SPHERE.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

/*
* sphere.c
* This program draws a wire frame sphere. It uses
* glTranslatef() as a viewing transformation.
*/
#include "glos.h"

#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>

void myinit(void);
void CALLBACK display(void);
void CALLBACK myReshape(GLsizei w, GLsizei h);

void CALLBACK display (void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glPushMatrix();
/* glTranslatef() as viewing transformation */
glTranslatef (0.0, 0.0, -5.0);
auxWireSphere(1.0);
glPopMatrix();
glFlush();
}

void myinit (void)
{
glShadeModel (GL_FLAT);
}

void CALLBACK myReshape(GLsizei w, GLsizei h)
{
if (!h) return;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
}

/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
auxInitPosition (0, 0, 400, 400);
auxInitWindow ("Sphere");
myinit ();
auxReshapeFunc (myReshape);
auxMainLoop(display);
return(0);
}