMEMORY"); break;
case DSERR_BADFORMAT : sprintf(dserr, "DSERR_BADFORMAT"); break;
case DSERR_UNSUPPORTED : sprintf(dserr, "DSERR_UNSUPPORTED"); break;
case DSERR_NODRIVER : sprintf(dserr, "DSERR_NODRIVER"); break;
case DSERR_ALREADYINITIALIZED : sprintf(dserr, "DSERR_ALREADYINITIALIZED"); break;
case DSERR_NOAGGREGATION : sprintf(dserr, "DSERR_NOAGGREGATION"); break;
case DSERR_BUFFERLOST : sprintf(dserr, "DSERR_BUFFERLOST"); break;
case DSERR_OTHERAPPHASPRIO : sprintf(dserr, "DSERR_OTHERAPPHASPRIO"); break;
case DSERR_UNINITIALIZED : sprintf(dserr, "DSERR_UNINITIALIZED"); break;
default : sprintf(dserr, "Unknown Error"); break;
}
sprintf(err, "DirectSound Error %s\nin file %s at line %d", dserr, sFile, nLine);
RegError(err);
}
//----------------------------------------------------------------------
//
// Function : TraceErrorD3D()
//
// Purpose : Traces an error (Direct3D)
//
//----------------------------------------------------------------------
void TraceErrorD3D(HRESULT hErr, char *sFile, int nLine)
{
char d3derr[256];
char err[1024];
switch (hErr)
{
case D3DERR_BADMAJORVERSION : sprintf(d3derr, "D3DERR_BADMAJORVERSION"); break;
case D3DERR_BADMINORVERSION : sprintf(d3derr, "D3DERR_BADMINORVERSION"); break;
case D3DERR_EXECUTE_CREATE_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_CREATE_FAILED"); break;
case D3DERR_EXECUTE_DESTROY_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_DESTROY_FAILED"); break;
case D3DERR_EXECUTE_LOCK_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_LOCK_FAILED"); break;
case D3DERR_EXECUTE_UNLOCK_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_UNLOCK_FAILED"); break;
case D3DERR_EXECUTE_LOCKED : sprintf(d3derr, "D3DERR_EXECUTE_LOCKED"); break;
case D3DERR_EXECUTE_NOT_LOCKED : sprintf(d3derr, "D3DERR_EXECUTE_NOT_LOCKED"); break;
case D3DERR_EXECUTE_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_FAILED"); break;
case D3DERR_EXECUTE_CLIPPED_FAILED : sprintf(d3derr, "D3DERR_EXECUTE_CLIPPED_FAILED"); break;
case D3DERR_TEXTURE_NO_SUPPORT : sprintf(d3derr, "D3DERR_TEXTURE_NO_SUPPORT"); break;
case D3DERR_TEXTURE_CREATE_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_CREATE_FAILED"); break;
case D3DERR_TEXTURE_DESTROY_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_DESTROY_FAILED"); break;
case D3DERR_TEXTURE_LOCK_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_LOCK_FAILED"); break;
case D3DERR_TEXTURE_UNLOCK_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_UNLOCK_FAILED"); break;
case D3DERR_TEXTURE_LOAD_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_LOAD_FAILED"); break;
case D3DERR_TEXTURE_SWAP_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_SWAP_FAILED"); break;
case D3DERR_TEXTURE_LOCKED : sprintf(d3derr, "D3DERR_TEXTURE_LOCKED"); break;
case D3DERR_TEXTURE_NOT_LOCKED : sprintf(d3derr, "D3DERR_TEXTURE_NOT_LOCKED"); break;
case D3DERR_TEXTURE_GETSURF_FAILED : sprintf(d3derr, "D3DERR_TEXTURE_GETSURF_FAILED"); break;
case D3DERR_MATRIX_CREATE_FAILED : sprintf(d3derr, "D3DERR_MATRIX_CREATE_FAILED"); break;
case D3DERR_MATRIX_DESTROY_FAILED : sprintf(d3derr, "D3DERR_MATRIX_DESTROY_FAILED"); break;
case D3DERR_MATRIX_SETDATA_FAILED : sprintf(d3derr, "D3DERR_MATRIX_SETDATA_FAILED"); break;
case D3DERR_MATRIX_GETDATA_FAILED : sprintf(d3derr, "D3DERR_MATRIX_GETDATA_FAILED"); break;
case D3DERR_SETVIEWPORTDATA_FAILED : sprintf(d3derr, "D3DERR_SETVIEWPORTDATA_FAILED"); break;
case D3DERR_MATERIAL_CREATE_FAILED : sprintf(d3derr, "D3DERR_MATERIAL_CREATE_FAILED"); break;
case D3DERR_MATERIAL_DESTROY_FAILED : sprintf(d3derr, "D3DERR_MATERIAL_DESTROY_FAILED"); break;
case D3DERR_MATERIAL_SETDATA_FAILED : sprintf(d3derr, "D3DERR_MATERIAL_SETDATA_FAILED"); break;
case D3DERR_MATERIAL_GETDATA_FAILED : sprintf(d3derr, "D3DERR_MATERIAL_GETDATA_FAILED"); break;
case D3DERR_LIGHT_SET_FAILED : sprintf(d3derr, "D3DERR_LIGHT_SET_FAILED"); break;
case D3DERR_SCENE_IN_SCENE : sprintf(d3derr, "D3DERR_SCENE_IN_SCENE"); break;
case D3DERR_SCENE_NOT_IN_SCENE : sprintf(d3derr, "D3DERR_SCENE_NOT_IN_SCENE"); break;
case D3DERR_SCENE_BEGIN_FAILED : sprintf(d3derr, "D3DERR_SCENE_BEGIN_FAILED"); break;
case D3DERR_SCENE_END_FAILED : sprintf(d3derr, "D3DERR_SCENE_END_FAILED"); break;
default : sprintf(d3derr, "Unknown Error"); break;
}
sprintf(err, "Direct3D Error %s\nin file %s at line %d", d3derr, sFile, nLine);
RegError(err);
}
//----------------------------------------------------------------------
//
// Function : TraceErrorD3DRM()
//
// Purpose : Traces an error (Direct3D retained mode)
//
//----------------------------------------------------------------------
void TraceErrorD3DRM(HRESULT hErr, char *sFile, int nLine)
{
char d3drmerr[256];
char err[1024];
switch (hErr)
{
case D3DRMERR_BADOBJECT : sprintf(d3drmerr, "D3DRMERR_BADOBJECT"); break;
case D3DRMERR_BADTYPE : sprintf(d3drmerr, "D3DRMERR_BADTYPE"); break;
case D3DRMERR_BADALLOC : sprintf(d3drmerr, "D3DRMERR_BADALLOC"); break;
case D3DRMERR_FACEUSED : sprintf(d3drmerr, "D3DRMERR_FACEUSED"); break;
case D3DRMERR_NOTFOUND : sprintf(d3drmerr, "D3DRMERR_NOTFOUND"); break;
case D3DRMERR_NOTDONEYET : sprintf(d3drmerr, "D3DRMERR_NOTDONEYET"); break;
case D3DRMERR_FILENOTFOUND : sprintf(d3drmerr, "D3DRMERR_FILENOTFOUND"); break;
case D3DRMERR_BADFILE : sprintf(d3drmerr, "D3DRMERR_BADFILE"); break;
case D3DRMERR_BADDEVICE : sprintf(d3drmerr, "D3DRMERR_BADDEVICE"); break;
case D3DRMERR_BADVALUE : sprintf(d3drmerr, "D3DRMERR_BADVALUE"); break;
case D3DRMERR_BADMAJORVERSION : sprintf(d3drmerr, "D3DRMERR_BADMAJORVERSION"); break;
case D3DRMERR_BADMINORVERSION : sprintf(d3drmerr, "D3DRMERR_BADMINORVERSION"); break;
case D3DRMERR_UNABLETOEXECUTE : sprintf(d3drmerr, "D3DRMERR_UNABLETOEXECUTE"); break;
default : sprintf(d3drmerr, "Unknown Error"); break;
}
sprintf(err, "Direct3D-RM Error : %s\nin file %s at line %d", d3drmerr, sFile, nLine);
RegError(err);
}
//----------------------------------------------------------------------
//
// Function : SortDisplayModes()
//
// Purpose : Sorts the list of display modes
//
//----------------------------------------------------------------------
void SortDisplayModes()
{
// Sort by width * height
for (DWORD i = 0; i < g_dwNumModes; i ++)
{
for (DWORD k = 0; k < g_dwNumModes - 1; k ++)
{
int c1 = g_vidModes[k].width * g_vidModes[k].height;
int c2 = g_vidModes[k + 1].width * g_vidModes[k + 1].height;
if (c1 > c2)
{
VideoMode tmp;
// Swap the two video modes
tmp = g_vidModes[k];
g_vidModes[k] = g_vidModes[k + 1];
g_vidModes[k + 1] = tmp;
// Keep g_dwCurrMode up to date
if (g_dwCurrMode == k)
{
g_dwCurrMode = k + 1;
}
else if (g_dwCurrMode == k + 1)
{
g_dwCurrMode = k;
}
}
}
}
}
//----------------------------------------------------------------------
//
// Function : DDEnumCallBack()
//
// Purpose : Call back to enumerate installed DirectDraw devices
//
//----------------------------------------------------------------------
BOOL FAR PASCAL DDEnumCallback(GUID FAR* lpGUID, LPSTR lpDriverDesc, LPSTR lpDriverName, LPVOID lpContext)
{
LPDIRECTDRAW lpDD;
DDCAPS DriverCaps, HELCaps;
// Make sure the guid is valid
if (lpGUID)
{
// Try to create a DirectDraw object
TRY_DD(DirectDrawCreate(lpGUID, &lpDD, NULL))
// Get the DirectDraw capabilities
memset(&DriverCaps, 0, sizeof(DDCAPS));
DriverCaps.dwSize = sizeof(DDCAPS);
memset(&HELCaps, 0, sizeof(DDCAPS));
HELCaps.dwSize = sizeof(DDCAPS);
TRY_DD(lpDD->GetCaps(&DriverCaps, &HELCaps))
// Does this driver have 3D hardware capabilites?
if (DriverCaps.dwCaps & DDCAPS_3D)
{
*(LPDIRECTDRAW*)lpContext = lpDD;
return DDENUMRET_CANCEL;
}
*(LPDIRECTDRAW*)lpContext = NULL;
lpDD->Release();
}
// Yahoo!
return DDENUMRET_OK;
}
//----------------------------------------------------------------------
//
// Function : DDEnumDisplayModesCallBack()
//
// Purpose : Call back function to receive display mode information
//
//----------------------------------------------------------------------
HRESULT CALLBACK DDEnumDisplayModesCallback(LPDDSURFACEDESC pddsd, LPVOID Context)
{
// While each mode gets enumerated we have to decide whether
// the 3D device and mode are compatible
if (g_deviceInfo.lpHWGuid)
{
// Make sure there is enough video ram to support this mode
//if hardware is in use
DWORD dwBitDepthMultiplier;
switch(pddsd->ddpfPixelFormat.dwRGBBitCount)
{
case 8 : dwBitDepthMultiplier = 1; break;
case 16 : dwBitDepthMultiplier = 2; break;
case 24 : dwBitDepthMultiplier = 3; break;
case 32 : dwBitDepthMultiplier = 4; break;
}
DWORD dwVidRamNeeded = ((pddsd->dwWidth * pddsd->dwHeight) * dwBitDepthMultiplier) * 3;
if (dwVidRamNeeded > (g_driverCaps.dwVidMemFree + g_dwGDIMem))
return DDENUMRET_OK;
// Make sure the Direct3D device can render at a given bit depth
switch (pddsd->ddpfPixelFormat.dwRGBBitCount)
{
case 8 :
{
if (!(g_deviceInfo.HWDeviceDesc.dwDeviceRenderBitDepth & DDBD_8)) return DDENUMRET_OK;
}
break;
case 16 :
{
if (!(g_deviceInfo.HWDeviceDesc.dwDeviceRenderBitDepth & DDBD_16)) return DDENUMRET_OK;
}
break;
case 24 :
{
if (!(g_deviceInfo.HWDeviceDesc.dwDeviceRenderBitDepth & DDBD_24)) return DDENUMRET_OK;
}
break;
case 32 :
{
if (!(g_deviceInfo.HWDeviceDesc.dwDeviceRenderBitDepth & DDBD_32)) return DDENUMRET_OK;
}
break;
}
// If we have hardware, start up in 640x480x16 if possible
if ((pddsd->dwWidth == 640) && (pddsd->dwHeight == 480) && (pddsd->ddpfPixelFormat.dwRGBBitCount == 16))
{
g_dwCurrMode = g_dwNumModes;
}
}
// Record the video mode information
g_vidModes[g_dwNumModes].width = pddsd->dwWidth;
g_vidModes[g_dwNumModes].height = pddsd->dwHeight;
g_vidModes[g_dwNumModes].bpp = pddsd->ddpfPixelFormat.dwRGBBitCount;
g_dwNumModes ++;
return DDENUMRET_OK;
}
//------------------------------------------------------------------
//
// Function : D3DEnumDriverCallBack()
//
// Purpose : Enumeration Function
//
//------------------------------------------------------------------
HRESULT WINAPI D3DEnumDeviceCallBack(LPGUID lpGuid,
LPSTR lpDeviceDescription,
LPSTR lpDeviceName,
LPD3DDEVICEDESC lpHWDesc,
LPD3DDEVICEDESC lpHELDesc,
LPVOID lpContext)
{
static BOOL bFoundHardwareDevice = FALSE;
// No need to enumerate if we already found the device that supports
if (bFoundHardwareDevice) return D3DENUMRET_OK;
D3DDeviceInfo* pInfo = (D3DDeviceInfo *)lpContext;
// Is this a hardware device?
if (lpHWDesc->dcmColorModel & pInfo->cm)
{
// Driver needs to pass some tests....
// Make sure the driver has ZBuffering capabilities
if ((lpHWDesc->dwDeviceZBufferBitDepth & DDBD_16) ||
(lpHWDesc->dwDeviceZBufferBitDepth & DDBD_24) ||
(lpHWDesc->dwDeviceZBufferBitDepth & DDBD_32))
{
// Record the HAL description for later use
memcpy(&pInfo->HWDeviceDesc, lpHWDesc, sizeof(D3DDEVICEDESC));
// Record the guid for later use
pInfo->lpHWGuid = lpGuid;
// No need to keep looking for any more devices
bFoundHardwareDevice = TRUE;
}
// Yahoo!
return D3DENUMRET_OK;
}
// Is this a software device?
if (lpHELDesc->dcmColorModel & pInfo->cm)
{
// Record the HEL description for later use
memcpy(&pInfo->SWDeviceDesc, lpHELDesc, sizeof(D3DDEVICEDESC));
// Record the guid for later use
pInfo->lpSWGuid = lpGuid;
g_lpD3DDeviceGuid = lpGuid;
}
return D3DENUMRET_OK;
}
//----------------------------------------------------------------------
//
// Function : InitD3DDevice()
//
// Purpose : Performs initialisation for correct Direct3D device
// RGB, MONO, HAL etc
//
//----------------------------------------------------------------------
BOOL InitD3DDevice()
{
memset(&g_deviceInfo, 0, sizeof(D3DDeviceInfo));
// Use RGB colour if in hardware, RAMP if in software
// Record the colour model that we wish to search for in the structure passed
// to the enumeration call back
g_deviceInfo.cm = g_bHardware3D ? D3DCOLOR_RGB : D3DCOLOR_MONO;;
// Enumerate the drivers
TRY_D3D(g_lpD3D->EnumDevices(D3DEnumDeviceCallBack, &g_deviceInfo))
// Test to see whether we have hardware or software
if (g_deviceInfo.lpHWGuid)
{
// We have a hardware driver!
// Use a video memory based ZBuffer
g_dwZBufferMemType = DDSCAPS_VIDEOMEMORY;
// Use 16 bit ZBuffering if possible, higher if not
if (g_deviceInfo.HWDeviceDesc.dwDeviceZBufferBitDepth & DDBD_16)
{
g_dwZBufferBitDepth = 16;
}
else if (g_deviceInfo.HWDeviceDesc.dwDeviceZBufferBitDepth & DDBD_24)
{
g_dwZBufferBitDepth = 24;
}
else if (g_deviceInfo.HWDeviceDesc.dwDeviceZBufferBitDepth & DDBD_32)
{
g_dwZBufferBitDepth = 32;
}
else
{
g_dwZBufferBitDepth = 0;
}
// Use Hardware device
g_lpD3DDeviceGuid = g_deviceInfo.lpHWGuid;
}
else
{
// We have a software driver!
// Use a system memory based ZBuffer
g_dwZBufferMemType = DDSCAPS_SYSTEMMEMORY;
// And force the bit depth to 16
g_dwZBufferBitDepth = 16;
// Default to the software device
g_lpD3DDeviceGuid = g_deviceInfo.lpSWGuid;
}
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : InitDirectX()
//
// Purpose : Initialises DirectX (DirectDraw, Direct3D, Direct3DRM, DirectSound)
//
//----------------------------------------------------------------------
BOOL InitDirectX()
{
FILE *fp;
BYTE pal[768];
HRESULT rval;
DDSURFACEDESC ddsd;
// Enumerate DirectDraw drivers to see what is installed, preferring one with
// Hardware 3D capabilities
TRY_DD(DirectDrawEnumerate(DDEnumCallback, &g_lpDD))
// If g_lpDD is NULL, there isn't a DirectDraw device with hardware 3D capabilities,
// so create a device using the HEL
if (!g_lpDD)
{
TRY_DD(DirectDrawCreate(NULL, &g_lpDD, NULL))
}
// NOTE : Exclusive mode would normally be set here but because of the splash
// screen being displayed it isn't. The reason is that the splash screen uses
// 640x480x8 and that mode may not be available if we are using a hardware 3D
// DirectDraw device.
// Zero out caps structures
memset(&g_driverCaps, 0, sizeof(DDCAPS));
g_driverCaps.dwSize = sizeof(DDCAPS);
memset(&g_HELcaps, 0, sizeof(DDCAPS));
g_HELcaps.dwSize = sizeof(DDCAPS);
// Get the current display mode as we can use that memory when full
// screen exclusive
memset(&ddsd, 0, sizeof ddsd);
ddsd.dwSize = sizeof ddsd;
TRY_DD(g_lpDD->GetDisplayMode(&ddsd));
g_dwGDIMem = ddsd.lPitch * ddsd.dwHeight *
(ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
// Get hardware capabilities
TRY_DD(g_lpDD->GetCaps(&g_driverCaps, &g_HELcaps));
// Global to determine whether we have hardware 3D capabilities or not
g_bHardware3D = g_driverCaps.dwCaps & DDCAPS_3D;
// Create Direct3D object
TRY_D3D(g_lpDD->QueryInterface(IID_IDirect3D, (LPVOID *)&g_lpD3D));
// Enumerate Direct3D devices, preferring hardware rendering over software
if (!InitD3DDevice())
{
RegError("Error locating suitable Direct3D driver!");
return FALSE;
}
// Enumerate all the display modes, this is done after locating the 3D device so
// that any mode that is not compatible with the 3D device does not get added to
// the list of valid modes.
TRY_DD(g_lpDD->EnumDisplayModes(0, NULL, NULL, DDEnumDisplayModesCallback))
// Sort display modes into lowest width * height first
SortDisplayModes();
// Create Direct3D RM object
TRY_D3DRM(Direct3DRMCreate(&g_lpD3DRM))
// Set default amount of texture colours
g_lpD3DRM->SetDefaultTextureColors(16);
// Set default amount of texture shades
g_lpD3DRM->SetDefaultTextureShades(16);
// Create DirectSound object
rval = DirectSoundCreate(NULL, &g_lpDS, NULL);
// Determine whether sound is present
g_bSoundPresent = rval == DS_OK ? TRUE : FALSE;
if (g_bSoundPresent)
{
// Set the DirectSound cooperative level
TRY_DS(g_lpDS->SetCooperativeLevel(g_hWnd, DSSCL_NORMAL))
// Create the Direct 3D Sound Buffer
g_3DSoundBuffer = CreateSoundBuffer3D();
if(g_3DSoundBuffer == NULL)
{
RegError("Not able to create Direct 3D Sound Buffer");
return FALSE;
}
// Query interface for Direct 3D Sound Listener object
if(DS_OK != g_3DSoundBuffer->QueryInterface(IID_IDirectSound3DListener, (void**)&g_lpDs3dListener))
{
RegError("Not able to create Direct 3D Sound Listener object");
return FALSE;
}
// Set the Direct 3D Sound Rolloff Factor
g_lpDs3dListener->SetRolloffFactor((FLOAT).01,DS3D_DEFERRED);
// Change listener's orientation
g_lpDs3dListener->SetOrientation(-D3DVAL(1), D3DVAL(0), D3DVAL(0), D3DVAL(0), D3DVAL(1), D3DVAL(0),DS3D_DEFERRED);
// Commit the changes to Rolloff Factor and orientation
g_lpDs3dListener->CommitDeferredSettings();
// Null out all the sound pointers
for (int i = 0; i < NUM_SOUNDS; i ++)
{
g_lpSounds[i] = NULL;
}
// Load the sounds
if (!CreateBufferFromWaveFile("INTRO.WAV", INTRO))
{
RegError("Couldn't load INTRO.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("PUNCH1.WAV", PLAYER1_PUNCH1))
{
RegError("Couldn't load PUNCH1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("PUNCH3.WAV", PLAYER1_PUNCH2))
{
RegError("Couldn't load PUNCH3.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("PUNCH2.WAV", PLAYER2_PUNCH1))
{
RegError("Couldn't load PUNCH2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("PUNCH4.WAV", PLAYER2_PUNCH2))
{
RegError("Couldn't load PUNCH4.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("WALK0.WAV", PLAYER1_WALK))
{
RegError("Couldn't load WALK0.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("WALK1.WAV", PLAYER2_WALK))
{
RegError("Couldn't load WALK1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("WHOOSH1.WAV", WHOOSH1))
{
RegError("Couldn't load WHOOSH1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("WHOOSH2.WAV", WHOOSH2))
{
RegError("Couldn't load WHOOSH2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("DEFEND1.WAV", PLAYER1_OUCH))
{
RegError("Couldn't load DEFEND1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("DEFEND2.WAV", PLAYER2_OUCH))
{
RegError("Couldn't load DEFEND2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("HEAD.WAV", HEAD_SPRING))
{
RegError("Couldn't load HEAD.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("BLOCK1.WAV", BLOCK1))
{
RegError("Couldn't load BLOCK1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("BLOCK2.WAV", BLOCK2))
{
RegError("Couldn't load BLOCK2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("BLOCK3.WAV", BLOCK3))
{
RegError("Couldn't load BLOCK3.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("CLOOP.WAV", CROWD_LOOP))
{
RegError("Couldn't load CLOOP.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("CBOO.WAV", VICTORY_BOO))
{
RegError("Couldn't load CBOO.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("CYEAH.WAV", VICTORY_YEAH))
{
RegError("Couldn't load CYEAH.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVUP1.WAV", SERVO_UP_1))
{
RegError("Couldn't load REVUP1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVUP2.WAV", SERVO_UP_2))
{
RegError("Couldn't load REVUP2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVUP3.WAV", SERVO_UP_3))
{
RegError("Couldn't load REVUP3.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVDN1.WAV", SERVO_DOWN_1))
{
RegError("Couldn't load REVDOWN1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVDN2.WAV", SERVO_DOWN_2))
{
RegError("Couldn't load REVDOWN2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("REVDN3.WAV", SERVO_DOWN_3))
{
RegError("Couldn't load REVDOWN3.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM1.WAV", RANDOM1))
{
RegError("Couldn't load RANDOM1.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM2.WAV", RANDOM2))
{
RegError("Couldn't load RANDOM2.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM3.WAV", RANDOM3))
{
RegError("Couldn't load RANDOM3.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM4.WAV", RANDOM4))
{
RegError("Couldn't load RANDOM4.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM5.WAV", RANDOM5))
{
RegError("Couldn't load RANDOM5.WAV!");
return FALSE;
}
if (!CreateBufferFromWaveFile("RANDOM6.WAV", RANDOM6))
{
RegError("Couldn't load RANDOM6.WAV!");
return FALSE;
}
}
// Load Rockem3D's palette
fp = fopen("ROCKEM3D.PAL", "rb");
if (!fp)
{
RegError("Couldn't load ROCKEM3D.PAL!");
return FALSE;
}
// Read in the raw rgb's
fread(pal, 768, 1, fp);
// Close the file
fclose(fp);
// Set up palette
g_rPal[0].peFlags = D3DPAL_READONLY;
g_rPal[253].peFlags = D3DPAL_READONLY;
g_rPal[254].peFlags = D3DPAL_READONLY;
g_rPal[255].peFlags = D3DPAL_READONLY;
for (int i = 1; i < 253; i++)
{
g_rPal[i].peRed = pal[i * 3];
g_rPal[i].peGreen = pal[(i * 3) + 1];
g_rPal[i].peBlue = pal[(i * 3) + 2];
g_rPal[i].peFlags = D3DPAL_READONLY;
}
// Set the entries 253 and 254 to a colour for the power bars
g_rPal[253].peRed = 0;
g_rPal[253].peGreen = 0;
g_rPal[253].peBlue = 255;
g_rPal[254].peRed = 255;
g_rPal[254].peGreen = 0;
g_rPal[254].peBlue = 0;
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : SetDirectDrawExclusiveMode()
//
// Purpose : Sets exclusive mode for DirectDraw
//
//----------------------------------------------------------------------
BOOL SetDirectDrawExclusiveMode()
{
TRY_DD(g_lpDD->SetCooperativeLevel(g_hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX))
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : TermDirectX()
//
// Purpose : Destroys all the DirectX objects
//
//----------------------------------------------------------------------
void TermDirectX()
{
// Destroy everything in the reverse order in which they were created
int i;
// Destroy rendering device
if (g_lpD3DDevice)
{
g_lpD3DDevice->Release();
g_lpD3DDevice = NULL;
}
// Destroy all surfaces
if (g_lpZBuffer)
{
g_lpZBuffer->Release();
g_lpZBuffer = NULL;
}
if (g_lpBackBuffer)
{
g_lpBackBuffer->Release();
g_lpBackBuffer = NULL;
}
if (g_lpPrimary)
{
g_lpPrimary->Release();
g_lpPrimary = NULL;
}
// Restore the original video mode
if(g_lpDD)
g_lpDD->RestoreDisplayMode();
// Destroy sounds
for (i = 0; i < NUM_SOUNDS; i ++)
{
if (g_lpSounds[i])
{
g_lpSounds[i]->Release();
g_lpSounds[i] = NULL;
}
}
// Destroy DirectSound3D buffers
for (i = 0; i < NUM_SOUNDS; i ++)
{
if (g_lp3dSounds[i])
{
g_lp3dSounds[i]->Release();
g_lp3dSounds[i] = NULL;
}
}
// Destroy DirectSound3D Listener object
if (g_lpDs3dListener)
{
g_lpDs3dListener->Release();
g_lpDs3dListener = NULL;
}
// Destroy DirectSound3D Primary buffer
if (g_3DSoundBuffer)
{
g_3DSoundBuffer->Release();
g_3DSoundBuffer = NULL;
}
// Destroy DirectSound object
if (g_lpDS)
{
g_lpDS->Release();
g_lpDS = NULL;
}
// Destroy Direct3D RM object
if (g_lpD3DRM)
{
g_lpD3DRM->Release();
g_lpD3DRM = NULL;
}
// Destroy Direct3D object
if (g_lpD3D)
{
g_lpD3D->Release();
g_lpD3D = NULL;
}
// Destroy DirectDraw object
if (g_lpDD)
{
g_lpDD->Release();
g_lpDD = NULL;
}
}
//----------------------------------------------------------------------
//
// Function : SoftwareGUID();
//
// Purpose : Returns a pointer to a software driver GUID
//
//----------------------------------------------------------------------
HRESULT SoftwareGUID(LPGUID* ret_guid)
{
static D3DFINDDEVICERESULT result;
D3DFINDDEVICESEARCH search;
HRESULT err;
memset(&search, 0, sizeof search);
search.dwSize = sizeof search;
search.dwFlags = D3DFDS_HARDWARE | D3DFDS_COLORMODEL;
search.bHardware = FALSE;
search.dcmColorModel = D3DCOLOR_RGB;
result.dwSize = sizeof(D3DFINDDEVICERESULT);
if (err = g_lpD3D->FindDevice(&search, &result))
return err;
*ret_guid = &result.guid;
return D3D_OK;
}
//----------------------------------------------------------------------
//
// Function : EnterVideoMode()
//
// Purpose : Calls EnterVideoModeWHBD with mode information
//
//----------------------------------------------------------------------
BOOL EnterVideoMode(int mode)
{
int width = g_vidModes[mode].width;
int height = g_vidModes[mode].height;
int bitdepth = g_vidModes[mode].bpp;
g_dwCurrMode = mode;
// Try to enter video mode described by width, height and bitdepth
return EnterVideoModeWHBD(width, height, bitdepth);
}
//----------------------------------------------------------------------
//
// Function : EnterVideoModeWHBD()
//
// Purpose : Switches video mode and creates all neccessary structures
// required for rendering
//
//----------------------------------------------------------------------
BOOL EnterVideoModeWHBD(int width, int height, int bitdepth)
{
DDSURFACEDESC ddsd;
DDSCAPS ddscaps;
// Destroy all existing viewports, devices and surfaces
// Destroy Direct3D RM viewport
if (g_lpD3DRMViewport)
{
g_lpD3DRMViewport->Release();
g_lpD3DRMViewport = NULL;
}
// Destroy Direct3D RM device
if (g_lpD3DRMDevice)
{
g_lpD3DRMDevice->Release();
g_lpD3DRMDevice = NULL;
}
// Destroy Direct3D device
if (g_lpD3DDevice)
{
g_lpD3DDevice->Release();
g_lpD3DDevice = NULL;
}
// Destroy ZBuffer
if (g_lpZBuffer)
{
g_lpZBuffer->Release();
g_lpZBuffer = NULL;
}
// Destroy Primary surface
if (g_lpPrimary)
{
g_lpPrimary->Release();
g_lpPrimary = NULL;
}
// Switch video mode
TRY_DD(g_lpDD->SetDisplayMode(width, height, bitdepth))
// First, create complex flipping primary surface
// Fill out surface description
memset(&ddsd, sizeof(DDSURFACEDESC), 0);
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX | DDSCAPS_3DDEVICE;
ddsd.dwBackBufferCount = 1;
// Create the primary surface with 1 back buffer
TRY_DD(g_lpDD->CreateSurface(&ddsd, &g_lpPrimary, NULL))
// Get pointer to back buffer
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
TRY_DD(g_lpPrimary->GetAttachedSurface(&ddscaps, &g_lpBackBuffer))
// Only create a ZBuffer if g_dwZBufferBitDepth > 0
if (g_dwZBufferBitDepth)
{
HRESULT err;
// Then, create Z-Buffer. The g_dwZBufferMemType and g_dwZBufferBitDepth variables
// are set up when the Direct3D device enumeration is done at runtime
memset(&ddsd, sizeof(DDSURFACEDESC), 0);
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_ZBUFFERBITDEPTH;;
ddsd.dwWidth = width;
ddsd.dwHeight = height;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | g_dwZBufferMemType;
ddsd.dwZBufferBitDepth = g_dwZBufferBitDepth;
// Create the ZBuffer
if (err = g_lpDD->CreateSurface(&ddsd, &g_lpZBuffer, NULL))
{
if (err == DDERR_OUTOFVIDEOMEMORY)
{
// Out of video memory - create system memory zbuffer for software renderer
memset(&ddsd, sizeof(DDSURFACEDESC), 0);
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_ZBUFFERBITDEPTH;;
ddsd.dwWidth = width;
ddsd.dwHeight = height;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_SYSTEMMEMORY;
ddsd.dwZBufferBitDepth = 16;
if (err = g_lpDD->CreateSurface(&ddsd, &g_lpZBuffer, NULL))
{
TRY_DD(err);
}
else
{
g_bOutOfVideoMemory = TRUE;
}
}
else
{
TRY_DD(err);
}
}
else
{
g_bOutOfVideoMemory = FALSE;
}
// Attach ZBuffer to the back buffer
TRY_DD(g_lpBackBuffer->AddAttachedSurface(g_lpZBuffer))
}
// Retrieve the caps of the primary surface
TRY_DD(g_lpPrimary->GetCaps(&ddscaps))
// Create and attach palette (only if we in 8-bit palettized colour modes)
if ((bitdepth == 8) && (ddscaps.dwCaps & DDCAPS_PALETTE))
{
// Create the palette
TRY_DD(g_lpDD->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE, g_rPal, &g_lpPalette, NULL))
// Set the back buffer's palette
TRY_DD(g_lpBackBuffer->SetPalette(g_lpPalette))
// Set the primary surface's palette
TRY_DD(g_lpPrimary->SetPalette(g_lpPalette))
}
// Create Direct3D device
if (!g_bOutOfVideoMemory)
{
TRY_D3D(g_lpBackBuffer->QueryInterface(*g_lpD3DDeviceGuid, (LPVOID *)&g_lpD3DDevice))
}
else
{
LPGUID guidSoftware;
TRY_D3D(SoftwareGUID(&guidSoftware))
TRY_D3D(g_lpBackBuffer->QueryInterface(*guidSoftware, (LPVOID*)&g_lpD3DDevice))
}
// Create Direct3D RM Device from Direct3D Device
TRY_D3DRM(g_lpD3DRM->CreateDeviceFromD3D(g_lpD3D, g_lpD3DDevice, &g_lpD3DRMDevice))
// Set the buffer count to 2 so D3DRM can keep track of extents for fullscreen flipping surface
TRY_D3DRM(g_lpD3DRMDevice->SetBufferCount(2))
// Render using gouraud shading
g_lpD3DRMDevice->SetQuality(D3DRMRENDER_GOURAUD);
// And no dithering please (NOTE : dithering is for looks not speed!)
g_lpD3DRMDevice->SetDither(FALSE);
// Set texture quality
g_lpD3DRMDevice->SetTextureQuality(D3DRMTEXTURE_NEAREST);
// Set the number of shades for lighting
g_lpD3DRMDevice->SetShades(8);
// Create RM viewport from device and camera (camera has already been initialised
// by InitScene() in RM.CPP)
TRY_D3DRM(g_lpD3DRM->CreateViewport(g_lpD3DRMDevice,
g_lpCamera,
0,
0,
width,
height,
&g_lpD3DRMViewport))
// Set the back clipping plane to be something fairly large
g_lpD3DRMViewport->SetBack(D3DVAL(30000.0f));
// Diddle with the lights depending on what driver we are using
switch (g_deviceInfo.cm)
{
case D3DCOLOR_MONO :
{
// Enable the directional light only to hit the players, not the arena
g_lpDir->SetEnableFrame(g_lpPlayers);
}
break;
case D3DCOLOR_RGB :
{
// Enable the directional light to hit all objects
g_lpDir->SetEnableFrame(g_lpScene);
}
break;
}
// Record video mode information
g_vidModeX = width;
g_vidModeY = height;
g_vidModeBIT = bitdepth;
// And calculate values for the power bars
g_xratio = (float)width / 1000.0f;
g_yratio = (float)height / 1000.0f;
g_lbar1 = (DWORD)(float)(50.0f * g_xratio);
g_wbar1 = (DWORD)(float)(400.0f * g_xratio);
g_lbar2 = (DWORD)(float)(550.0f * g_xratio);
g_wbar2 = g_wbar1;
g_hbar1 = (DWORD)(float)(30.0f * g_yratio);
g_hbar2 = (DWORD)(float)(20.0f * g_yratio);
// Finally, calculate the height of the current font
HDC hDC;
hDC = ::GetDC(g_hWnd);
TEXTMETRIC txtMetric;
GetTextMetrics(hDC, &txtMetric);
::ReleaseDC(g_hWnd, hDC);
g_dwFontHeight = txtMetric.tmHeight;
g_dwAveCharWidth = txtMetric.tmAveCharWidth;
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : EnterPrevVideoMode()
//
// Purpose : Enters previous mode in vidModes[]
//
//----------------------------------------------------------------------
BOOL EnterPrevVideoMode()
{
if (g_dwCurrMode > 0)
{
return EnterVideoMode(-- g_dwCurrMode);
}
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : EnterNextVideoMode()
//
// Purpose : Enters nextmode in vidModes[]
//
//----------------------------------------------------------------------
BOOL EnterNextVideoMode()
{
if (g_dwCurrMode < g_dwNumModes - 1)
{
return EnterVideoMode(++ g_dwCurrMode);
}
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : EnterLowestVideoMode()
//
// Purpose : Enters lowest mode in vidModes[]
//
//----------------------------------------------------------------------
BOOL EnterLowestVideoMode()
{
return EnterVideoMode(0);
}
//----------------------------------------------------------------------
//
// Function : EnterHighestVideoMode()
//
// Purpose : Enters highest mode in vidModes[]
//
//----------------------------------------------------------------------
BOOL EnterHighestVideoMode()
{
return EnterVideoMode(g_dwNumModes - 1);
}
//----------------------------------------------------------------------
//
// Function : ReenterVideoMode()
//
// Purpose : Re-enters current video mode
//
//----------------------------------------------------------------------
BOOL ReenterCurrentVideoMode()
{
return EnterVideoMode(g_dwCurrMode);
}
//----------------------------------------------------------------------
//
// Function : CleanUp()
//
// Purpose : Destroys all surfaces and rendering devices
//
//----------------------------------------------------------------------
void CleanUp()
{
// Destroy everything in the reverse order that they were created
// Destroy viewport
if (g_lpD3DRMViewport)
{
g_lpD3DRMViewport->Release();
g_lpD3DRMViewport = NULL;
}
// Destroy rendering devices
if (g_lpD3DRMDevice)
{
g_lpD3DRMDevice->Release();
g_lpD3DRMDevice = NULL;
}
if (g_lpD3DDevice)
{
g_lpD3DDevice->Release();
g_lpD3DDevice = NULL;
}
// Destroy all surfaces
if (g_lpZBuffer)
{
g_lpZBuffer->Release();
g_lpZBuffer = NULL;
}
if (g_lpBackBuffer)
{
g_lpBackBuffer->Release();
g_lpBackBuffer = NULL;
}
if (g_lpPrimary)
{
g_lpPrimary->Release();
g_lpPrimary = NULL;
}
// Destroy palette
if (g_lpPalette)
{
g_lpPalette->Release();
g_lpPalette = NULL;
}
// Restore the original video mode
g_lpDD->RestoreDisplayMode();
}
//----------------------------------------------------------------------
//
// Function : DoSplashScreen()
//
// Purpose : Draws splash screen (if possible)
//
//----------------------------------------------------------------------
BOOL DoSplashScreen(DWORD delay)
{
LPDIRECTDRAWSURFACE backbuffer = NULL;
DDSURFACEDESC ddsd;
DDSCAPS ddscaps;
HRESULT rval;
DWORD dwStart;
int i;
FILE *fp;
BYTE rgbs[768], scanbuf[640];
void *lpSurf;
BYTE *pSurf;
DWORD dummy;
delay;
// Create a DirectDraw device
rval = DirectDrawCreate(NULL, &g_lpSplashDD, NULL);
if (rval != DD_OK) goto fail;
// Set cooperative level
rval = g_lpSplashDD->SetCooperativeLevel(g_hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
if (rval != DD_OK) goto fail;
// Attempt to enter 640x480x8
// Switch video mode
rval = g_lpSplashDD->SetDisplayMode(640, 480, 8);
if (rval != DD_OK) goto fail;
// Create complex flipping primary surface
// Clear surface caps structure
memset(&ddscaps, 0, sizeof(DDSCAPS));
// Fill out surface description
memset(&ddsd, sizeof(DDSURFACEDESC), 0);
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 1;
// Create the primary surface with 1 back buffer
rval = g_lpSplashDD->CreateSurface(&ddsd, &g_lpSplashPrimary, NULL);
if (rval != DD_OK) goto fail;
// Get pointer to back buffer
ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
rval = g_lpSplashPrimary->GetAttachedSurface(&ddscaps, &backbuffer);
if (rval != DD_OK) goto fail;
// Open the splash screen file
fp = fopen("ROCKEM3D.BIN", "rb");
if (!fp) goto fail;
memset(&ddsd, 0, sizeof(DDSURFACEDESC));
ddsd.dwSize = sizeof(DDSURFACEDESC);
// Lock the backbuffer to get a pointer to it
rval = backbuffer->Lock(NULL, &ddsd, DDLOCK_SURFACEMEMORYPTR, NULL);
if (rval != DD_OK) goto fail;
// Read the image into the backbuffer
lpSurf = ddsd.lpSurface;
// Read in lines of image, accounting for pitch
pSurf = (BYTE *)lpSurf;
// Read first dword from .BIN file, that corresponds to WIDTH and HEIGHT (two words)
fread(&dummy, 4, 1, fp);
for (i = 0; i < 480; i ++)
{
fread(scanbuf, 640, 1, fp);
memcpy(pSurf, scanbuf, 640);
pSurf += ddsd.lPitch;
}
// Close the file
fclose(fp);
// Unlock the surface
rval = backbuffer->Unlock(lpSurf);
if (rval != DD_OK) goto fail;
// Set up the palette
fp = fopen("SPLASH.PAL", "rb");
if (!fp) goto fail;
fread(rgbs, 768, 1, fp);
fclose(fp);
// Set up the PALETTEENTRY's from the 768 byte RGB array
PALETTEENTRY ppe[256];
for (i = 0; i < 256; i ++)
{
ppe[i].peRed = rgbs[i * 3];
ppe[i].peGreen = rgbs[(i * 3) + 1];
ppe[i].peBlue = rgbs[(i * 3) + 2];
ppe[i].peFlags = PC_NOCOLLAPSE;
}
// Create the palette
//rval = g_lpDD->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE, ppe, &g_lpPalette, NULL);
rval = g_lpSplashDD->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE, ppe, &g_lpSplashPalette, NULL);
if (rval != DD_OK) goto fail;
// Set the backbuffer's palette
rval = g_lpSplashPrimary->SetPalette(g_lpSplashPalette);
if (rval != DD_OK) goto fail;
// And flip the splash screen into view
rval = g_lpSplashPrimary->Flip(NULL, DDFLIP_WAIT);
if (rval != DD_OK) goto fail;
// Wait for delay milliseconds or a specific keypress
dwStart = timeGetTime();
while (timeGetTime() - dwStart < delay)
{
if (GetAsyncKeyState(VK_SPACE) & 0x8000) break;
if (GetAsyncKeyState(VK_RETURN) & 0x8000) break;
if (GetAsyncKeyState(VK_ESCAPE) & 0x8000) break;
if ((GetAsyncKeyState(VK_MENU) & 0x8000) && (GetAsyncKeyState(VK_F4) & 0x8000)) break;
}
backbuffer->Release();
// Yahoo!
return TRUE;
fail:
// Close file
if (fp)
{
fclose(fp);
}
// Release palette
if (g_lpSplashPalette)
{
g_lpSplashPalette->Release();
g_lpSplashPalette = NULL;
}
// Release primary surface
if (g_lpSplashPrimary)
{
g_lpSplashPrimary->Release();
g_lpSplashPrimary = NULL;
}
if (g_lpSplashDD)
{
g_lpSplashDD->Release();
g_lpSplashDD = NULL;
}
// Yahoo!
return FALSE;
}
//----------------------------------------------------------------------
//
// Function : ReleaseSplashScreen()
//
// Purpose : Releases the splash screen
//
//----------------------------------------------------------------------
void ReleaseSplashScreen()
{
// Release palette
if (g_lpSplashPalette)
{
g_lpSplashPalette->Release();
g_lpSplashPalette = NULL;
}
// Release primary surface
if (g_lpSplashPrimary)
{
g_lpSplashPrimary->Release();
g_lpSplashPrimary = NULL;
}
if (g_lpSplashDD)
{
g_lpSplashDD->Release();
g_lpSplashDD = NULL;
}
}
//----------------------------------------------------------------------
//
// Function : RestoreSurfaces()
//
// Purpose : Restores all surfaces if they somehow got lost (Alt-Tab)
//
//----------------------------------------------------------------------
BOOL RestoreSurfaces()
{
// Attempt to restore primary surface
if (g_lpPrimary)
{
if (g_lpPrimary->IsLost()) TRY_DD(g_lpPrimary->Restore())
}
// Attempt to restore zbuffer
if (g_lpZBuffer)
{
if (g_lpZBuffer->IsLost()) TRY_DD(g_lpZBuffer->Restore())
}
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : CreateSoundBuffer()
//
// Purpose : Creates a DirectSound buffer
//
//----------------------------------------------------------------------
BOOL CreateSoundBuffer(DWORD dwBuf, DWORD dwBufSize, DWORD dwFreq, DWORD dwBitsPerSample, DWORD dwBlkAlign, BOOL bStereo)
{
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
// Set up wave format structure.
memset( &pcmwf, 0, sizeof(PCMWAVEFORMAT) );
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = bStereo ? 2 : 1;
pcmwf.wf.nSamplesPerSec = dwFreq;
pcmwf.wf.nBlockAlign = (WORD)dwBlkAlign;
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
pcmwf.wBitsPerSample = (WORD)dwBitsPerSample;
// Set up DSBUFFERDESC structure.
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC)); // Zero it out.
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_CTRL3D; // Needed creation flag for Direct 3D Sound
dsbdesc.dwBufferBytes = dwBufSize;
dsbdesc.lpwfxFormat = (LPWAVEFORMATEX)&pcmwf;
TRY_DS(g_lpDS->CreateSoundBuffer(&dsbdesc, &g_lpSounds[dwBuf], NULL))
// Query for the 3D Sound Buffer interface.
TRY_DS(g_lpSounds[dwBuf]->QueryInterface(IID_IDirectSound3DBuffer, (void**) &g_lp3dSounds[dwBuf]));
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : ReadData()
//
// Purpose : Reads in data from a wave file
//
//----------------------------------------------------------------------
BOOL ReadData(LPDIRECTSOUNDBUFFER lpDSB, FILE* pFile, DWORD dwSize, DWORD dwPos)
{
// Seek to correct position in file (if necessary)
if (dwPos != 0xffffffff)
{
if (fseek(pFile, dwPos, SEEK_SET) != 0)
{
return FALSE;
}
}
// Lock data in buffer for writing
LPVOID pData1;
DWORD dwData1Size;
LPVOID pData2;
DWORD dwData2Size;
HRESULT rval;
rval = lpDSB->Lock(0, dwSize, &pData1, &dwData1Size, &pData2, &dwData2Size, DSBLOCK_FROMWRITECURSOR);
if (rval != DS_OK)
{
return FALSE;
}
// Read in first chunk of data
if (dwData1Size > 0)
{
if (fread(pData1, dwData1Size, 1, pFile) != 1)
{
char holder[256];
wsprintf(holder,"Data1 : %d, dwdata: %d, pFile: %d",pData1,dwData1Size,pFile);
OutputDebugString(holder);
return FALSE;
}
}
// read in second chunk if necessary
if (dwData2Size > 0)
{
if (fread(pData2, dwData2Size, 1, pFile) != 1)
{
return FALSE;
}
}
// Unlock data in buffer
rval = lpDSB->Unlock(pData1, dwData1Size, pData2, dwData2Size);
if (rval != DS_OK)
{
return FALSE;
}
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : CreateSoundBufferFromWaveFile()
//
// Purpose : Creates a DirectSound buffer from a wave file
//
//----------------------------------------------------------------------
BOOL CreateBufferFromWaveFile(char* FileName, DWORD dwBuf)
{
// Open the wave file
FILE* pFile = fopen(FileName,"rb");
if (pFile == NULL) return FALSE;
// Read in the wave header
WaveHeader wavHdr;
if (fread(&wavHdr, sizeof(wavHdr), 1, pFile) != 1)
{
fclose(pFile);
return NULL;
}
// Figure out the size of the data region
DWORD dwSize = wavHdr.dwDSize;
// Is this a stereo or mono file?
BOOL bStereo = wavHdr.wChnls > 1 ? TRUE : FALSE;
// Create the sound buffer for the wave file
if (!CreateSoundBuffer(dwBuf, dwSize, wavHdr.dwSRate, wavHdr.BitsPerSample, wavHdr.wBlkAlign, bStereo))
{
// Close the file
fclose(pFile);
return FALSE;
}
// Read the data for the wave file into the sound buffer
if (!ReadData(g_lpSounds[dwBuf], pFile, dwSize, sizeof(wavHdr)))
{
fclose(pFile);
return FALSE;
}
// Close out the wave file
fclose(pFile);
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : StopAllSounds()
//
// Purpose : Stops all sounds
//
//----------------------------------------------------------------------
BOOL StopAllSounds()
{
// Make sure we have a valid sound buffer
for (int i = 0; i < NUM_SOUNDS; i ++)
{
if (g_lpSounds[i])
{
DWORD dwStatus;
TRY_DS(g_lpSounds[i]->GetStatus(&dwStatus));
if ((dwStatus & DSBSTATUS_PLAYING) == DSBSTATUS_PLAYING)
{
// Play the sound
TRY_DS(g_lpSounds[i]->Stop())
}
}
}
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : PlaySoundDS()
//
// Purpose : Plays a sound using direct sound
//
// D3DVECTOR
//----------------------------------------------------------------------
BOOL PlaySoundDS(DWORD dwSound,D3DVECTOR d3dvPos, DWORD dwFlags)
{
if (g_bSoundPaused) return TRUE;
if (!g_bSoundPresent) return TRUE;
// Make sure the sound is valid
if (dwSound >= NUM_SOUNDS) return FALSE;
// Make sure we have a valid sound buffer
if (g_lpSounds[dwSound])
{
DWORD dwStatus;
TRY_DS(g_lpSounds[dwSound]->GetStatus(&dwStatus));
if ((dwStatus & DSBSTATUS_PLAYING) != DSBSTATUS_PLAYING)
{
// Set the 3D position of the sound, using supplied position vector.
TRY_DS(g_lp3dSounds[dwSound]->SetPosition(d3dvPos.x, d3dvPos.y, d3dvPos.z, DS3D_IMMEDIATE));
// Play the sound
TRY_DS(g_lpSounds[dwSound]->Play(0, 0, dwFlags));
}
}
// Yahoo!
return TRUE;
}
//----------------------------------------------------------------------
//
// Function : RecalcPowerBars()
//
// Purpose : Calculates width of power bars based upon current
// screen resolution
//
//----------------------------------------------------------------------
void RecalcPowerBars(DWORD player1health, DWORD player2health)
{
g_wbar1 = (DWORD)(float)((400.0f * ((float)player1health / 100.0f)) * g_xratio);
g_wbar2 = (DWORD)(float)((400.0f * ((float)player2health / 100.0f)) * g_xratio);
}
//----------------------------------------------------------------------
//
// Function : CreateSoundBuffer3D()
//
// Purpose : Creates a 3D sound buffer and returns the sound buffer
//
//----------------------------------------------------------------------
IDirectSoundBuffer *CreateSoundBuffer3D()
{
IDirectSoundBuffer *pDSB = NULL;
DSBUFFERDESC dsBD = {0};
ZeroMemory( &dsBD, sizeof(DSBUFFERDESC));
dsBD.dwSize = sizeof(dsBD);
dsBD.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
dsBD.dwBufferBytes = 0; //must be zero for primary buffer..
if (g_lpDS->CreateSoundBuffer(&dsBD, &pDSB, NULL) != DS_OK)
pDSB = NULL;
return pDSB;
}
//----------------------------------------------------------------------
//
// Function : PlayRandomWave()
//
// Purpose : Creates a random wave at a random spot
//
//----------------------------------------------------------------------
VOID CALLBACK PlayRandomWave( HWND hwnd, UINT uMsg,UINT idEvent, DWORD dwTime )
{
D3DVECTOR d3dPosition; // DSVECTOR used for the positon of the wave...
int RandomWave[]={RANDOM1,RANDOM2,RANDOM3,RANDOM4,RANDOM5,RANDOM6};
g_lpCamera->GetPosition(g_lpScene, &d3dPosition);
// fill in the position generated for the wave file.
d3dPosition.x += (rand() % 2 == 0 ? (rand() % 250) : -(rand() % 250));
d3dPosition.z += (rand() % 2 == 0 ? (rand() % 250) : -(rand() % 250));
PlaySoundDS(RandomWave[rand() % (sizeof(RandomWave) / sizeof(RandomWave[0]))],d3dPosition);
return;
}