TEX1.C

/*========================================================================== 
*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: tex1.c
*
***************************************************************************/

/*
* A texture mapping example using a cylindrical mapping.
*/

#include "rmdemo.h"

BOOL
BuildScene(LPDIRECT3DRMDEVICE dev, LPDIRECT3DRMVIEWPORT view,
LPDIRECT3DRMFRAME scene, LPDIRECT3DRMFRAME camera)
{
LPDIRECT3DRMMESH mesh = NULL;
LPDIRECT3DRMMESHBUILDER builder = NULL;
LPDIRECT3DRMFRAME frame = NULL;
LPDIRECT3DRMTEXTURE tex = NULL;
LPDIRECT3DRMMATERIAL mat = NULL;
LPDIRECT3DRMWRAP wrap = NULL;
LPDIRECT3DRMLIGHT l1 = NULL;
LPDIRECT3DRMLIGHT l2 = NULL;
D3DRMBOX box;
D3DVALUE miny, maxy;
D3DVALUE height;
HRESULT rval;

dev;
view;
camera;

if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_AMBIENT, D3DVAL(0.2),
D3DVAL(0.2), D3DVAL(0.2), &l1)))
goto generic_error;
if (FAILED(scene->lpVtbl->AddLight(scene, l1)))
goto generic_error;
if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &frame)))
goto generic_error;
if (FAILED(frame->lpVtbl->SetOrientation(frame, scene, -D3DVAL(1), -D3DVAL(1),
D3DVAL(1), D3DVAL(0), D3DVAL(1), D3DVAL(0))))
goto generic_error;
if (FAILED(lpD3DRM->lpVtbl->CreateLightRGB(lpD3DRM, D3DRMLIGHT_DIRECTIONAL, D3DVAL(1),
D3DVAL(1), D3DVAL(1), &l2)))
goto generic_error;
if (FAILED(frame->lpVtbl->AddLight(frame, l2)))
goto generic_error;
RELEASE(frame);

if (FAILED(lpD3DRM->lpVtbl->CreateFrame(lpD3DRM, scene, &frame)))
goto generic_error;
if (FAILED(frame->lpVtbl->SetPosition(frame, scene, D3DVAL(0), D3DVAL(0), D3DVAL(15))))
goto generic_error;
if (FAILED(frame->lpVtbl->SetRotation(frame, scene, D3DVAL(1.1), D3DVAL(0.3),
D3DVAL(0.0), D3DVAL(0.04))))
goto generic_error;

if (FAILED(lpD3DRM->lpVtbl->CreateMeshBuilder(lpD3DRM, &builder)))
goto generic_error;
rval = builder->lpVtbl->Load(builder, "sphere4.x", NULL,
D3DRMLOAD_FROMFILE, NULL, NULL);
if (rval != D3DRM_OK) {
Msg("Failed to load sphere4.x.\n%s", D3DRMErrorToString(rval));
goto ret_with_error;
}

rval = lpD3DRM->lpVtbl->LoadTexture(lpD3DRM, "tex7.ppm", &tex);
if (rval != D3DRM_OK) {
Msg("Failed to load tex7.ppm.\n%s", D3DRMErrorToString(rval));
goto ret_with_error;
}
if (FAILED(lpD3DRM->lpVtbl->CreateMaterial(lpD3DRM, D3DVAL(10.0), &mat)))
goto generic_error;

if (FAILED(builder->lpVtbl->SetTexture(builder, tex)))
goto generic_error;
if (FAILED(builder->lpVtbl->SetMaterial(builder, mat)))
goto generic_error;
if (FAILED(builder->lpVtbl->SetColorRGB(builder, D3DVAL(1.0), D3DVAL(1.0), D3DVAL(1.0))))
goto generic_error;

if (FAILED(builder->lpVtbl->CreateMesh(builder, &mesh)))
goto generic_error;
RELEASE(builder);

if (FAILED(mesh->lpVtbl->GetBox(mesh, &box)))
goto generic_error;
maxy = box.max.y;
miny = box.min.y;
height = maxy - miny;

if (FAILED(lpD3DRM->lpVtbl->CreateWrap(lpD3DRM, D3DRMWRAP_CYLINDER, NULL, D3DVAL(0.0),
D3DVAL(0.0), D3DVAL(0.0), D3DVAL(0.0),
D3DVAL(1.0), D3DVAL(0.0), D3DVAL(0.0),
D3DVAL(0.0), D3DVAL(1.0), D3DVAL(0.0),
D3DDivide(miny, height), D3DVAL(1.0),
D3DDivide(-D3DVAL(1.0), height), &wrap)))
goto generic_error;

if (FAILED(wrap->lpVtbl->Apply(wrap, (LPDIRECT3DRMOBJECT)mesh)))
goto generic_error;
if (FAILED(frame->lpVtbl->AddVisual(frame, (LPDIRECT3DRMVISUAL) mesh)))
goto generic_error;

RELEASE(frame);
RELEASE(wrap);
RELEASE(mesh);
RELEASE(tex);
RELEASE(mat);
RELEASE(l1);
RELEASE(l2);
return TRUE;
generic_error:
Msg("A failure occurred while building the scene.\n");
ret_with_error:
RELEASE(mesh);
RELEASE(builder);
RELEASE(frame);
RELEASE(tex);
RELEASE(mat);
RELEASE(wrap);
RELEASE(l1);
RELEASE(l2);
return FALSE;
}

void
OverrideDefaults(Defaults* defaults)
{
defaults->bConstRenderQuality = TRUE;
lstrcpy(defaults->Name, "Texture Mapping Direct3DRM Example");
}