DOUBLE.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* double.c
* This program demonstrates double buffering for
* flicker-free animation. The left and middle mouse
* buttons start and stop the spinning motion of the square.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void CALLBACK spinDisplay (void);
void CALLBACK startIdleFunc (AUX_EVENTREC *event);
void CALLBACK stopIdleFunc (AUX_EVENTREC *event);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);

static GLfloat spin = 0.0;

void CALLBACK display(void)
{
glClear (GL_COLOR_BUFFER_BIT);

glPushMatrix ();
glRotatef (spin, 0.0, 0.0, 1.0);
glRectf (-25.0, -25.0, 25.0, 25.0);
glPopMatrix ();

glFlush();
auxSwapBuffers();
}

void CALLBACK spinDisplay (void)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
display();
}

void CALLBACK startIdleFunc (AUX_EVENTREC *event)
{
auxIdleFunc(spinDisplay);
}

void CALLBACK stopIdleFunc (AUX_EVENTREC *event)
{
auxIdleFunc(0);
}

void myinit (void)
{
glClearColor (0.0, 0.0, 0.0, 1.0);
glColor3f (1.0, 1.0, 1.0);
glShadeModel (GL_FLAT);
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_DOUBLE | AUX_RGB);
auxInitPosition (0, 0, 500, 500);
auxInitWindow ("Double Buffering");
myinit ();
auxReshapeFunc (myReshape);
auxIdleFunc (spinDisplay);
auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc);
auxMouseFunc (AUX_RIGHTBUTTON, AUX_MOUSEDOWN, stopIdleFunc);
auxMainLoop(display);
return(0);
}