TBITMAP1.C

/* 
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/

#include "glos.h"

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gl\glaux.h>

#define OPENGL_WIDTH 24
#define OPENGL_HEIGHT 13

static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );

GLenum rgb, doubleBuffer, windType;

float boxA[3] = {
0, 0, 0
};
float boxB[3] = {
-100, 0, 0
};
float boxC[3] = {
100, 0, 0
};
float boxD[3] = {
0, 95, 0
};
float boxE[3] = {
0, -105, 0
};
GLubyte OpenGL_bits1[] = {
0x00, 0x03, 0x00,
0x7f, 0xfb, 0xff,
0x7f, 0xfb, 0xff,
0x00, 0x03, 0x00,
0x3e, 0x8f, 0xb7,
0x63, 0xdb, 0xb0,
0x63, 0xdb, 0xb7,
0x63, 0xdb, 0xb6,
0x63, 0x8f, 0xf3,
0x63, 0x00, 0x00,
0x63, 0x00, 0x00,
0x63, 0x00, 0x00,
0x3e, 0x00, 0x00,
};
GLubyte OpenGL_bits2[] = {
0x00, 0x00, 0x00,
0xff, 0xff, 0x01,
0xff, 0xff, 0x01,
0x00, 0x00, 0x00,
0xf9, 0xfc, 0x01,
0x8d, 0x0d, 0x00,
0x8d, 0x0d, 0x00,
0x8d, 0x0d, 0x00,
0xcc, 0x0d, 0x00,
0x0c, 0x4c, 0x0a,
0x0c, 0x4c, 0x0e,
0x8c, 0xed, 0x0e,
0xf8, 0x0c, 0x00,
};
GLubyte logo_bits[] = {
0x00, 0x66, 0x66,
0xff, 0x66, 0x66,
0x00, 0x00, 0x00,
0xff, 0x3c, 0x3c,
0x00, 0x42, 0x40,
0xff, 0x42, 0x40,
0x00, 0x41, 0x40,
0xff, 0x21, 0x20,
0x00, 0x2f, 0x20,
0xff, 0x20, 0x20,
0x00, 0x10, 0x90,
0xff, 0x10, 0x90,
0x00, 0x0f, 0x10,
0xff, 0x00, 0x00,
0x00, 0x66, 0x66,
0xff, 0x66, 0x66,
};


static void Init(void)
{

glClearColor(0.0, 0.0, 0.0, 0.0);
glClearIndex(0.0);
}

static void CALLBACK Reshape(int width, int height)
{

glViewport(0, 0, (GLint)width, (GLint)height);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-175, 175, -175, 175);
glMatrixMode(GL_MODELVIEW);
}

static void CALLBACK Draw(void)
{
float mapI[2], mapIA[2], mapIR[2];

glClear(GL_COLOR_BUFFER_BIT);

mapI[0] = 0.0;
mapI[1] = 1.0;
mapIR[0] = 0.0;
mapIR[1] = 0.0;
mapIA[0] = 1.0;
mapIA[1] = 1.0;

glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);

AUX_SETCOLOR(windType, AUX_WHITE);
glRasterPos3fv(boxA);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBitmap(16, 12, 8.0, 0.0, 0.0, 0.0, logo_bits);

glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);

AUX_SETCOLOR(windType, AUX_WHITE);
glRasterPos3fv(boxB);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);

AUX_SETCOLOR(windType, AUX_YELLOW);
glRasterPos3fv(boxC);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);

AUX_SETCOLOR(windType, AUX_CYAN);
glRasterPos3fv(boxD);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);

AUX_SETCOLOR(windType, AUX_RED);
glRasterPos3fv(boxE);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);

glFlush();

if (doubleBuffer) {
auxSwapBuffers();
}
}

static GLenum Args(int argc, char **argv)
{
GLint i;

rgb = GL_TRUE;
doubleBuffer = GL_FALSE;


for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}

void main(int argc, char **argv)
{

if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}

auxInitPosition(0, 0, 300, 300);

windType = (rgb) ? AUX_RGB : AUX_INDEX;
windType |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;

auxInitDisplayMode(windType);

if (auxInitWindow("Bitmap Test") == GL_FALSE) {
auxQuit();
}

Init();

auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxMainLoop(Draw);
}