RING.H

#ifndef RING_H 
#define RING_H

#include "Stone.h"

class Ring {
public:
Ring();
~Ring();

void erode(float p);

void draw();
void draw_shadow(Point dlight, GLfloat blur = 0.0,
Color color = black, Color diffuse = black);

private:
GLfloat radius, angle;
int nstones;

Stone sarcen;
Stone lintel;

void draw_sarcens();
void draw_lintels();

void draw_sarcens_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse);
void draw_lintels_shadows(Point dlight, GLfloat blur,
Color color, Color diffuse);
};


#endif