DISK.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* disk.c
* This program demonstrates the use of the quadrics
* Utility Library routines to draw circles and arcs.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);

GLUquadricObj * quadObj;

/* Clear the screen. For each triangle, set the current
* color and modify the modelview matrix.
*/
void CALLBACK display(void)
{
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT);

glPushMatrix();
gluQuadricDrawStyle (quadObj, GLU_FILL);
glColor3f (1.0, 1.0, 1.0);
glTranslatef (10.0, 10.0, 0.0);
gluDisk (quadObj, 0.0, 5.0, 10, 2);
glPopMatrix();

glPushMatrix();
glColor3f (1.0, 1.0, 0.0);
glTranslatef (20.0, 20.0, 0.0);
gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 30.0, 120.0);
glPopMatrix();

glPushMatrix();
gluQuadricDrawStyle (quadObj, GLU_SILHOUETTE);
glColor3f (0.0, 1.0, 1.0);
glTranslatef (30.0, 30.0, 0.0);
gluPartialDisk (quadObj, 0.0, 5.0, 10, 3, 135.0, 270.0);
glPopMatrix();

glPushMatrix();
gluQuadricDrawStyle (quadObj, GLU_LINE);
glColor3f (1.0, 0.0, 1.0);
glTranslatef (40.0, 40.0, 0.0);
gluDisk (quadObj, 2.0, 5.0, 10, 10);
glPopMatrix();
glFlush();
}

void myinit (void) {
quadObj = gluNewQuadric ();
glShadeModel(GL_FLAT);
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (0.0, 50.0,
0.0, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (0.0, 50.0*(GLfloat)w/(GLfloat)h,
0.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("Quadrics");
myinit ();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}