/*
* Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
*
* File: d3dmacs.h
*
* Useful macros for generating execute buffers. Consult the D3D sample
* code for examples of their usage.
*
* Use OP_NOP to QWORD align triangle and line instructions.
*/
#ifndef __D3DMACS_H__
#define __D3DMACS_H__
#undef RELEASE
#ifndef __cplusplus
#define MAKE_MATRIX(lpDev, handle, data) do { \
if (lpDev->lpVtbl->CreateMatrix(lpDev, &handle) != D3D_OK) \
return FALSE; \
if (lpDev->lpVtbl->SetMatrix(lpDev, handle, &data) != D3D_OK) \
return FALSE; \
} while (0)
#define RELEASE(x) if (x != NULL) {x->lpVtbl->Release(x); x = NULL;}
#endif
#ifdef __cplusplus
#define MAKE_MATRIX(lpDev, handle, data) do { \
if (lpDev->CreateMatrix(&handle) != D3D_OK) \
return FALSE; \
if (lpDev->SetMatrix(handle, &data) != D3D_OK) \
return FALSE; \
} while (0)
#define RELEASE(x) if (x != NULL) {x->Release(); x = NULL;}
#endif
#define PUTD3DINSTRUCTION(op, sz, cnt, ptr) do { \
((LPD3DINSTRUCTION) ptr)->bOpcode = op; \
((LPD3DINSTRUCTION) ptr)->bSize = sz; \
((LPD3DINSTRUCTION) ptr)->wCount = cnt; \
ptr = (void *)(((LPD3DINSTRUCTION) ptr) + 1); \
} while (0)
#define VERTEX_DATA(loc, cnt, ptr) do { \
if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DVERTEX) * (cnt)); \
ptr = (void *)(((LPD3DVERTEX) (ptr)) + (cnt)); \
} while (0)
// OP_MATRIX_MULTIPLY size: 4 (sizeof D3DINSTRUCTION)
#define OP_MATRIX_MULTIPLY(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_MATRIXMULTIPLY, sizeof(D3DMATRIXMULTIPLY), cnt, ptr)
// MATRIX_MULTIPLY_DATA size: 12 (sizeof MATRIXMULTIPLY)
#define MATRIX_MULTIPLY_DATA(src1, src2, dest, ptr) do { \
((LPD3DMATRIXMULTIPLY) ptr)->hSrcMatrix1 = src1; \
((LPD3DMATRIXMULTIPLY) ptr)->hSrcMatrix2 = src2; \
((LPD3DMATRIXMULTIPLY) ptr)->hDestMatrix = dest; \
ptr = (void *)(((LPD3DMATRIXMULTIPLY) ptr) + 1); \
} while (0)
// OP_STATE_LIGHT size: 4 (sizeof D3DINSTRUCTION)
#define OP_STATE_LIGHT(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_STATELIGHT, sizeof(D3DSTATE), cnt, ptr)
// OP_STATE_TRANSFORM size: 4 (sizeof D3DINSTRUCTION)
#define OP_STATE_TRANSFORM(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_STATETRANSFORM, sizeof(D3DSTATE), cnt, ptr)
// OP_STATE_RENDER size: 4 (sizeof D3DINSTRUCTION)
#define OP_STATE_RENDER(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_STATERENDER, sizeof(D3DSTATE), cnt, ptr)
// STATE_DATA size: 8 (sizeof D3DSTATE)
#define STATE_DATA(type, arg, ptr) do { \
((LPD3DSTATE) ptr)->drstRenderStateType = (D3DRENDERSTATETYPE)type; \
((LPD3DSTATE) ptr)->dwArg[0] = arg; \
ptr = (void *)(((LPD3DSTATE) ptr) + 1); \
} while (0)
// OP_PROCESS_VERTICES size: 4 (sizeof D3DINSTRUCTION)
#define OP_PROCESS_VERTICES(cnt, ptr) do { \
PUTD3DINSTRUCTION(D3DOP_PROCESSVERTICES, sizeof(D3DPROCESSVERTICES), cnt, ptr); \
} while (0)
// PROCESSVERTICES_DATA size: 16 (sizeof D3DPROCESSVERTICES)
#define PROCESSVERTICES_DATA(flgs, strt, cnt, ptr) do { \
((LPD3DPROCESSVERTICES) ptr)->dwFlags = flgs; \
((LPD3DPROCESSVERTICES) ptr)->wStart = strt; \
((LPD3DPROCESSVERTICES) ptr)->wDest = strt; \
((LPD3DPROCESSVERTICES) ptr)->dwCount = cnt; \
((LPD3DPROCESSVERTICES) ptr)->dwReserved = 0; \
ptr = (void *)(((LPD3DPROCESSVERTICES) ptr) + 1); \
} while (0)
// OP_TRIANGLE_LIST size: 4 (sizeof D3DINSTRUCTION)
#define OP_TRIANGLE_LIST(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), cnt, ptr)
#define TRIANGLE_LIST_DATA(loc, count, ptr) do { \
if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DTRIANGLE) * (count)); \
ptr = (void *)(((LPD3DTRIANGLE) (ptr)) + (count)); \
} while (0)
// OP_LINE_LIST size: 4 (sizeof D3DINSTRUCTION)
#define OP_LINE_LIST(cnt, ptr) \
PUTD3DINSTRUCTION(D3DOP_LINE, sizeof(D3DLINE), cnt, ptr)
#define LINE_LIST_DATA(loc, count, ptr) do { \
if ((ptr) != (loc)) memcpy((ptr), (loc), sizeof(D3DLINE) * (count)); \
ptr = (void *)(((LPD3DLINE) (ptr)) + (count)); \
}
// OP_POINT_LIST size: 8 (sizeof D3DINSTRUCTION + sizeof D3DPOINT)
#define OP_POINT_LIST(first, cnt, ptr) do { \
PUTD3DINSTRUCTION(D3DOP_POINT, sizeof(D3DPOINT), 1, ptr); \
((LPD3DPOINT)(ptr))->wCount = cnt; \
((LPD3DPOINT)(ptr))->wFirst = first; \
ptr = (void*)(((LPD3DPOINT)(ptr)) + 1); \
} while (0)
// OP_SPAN_LIST size: 8 (sizeof D3DINSTRUCTION + sizeof D3DSPAN)
#define OP_SPAN_LIST(first, cnt, ptr) do { \
PUTD3DINSTRUCTION(D3DOP_SPAN, sizeof(D3DSPAN), 1, ptr); \
((LPD3DSPAN)(ptr))->wCount = cnt; \
((LPD3DSPAN)(ptr))->wFirst = first; \
ptr = (void*)(((LPD3DSPAN)(ptr)) + 1); \
} while (0)
// OP_BRANCH_FORWARD size: 18 (sizeof D3DINSTRUCTION + sizeof D3DBRANCH)
#define OP_BRANCH_FORWARD(tmask, tvalue, tnegate, toffset, ptr) do { \
PUTD3DINSTRUCTION(D3DOP_BRANCHFORWARD, sizeof(D3DBRANCH), 1, ptr); \
((LPD3DBRANCH) ptr)->dwMask = tmask; \
((LPD3DBRANCH) ptr)->dwValue = tvalue; \
((LPD3DBRANCH) ptr)->bNegate = tnegate; \
((LPD3DBRANCH) ptr)->dwOffset = toffset; \
ptr = (void *)(((LPD3DBRANCH) (ptr)) + 1); \
} while (0)
// OP_SET_STATUS size: 20 (sizeof D3DINSTRUCTION + sizeof D3DSTATUS)
#define OP_SET_STATUS(flags, status, _x1, _y1, _x2, _y2, ptr) do { \
PUTD3DINSTRUCTION(D3DOP_SETSTATUS, sizeof(D3DSTATUS), 1, ptr); \
((LPD3DSTATUS)(ptr))->dwFlags = flags; \
((LPD3DSTATUS)(ptr))->dwStatus = status; \
((LPD3DSTATUS)(ptr))->drExtent.x1 = _x1; \
((LPD3DSTATUS)(ptr))->drExtent.y1 = _y1; \
((LPD3DSTATUS)(ptr))->drExtent.x2 = _x2; \
((LPD3DSTATUS)(ptr))->drExtent.y2 = _y2; \
ptr = (void *)(((LPD3DSTATUS) (ptr)) + 1); \
} while (0)
// OP_NOP size: 4
#define OP_NOP(ptr) \
PUTD3DINSTRUCTION(D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 0, ptr)
#define OP_EXIT(ptr) \
PUTD3DINSTRUCTION(D3DOP_EXIT, 0, 0, ptr)
#define QWORD_ALIGNED(ptr) \
( ! ( 0x00000007L & (ULONG) (ptr) ) )
#endif // __D3DMACS_H__