/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
/*
* alpha.c
* This program draws several overlapping filled polygons
* to demonstrate the effect order has on alpha blending results.
*/
#include "glos.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
void myinit(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);
/* Initialize alpha blending function.
*/
void myinit(void)
{
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glShadeModel (GL_FLAT);
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void CALLBACK display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor4f (1.0, 1.0, 0.0, 0.75);
glRectf (0.0, 0.0, 0.5, 1.0);
glColor4f (0.0, 1.0, 1.0, 0.75);
glRectf (0.0, 0.0, 1.0, 0.5);
/* draw colored polygons in reverse order in upper right */
glColor4f (0.0, 1.0, 1.0, 0.75);
glRectf (0.5, 0.5, 1.0, 1.0);
glColor4f (1.0, 1.0, 0.0, 0.75);
glRectf (0.5, 0.5, 1.0, 1.0);
glFlush();
}
void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if(!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
else
gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("Alpha Blending");
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}