LIST2.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* list2.c
* This program demonstrates glGenList() and glPushAttrib().
* The matrix and color are restored, before the line is drawn.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void drawLine (void);
void CALLBACK display(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);

GLuint listName;

void myinit (void)
{
GLfloat color_vector[3] = {1.0, 0.0, 0.0};

listName = glGenLists (1);
glNewList (listName, GL_COMPILE);
glPushAttrib (GL_CURRENT_BIT);
glColor3fv (color_vector);
glBegin (GL_TRIANGLES);
glVertex2f (0.0, 0.0);
glVertex2f (1.0, 0.0);
glVertex2f (0.0, 1.0);
glEnd ();
glTranslatef (1.5, 0.0, 0.0);
glPopAttrib ();
glEndList ();
glShadeModel (GL_FLAT);
}

void drawLine (void)
{
glBegin (GL_LINES);
glVertex2f (0.0, 0.5);
glVertex2f (15.0, 0.5);
glEnd ();
}

void CALLBACK display(void)
{
GLuint i;
GLfloat new_color[3] = {0.0, 1.0, 0.0};

glClear (GL_COLOR_BUFFER_BIT);
glColor3fv (new_color);
glPushMatrix ();
for (i = 0; i < 10; i++)
glCallList (listName);
glPopMatrix ();
drawLine ();
glFlush ();
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,
1.5 * (GLfloat) h/(GLfloat) w);
else
gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);
glMatrixMode(GL_MODELVIEW);
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 400, 50);
auxInitWindow ("Display List");
myinit();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}