#ifndef STONE_H
#define STONE_H
#include "Color.h"
#include "Point.h"
class Stone {
public:
Stone();
~Stone();
Stone operator=(Stone a);
void set_dimensions(GLfloat x, GLfloat y, GLfloat z);
void set_dimensions(Point p);
Point get_dimensions() {return dimensions;};
/* p = 0 --> sharp corners, p == 1 --> completely rounded corners */
void erode(float p);
float get_erosion() {return erosion;};
void translate(GLfloat x, GLfloat y, GLfloat z);
void translate(Point p);
/* Angle in degrees */
void rotate_self_aboutz(GLfloat angle);
void draw();
void draw_shadow(Point dlight);
void draw_shadow(Point dlight, GLfloat blur, Color color, Color diffuse);
private:
Point translation;
GLfloat rotation;
/* dimensions contains the length, width, and height of the stone */
Point dimensions;
GLfloat erosion;
Point points[24];
int points_valid;
void compute_points();
int transforms_valid;
inline Point trans_rot_point(Point p, float c, float s);
inline Point transform_point(Point p, float c, float s);
void transform_points();
void draw_faces(int flat = 0);
void draw_faces(Point *p, int flat = 0);
void draw_edges(int flat = 0);
void draw_edges(Point *p, int flat = 0);
void draw_edge(Point n1, Point n2, Point *p, int a, int b, int c, int d,
int flat = 0);
void draw_corners(int flat = 0) {draw_corners(points, flat);};
void draw_corners(Point *p, int flat = 0);
};
#endif