/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
/*
* antipindex.c
* The program draws antialiased points,
* in color index mode.
*/
#include "glos.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
void myinit(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);
#define RAMPSIZE 16
#define RAMPSTART 32
/* Initialize point antialiasing for color index mode,
* including loading a grey color ramp starting at
* RAMPSTART, which must be a multiple of 16.
*/
void myinit(void)
{
int i;
for (i = 0; i < RAMPSIZE; i++) {
GLfloat shade;
shade = (GLfloat) i/(GLfloat) RAMPSIZE;
auxSetOneColor (RAMPSTART+(GLint)i, shade, shade, shade);
}
glEnable (GL_POINT_SMOOTH);
glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST);
glPointSize (3.0);
glClearIndex ((GLfloat) RAMPSTART);
}
/* display() draws several points. */
void CALLBACK display(void)
{
int i;
glClear(GL_COLOR_BUFFER_BIT);
glIndexi (RAMPSTART);
glBegin (GL_POINTS);
for (i = 1; i < 10; i++) {
glVertex2f ((GLfloat) i * 10.0, (GLfloat) i * 10.0);
}
glEnd ();
glFlush();
}
void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w < h)
glOrtho (0.0, 100.0, 0.0,
100.0*(GLfloat) h/(GLfloat) w, -1.0, 1.0);
else
glOrtho (0.0, 100.0*(GLfloat) w/(GLfloat) h,
0.0, 100.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
/* Main Loop
* Open window with initial window size, title bar,
* color index display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_INDEX);
auxInitPosition (0, 0, 100, 100);
auxInitWindow ("Points");
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}