/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* 1993-1995 Microsoft Corporation
*
* ALL RIGHTS RESERVED
*
* Please refer to OpenGL/readme.txt for additional information
*
*/
#include "glos.h"
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <gl\glaux.h>
#define CI_OFFSET_1 32
#define CI_OFFSET_2 48
static void Init(void );
static void CALLBACK Reshape(int width,int height);
static void CALLBACK Key_1(void );
static void CALLBACK Key_2(void );
static void CALLBACK Draw(void );
static GLenum Args(int argc,char **argv );
GLenum rgb, doubleBuffer, directRender;
GLenum antiAlias, stipple;
GLubyte stippleBits[32*4] = {
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
};
static void Init(void)
{
GLint i;
glClearColor(0.0, 0.0, 0.0, 0.0);
glClearIndex(0.0);
if (!rgb) {
for (i = 0; i < 16; i++) {
auxSetOneColor(i+CI_OFFSET_1, 0.0, 0.0, i/15.0);
auxSetOneColor(i+CI_OFFSET_2, 0.0, i/15.0, 0.0);
}
}
antiAlias = GL_FALSE;
stipple = GL_FALSE;
}
static void CALLBACK Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void CALLBACK Key_1(void)
{
antiAlias = !antiAlias;
}
static void CALLBACK Key_2(void)
{
stipple = !stipple;
}
static void CALLBACK Draw(void)
{
GLint ci1, ci2;
float blue[3] = { 0.0, 0.0, 1.0 };
float green[3] = { 0.0, 1.0, 0.0 };
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (antiAlias) {
ci1 = CI_OFFSET_1;
ci2 = CI_OFFSET_2;
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_BLEND);
glEnable(GL_POLYGON_SMOOTH);
glDisable(GL_DEPTH_TEST);
} else {
ci1 = AUX_BLUE;
ci2 = AUX_GREEN;
glDisable(GL_BLEND);
glDisable(GL_POLYGON_SMOOTH);
glEnable(GL_DEPTH_TEST);
}
if (stipple) {
glPolygonStipple(stippleBits);
glEnable(GL_POLYGON_STIPPLE);
} else {
glDisable(GL_POLYGON_STIPPLE);
}
glBegin(GL_TRIANGLES);
(rgb) ? glColor3fv(blue) : glIndexi(ci1);
glVertex3f( 0.9, -0.9, -30.0);
glVertex3f( 0.9, 0.9, -30.0);
glVertex3f(-0.9, 0.0, -30.0);
(rgb) ? glColor3fv(green) : glIndexi(ci2);
glVertex3f(-0.9, -0.9, -40.0);
glVertex3f(-0.9, 0.9, -40.0);
glVertex3f( 0.9, 0.0, -25.0);
glEnd();
glFlush();
if (doubleBuffer) {
auxSwapBuffers();
}
}
static GLenum Args(int argc, char **argv)
{
GLint i;
rgb = GL_TRUE;
doubleBuffer = GL_FALSE;
directRender = GL_FALSE;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-ci") == 0) {
rgb = GL_FALSE;
} else if (strcmp(argv[i], "-rgb") == 0) {
rgb = GL_TRUE;
} else if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
} else if (strcmp(argv[i], "-db") == 0) {
doubleBuffer = GL_TRUE;
} else if (strcmp(argv[i], "-dr") == 0) {
directRender = GL_TRUE;
} else if (strcmp(argv[i], "-ir") == 0) {
directRender = GL_FALSE;
} else {
//printf("%s (Bad option).\n", argv[i]);
return GL_FALSE;
}
}
return GL_TRUE;
}
void main(int argc, char **argv)
{
GLenum type;
if (Args(argc, argv) == GL_FALSE) {
auxQuit();
}
auxInitPosition(0, 0, 300, 300);
type = AUX_DEPTH16;
type |= (rgb) ? AUX_RGB : AUX_INDEX;
type |= (doubleBuffer) ? AUX_DOUBLE : AUX_SINGLE;
auxInitDisplayMode(type);
if (auxInitWindow("Depth Test") == GL_FALSE) {
auxQuit();
}
Init();
auxExposeFunc((AUXEXPOSEPROC)Reshape);
auxReshapeFunc((AUXRESHAPEPROC)Reshape);
auxKeyFunc(AUX_1, Key_1);
auxKeyFunc(AUX_2, Key_2);
auxMainLoop(Draw);
}