FOGINDEX.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* fogindex.c
* This program demonstrates fog in color index mode.
* Three cones are drawn at different z values in a linear
* fog. 32 contiguous colors (from 16 to 47) are loaded
* with a color ramp.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);
void CALLBACK display(void);

/* Initialize color map and fog. Set screen clear color
* to end of color ramp.
*/
#define NMCOLORS 32
#define RAMPSTART 16

void myinit(void)
{
int i;

glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
for (i = 0; i < NMCOLORS; i++) {
GLfloat shade;
shade = (GLfloat) (NMCOLORS-i)/(GLfloat) NMCOLORS;
auxSetOneColor (16 + i, shade, shade, shade);
}
glEnable(GL_FOG);

glFogi (GL_FOG_MODE, GL_LINEAR);
glFogi (GL_FOG_INDEX, NMCOLORS);
glFogf (GL_FOG_START, 0.0);
glFogf (GL_FOG_END, 4.0);
glHint (GL_FOG_HINT, GL_NICEST);
glClearIndex((GLfloat) (NMCOLORS+RAMPSTART-1));
}

/* display() renders 3 cones at different z positions.
*/
void CALLBACK display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix ();
glTranslatef (-1.0, -1.0, -1.0);
glRotatef (-90.0, 1.0, 0.0, 0.0);
glIndexi (RAMPSTART);
auxSolidCone(1.0, 2.0);
glPopMatrix ();

glPushMatrix ();
glTranslatef (0.0, -1.0, -2.25);
glRotatef (-90.0, 1.0, 0.0, 0.0);
glIndexi (RAMPSTART);
auxSolidCone(1.0, 2.0);
glPopMatrix ();

glPushMatrix ();
glTranslatef (1.0, -1.0, -3.5);
glRotatef (-90.0, 1.0, 0.0, 0.0);
glIndexi (RAMPSTART);
auxSolidCone(1.0, 2.0);
glPopMatrix ();
glFlush();
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-2.0, 2.0, -2.0*(GLfloat)h/(GLfloat)w,
2.0*(GLfloat)h/(GLfloat)w, 0.0, 10.0);
else
glOrtho (-2.0*(GLfloat)w/(GLfloat)h,
2.0*(GLfloat)w/(GLfloat)h, -2.0, 2.0, 0.0, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, depth buffer, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_INDEX | AUX_DEPTH16);
auxInitPosition (0, 0, 200, 200);
auxInitWindow ("Fog Using Color Index");
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}