#ifndef ATMOSPHERE_H
#define ATMOSPHERE_H
#ifndef ATMOSPHERE_EXTERN
#define ATMOSPHERE_EXTERN extern
#endif
#include "Color.h"
#include "Point.h"
const int weather_max_name = 64;
class Weather {
public:
Weather();
Weather(const char *n, GLfloat fd, GLfloat fs = 1, Color fc = white,
Color s1 = blue, Color s2 = white,
GLfloat sb = 1,
GLenum ls = GL_LIGHT0, GLenum la = GL_LIGHT1);
~Weather();
Weather operator=(Weather a);
/* The sun position is used to determine how light / dark it is */
void apply(Point sun);
void draw_sky(Point sun);
/* This is how much to blur shadows due to haze or fog */
GLfloat shadow_blur();
char name[weather_max_name];
GLfloat fog_density;
Color fog_color;
/* Fog spread relates the height to the density of the fog -- 1.0
* leads to uniform fog */
GLfloat fog_spread;
Color sky_top;
Color sky_bottom;
GLenum light_sun, light_ambient;
GLfloat sun_brightness;
private:
};
const int nweathers = 4;
extern Weather weathers[nweathers];
const int def_weather_index = 0;
#undef ATMOSPHERE_EXTERN
#endif