/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: rm.h
*
***************************************************************************/
#ifndef __RM_H_
#define __RM_H_
// Includes....
#include "d3drmwin.h"
// Defines....
#define NUM_DEBRIS25
#define DEBRIS_LIFE75
#define NUM_HIT_DEBRIS4
// Structures
struct Debris
{
LPDIRECT3DRMFRAMEm_pFrame;
LPDIRECT3DRMMESHBUILDERm_pMeshBuilder;
BOOLm_bInUse;
D3DVECTORm_vel;
D3DVECTORm_acc;
intm_life;
};
// Prototypes....
BOOL InitScene();
void TermScene();
BOOL RenderScene();
HRESULT LoadTextures(char *sName, void *pArg, LPDIRECT3DRMTEXTURE *hTexture);
#endif