This is a version of stretch that demonstrates how a windowed DirectDraw
app can/should handle multiple monitors.
files:
stretch.cpp - about the same as the original stetch
look at how this app uses the routines
in ddmm.cpp
look at how this app handles WM_MOVE to
detect when the window moves monitors.
look at how it converts from a window
client cordinate to a device cordinate
look at how is shares artwork between
DirectDraw objects
ddmm.cpp - generic directdraw multimonitor helper routines.
DirectDrawCreateFromDevice
DirectDrawCreateFromWindow
DirectDrawDeviceFromWindow
multimon.h - stub multimon functions that use GetProcAddress
used by ddmm.cpp, so stretch can still run on
Win95 or NT4