README.TXT

This is a version of stretch that demonstrates how a windowed DirectDraw 
app can/should handle multiple monitors.

files:
stretch.cpp - about the same as the original stetch

look at how this app uses the routines
in ddmm.cpp

look at how this app handles WM_MOVE to
detect when the window moves monitors.

look at how it converts from a window
client cordinate to a device cordinate

look at how is shares artwork between
DirectDraw objects

ddmm.cpp - generic directdraw multimonitor helper routines.

DirectDrawCreateFromDevice
DirectDrawCreateFromWindow
DirectDrawDeviceFromWindow

multimon.h - stub multimon functions that use GetProcAddress

used by ddmm.cpp, so stretch can still run on
Win95 or NT4