FEEDBACK.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* feedback.c
* This program demonstrates use of OpenGL feedback. First,
* a lighting environment is set up and a few lines are drawn.
* Then feedback mode is entered, and the same lines are
* drawn. The results in the feedback buffer are printed.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include <stdio.h>

void myinit(void);
void drawGeometry (GLenum mode);
void print3DcolorVertex (GLint size, GLint *count, GLfloat *buffer);
void printBuffer(GLint size, GLfloat *buffer);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);

/* Initialize lighting.
*/
void myinit(void)
{
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}

/* Draw a few lines and two points, one of which will
* be clipped. If in feedback mode, a passthrough token
* is issued between the each primitive.
*/
void drawGeometry (GLenum mode)
{
glBegin (GL_LINE_STRIP);
glNormal3f (0.0, 0.0, 1.0);
glVertex3f (30.0, 30.0, 0.0);
glVertex3f (50.0, 60.0, 0.0);
glVertex3f (70.0, 40.0, 0.0);
glEnd ();
if (mode == GL_FEEDBACK)
glPassThrough (1.0);
glBegin (GL_POINTS);
glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
glEnd ();
if (mode == GL_FEEDBACK)
glPassThrough (2.0);
glBegin (GL_POINTS);
glNormal3f (0.0, 0.0, 1.0);
glVertex3f (50.0, 50.0, 0.0);
glEnd ();
}

/* Write contents of one vertex to stdout. */
void print3DcolorVertex (GLint size,
GLint *count, GLfloat *buffer)
{
int i;

//printf (" ");
for (i = 0; i < 7; i++) {
//printf ("%4.2f ", buffer[size-(*count)]);
*count = *count - 1;
}
//printf ("\n");
}

/* Write contents of entire buffer. (Parse tokens!) */
void printBuffer(GLint size, GLfloat *buffer)
{
GLint count;
GLfloat token;

count = size;
while (count) {
token = buffer[size-count]; count--;
if (token == GL_PASS_THROUGH_TOKEN) {
//printf ("GL_PASS_THROUGH_TOKEN\n");
//printf (" %4.2f\n", buffer[size-count]);
count--;
}
else if (token == GL_POINT_TOKEN) {
//printf ("GL_POINT_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
}
else if (token == GL_LINE_TOKEN) {
//printf ("GL_LINE_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
print3DcolorVertex (size, &count, buffer);
}
else if (token == GL_LINE_RESET_TOKEN) {
//printf ("GL_LINE_RESET_TOKEN\n");
print3DcolorVertex (size, &count, buffer);
print3DcolorVertex (size, &count, buffer);
}
}
}

void CALLBACK display(void)
{
GLfloat feedBuffer[1024];
GLint size;

glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);

glClearColor (0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
drawGeometry (GL_RENDER);

glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
(void) glRenderMode (GL_FEEDBACK);
drawGeometry (GL_FEEDBACK);

size = glRenderMode (GL_RENDER);
printBuffer (size, feedBuffer);
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 100, 100);
auxInitWindow ("Feedback");
myinit ();
auxMainLoop(display);
return(0);
}