RM.H

/*========================================================================== 
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: rm.h
*
***************************************************************************/

#ifndef __RM_H_
#define __RM_H_

// Includes....
#include "d3drmwin.h"

// Defines....
#define NUM_DEBRIS25
#define DEBRIS_LIFE75
#define NUM_HIT_DEBRIS4

// Structures
struct Debris
{
LPDIRECT3DRMFRAMEm_pFrame;
LPDIRECT3DRMMESHBUILDERm_pMeshBuilder;
BOOLm_bInUse;
D3DVECTORm_vel;
D3DVECTORm_acc;
intm_life;
};

// Prototypes....
BOOL InitScene();
void TermScene();

BOOL RenderScene();

HRESULT LoadTextures(char *sName, void *pArg, LPDIRECT3DRMTEXTURE *hTexture);

#endif